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About Jaesun

  1. I'm currently playing the first Baldur's Gate via BGT and I am REALLY enjoying this so far. One suggestion for your next version would be Class Specific randomization For example it was very odd to find a Long sword and an Axe on Bassilus after killing him. He should have had a class specific weapons (such as a hammer). Also I don't know how NPC's work, but don't they also have proficiency with certain weapons? Would be nice if the randomizer gave them proficiency specific weapons.
  2. Having played with this mod before, I know after you have your first "dream" in Nashkell, Imoen is supposed to start up a dialogue about them... I have a save right before I have my dream, we rest, I have the dream, but she doesn't say a single thing after sleeping? I have re-loaded this a few times, but still no dialogue from her. Just wondering if this is a bug... or I just have something installed wrong (I can post my WeiDU log). I am using the BGT mod, and using the original 6 cd set, if that helps any.
  3. No rush. I just wanted to report it. Maybe it was just me.. or just random. *shrug* I have been switching between TUTU and BGT (using the same mods) to see what one I like best, and I can report that when using BGT, the encounter went fine (the bandits went red and attacked the party).
  4. When I approached the caravan with Kagain, we start the conversation with the Caravan Leader and then she and her bandits go hostile. However, only the Leader actually starts attacking the party, the bandits are RED, but they just stand there. I'm not sure if some other mod could be causing this? Here is my install log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17 ~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v17 ~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party: v17 ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: 7 ~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #4 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 70% ~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #14 // Respawn Interval Selection -> Respawn Interval: 7 game days ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3072 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 80% (Luiz): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v7 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7 After the leader died, Kagain said his but and the quest ended just fine, I just wanted to report this oddity. I'm using EasyTutu_ToB.exe (last updated 28 March 2009) version. Thanks!
  5. bleh, I didn't realize it would need THAT much work, but I understand. Thank you!
  6. I would therefore recommend that you: 1) Reinstall this patch BGTalesUS5512 patch and try installing the widescreen mod again. If that fails, uninstall completely and re-install without this patch BGTalesDX8English Patch and then try installing the widescreen mod again. DOh! Sorry, I missed that part. I just did a full re-install and it now installed just fine. Thank you!
  7. OK is it possible I just have a bad install then? I assume that error is a corrupt file then?
  8. I have BG+TotSC+BGTalesDX8English Patch+BGTalesUS5512 patch (Original 6 CD version) I do have Baldurdash BG1FixPack11 and the 3 Dudlyfix (Fixpack 1/2/3) When installing it seems to find everything just fine until this: ERROR: BIFF [G:\CD5\/DATA/AREA000B.BIF] has file entries 0--19, cannot extract file at entry 24 (this BIFF and your KEY file don't match) ERROR: BIFF [G:\CD5\/DATA/AREA000B.BIF]: unable to extract file 24 ERROR locating resource for 'COPY' Resource [AR0155.WED] not found in KEY file: [./chitin.key] Stopping installation because of error. ERROR: Failure("resource [AR0155.WED] not found for 'COPY'") PLEASE post the contents of the file SETUP-WIDESCREEN.DEBUG to this forum: Just not sure how to fix this? Thank you!
  9. I *swear* I remember a vanilla BG1 version of this (No tutu, BGT version), that or maybe I am just getting old. Is there perhaps a non tutu/BGT version, or do you plan on making one? Just wondering. Thank you!
  10. I got the quest to save the 2 druids. Headed to the tree in the 3rd Cloakwood area and killed the Arch Druid there. Headed to the 4th Cloakwood area and found Beador. Fought battle there and Beador survived. Beador mentioned a bridge and to go south from it. I *assumed* there would be a journal entry telling me where to go next but there isn't one. I should have taken a screen shot. bleh. :/ Where do I go to next?
  11. After you rescue her, a few seconds later she asks if you have seen her journal. After you reply, you get the Journal Entry "Meeting Drizzt". I have not met Drizzt yet, I'll assume the wrong journal entry is being entered? I am using the v16 of this mod. Love what you have done so far with this!
  12. Congrats Domi. Can I assume the Bishop romance is only for Female PC's? Was just wondering.
  13. Thanks for the tip! Sorry about the post.
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