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Ana Christina

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Everything posted by Ana Christina

  1. You're welcome; you more than deserve all the praise in the world for Ajantis. And to think that the SoA portion is out already makes me even happier. Now all I can hope for is time to play through it all. Thank you again for putting so much effort and talent into this mod. The way you edited the post makes it perfectly clear now. I'm sorry that I had misunderstood. Blame it on my ESL issues, please.
  2. Hiya, Jastey! It's probably my fault for what had happened. Maybe I left the area just as the timer expired and Douglas spawned. Thank you for your help. Doing what you said spawned a Douglas who 'had nothing to say', but then I thought to reset the AjantisHasRing variable to 1, which made him approach Ajantis & give the speech. Gods, I had forgotten how wonderful this romance was. Thank you again for writing such a splendid Mod and for being so nice and prompt with your help!
  3. Hello. I've come back to the game after a long break and am playing through it with BG1NPC installed. Was going to play the Ajantis romance, but it won't progress beyond LT16. If I recall correctly, after he talks with the PC about her possible love interests and finds out there aren't any, the next time the party is in town, a messenger named Douglas is supposed to spawn in order to hand over to Ajantis the letter from his family; afterwards, as soon as the party rests, Ajantis will confess his love. However, that hasn't happened in my game yet, even though it's been ages since his last LT, have visited Nashkel and Beregost, and the romance is definitely still active. I've looked through the variables and 'X#AjantisHasRing' is set to 1, so if memory serves, things should happen... any minute now. I'm probably doing something wrong, but I just don't know what. Could someone please help me? Thank you very much in advance.
  4. It's a horrible tragedy. I can only hope that medicine such as Aricept will be helpful enough to at least make the disease evolve slower. I hate the fact that a man as talented and as brilliant as Terry is can do nothing against such a devastating diseases. It's just unfair.
  5. I like both, but I prefer a third one: simply "love", because it is 1) seldom used, and thus less cliche (in my opinion); 2) very powerful - it definitely gets the point across, as far as I'm concerned. I agree with what Domi said about how always using the same word could get tiresome after hearing it too often. So why not have two of them? Or three, for that matter? But that's just me and I believe you know what I think anyway. My suggestion is to go with what you consider to be the way he'd call his romantic interest. As for Ajantis'/Ajantis's, I prefer the former because it feels and hears more natural to pronounce to me. Then again, if you're really unsure about either of them, you could try replacing some of the possessives with "[X] of Ajantis" (eg: the shield of Ajantis), which is more long winded and can get annoying if used too often, but it can still be acceptable in some places.
  6. Last time I played with BG1NPC, I solved this problem by leaving Coran on the first floor of the house, and talking to the lady in question with him as far away as possible. Thus, his interjection did not happen, and the party was able to return the fibula. Perhaps you could do the same, and see if it helps? As for a recent save, isn't loading the last autosave an option?
  7. Understandable. Thank you for the reply. Am I to understand, then, that the first Google result with your name is you? If so, then colour me impressed. Though, not surprised, judging by your posts here and in other places. That's all right. My motivation for installing Ascension to begin with was the Balthazar component, and now I have the perfect mod for it. I cannot even begin to tell you how grateful I am to you for this component. By the way, is Balthazar's Ascension epilogue also included in your mod? Good to know. I'll probably look into it one day. However, now that your mod caters to my main need (alliance with Balthazar), I have no interest in installing Ascension anymore. Don't get me wrong, I love a tough battle from time to time, but my former experience with that bug annoyed me so much that there'll be a while before I move on.
  8. Congratulations! It sounds like a wonderful mod. Also, I have a small request for clarification, please. The ReadMe says: To me it says I can have what I always wanted in ToB, i.e., the opportunity to ally with Balthazar instead of being forced to kill him, but without the horrible bug* I experienced whenever I had Ascension installed (i.e., Yaga in the final battle taking forever to die, with 1HP of damage for half an hour or more). In other words, I could play ToB the way I wanted to play it, minus the bug of the Ascension battle on Core rules. Please tell me whether I am reading this right. *More details about why I hate that bug are in this topic. And while I am at this, Mr. DavidW, I've just thought to ask something else as well: are you DMWWallace at the BioWare forums?
  9. Happy birthday, berelinde! May all your dreams come true!
  10. Thanks for the reply. It sounded like a jealous banter to me, which is why I pointed it out. Oh, and also because - IIRC - the banter that precludes it (Gavin noticing how Ajantis is attentive towards the PC) did not happen, so it felt a little bit awkward to hear Ajantis mentioning it. Anyway, whatever you do, I am sure you know best.
  11. Hi, berelinde. I have a game in which the PC's romance with Ajantis has been disabled via the console since the very beginning for testing purposes. While playing, I have, nevertheless, witnessed this dialogue*, and I thought to ask whether it was supposed to trigger even in those cases in which the romance with Ajantis was inactive? *For the record, the rest of the dialogue in question can be found here, here, and here, though the screencaps are from a different game.
  12. She's not gay, but her romance has certain requirements. Your PC has to respect these conditions: The first talks happen at rest, so make sure you do rest from time to time. Please check here for the list of conditions for each talk and for the first lines in each LT.
  13. Has anyone else noticed that barely a week has passed since the technical support forum for Mass Effect PC has opened, and yet it has 3038 posts? If yes, is such a huge number of problems only a week after the opening normal? I wanted to buy this game, but looking at the support forums makes me wary, to say the least. If for no other reason, then because Jade Empire, which, I understand, was also initially released on console only, is an older game that has far less posts in the tech support forum (2966).
  14. I wouldn't know, sorry: I've never played with some of the mods you have, so it's beyond me. Read the ReadMes of each mod, and the topic I linked you to in its entirety, and see what they say about this; usually, every mod ReadMe mentions whether the mod needs a new game in order to function. Please keep it in mind that I am a player, not a modder, so my advice is to be taken accordingly. Here's what I'd do had I been in your place: first uninstall BG1NPC, then uninstall BG1UB, and then reinstall them both like this: 1) BG1UB, except for the conflicting components (from the topic I linked you to, these are: Angelo Notices Shar-Teel, Finishable Kagain Caravan Quest, Coran and the Wyverns, Kivan and Tazok, Branwen and Tranzig, Corrected Minor Dialogues/Minor Dialogue Restorations (version dependent title)); 2) BG1NPC project. Fire up your saved game when it's done. If it works, yay. If it doesn't, then it possibly won't, unless you do a clean install with a correct install order. Good luck.
  15. You don't seem to have this installed: ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16 I'm not an expert, of course, so maybe other people will have a different solution for you, but, in my install - where I have that particular component - the banters work just fine. Also, judging by your WeIDU log, you might want to check this thread, as it's a very useful install order advice.
  16. Ana Christina

    a bug

    Your WeIDU log says you're playing with Gavin v3. Here, berelinde mentioned that she fixed the problem with Gavin leaving after talking to Bayard, so you should be fine if you install the newest version. I have no idea why Bayard attacks, though. However, if you want a quick fix on the Gavin leaving problem, you can do what I did back when v3.1 was not available: CTRL-Y on Gavin before you talk to Bayard. CTRL-R once Bayard leaves.
  17. Have a pleasant vacation, berelinde!
  18. My pleasure and glad it wasn't too late. Best of luck, I am delighted to hear that. I honestly don't know how you have the time to be so creative and fast with the many in progress and finished projects you have (not to mention RL as well). There must be several of you, or you have tons of similarly talented twins.
  19. Of course I don't mind. The area with Ardic is AR5014. Edit: I've just noticed your post was 8 hours ago. Sorry for the delay, we are on very different time settings (IIRC, Canada is at least 7 hours behind Romania time).
  20. I see. Thank you for the explanation. I only assumed I_C_T2 would work because in my test (where I replaced I_C_T with I_C_T2) there were no problems with using it (except for the missing End Dialogue box described in my post above and my going around it via use of Escape key), i.e., the cutscene happened and Ardic did the DestroySelf thingy (which made him vanish) while Kivan remained in the party, fully selectable, as if nothing happened. Anyway, I'm sorry my idea wasn't helpful and good luck with the code!
  21. Domi, First of all, apologies for stalking posting all over the Kivan forum. Secondly, I wish to repeat myself and warn that I know not much about coding. But I've thought a lot about this particular Kivan bug, have checked some things, and thought to post them here, in case they are useful in any way. The line which causes problems is @117 in P#KI25J.D, so I've looked it up in the file and noticed that it's one of the only two instances in which you use I_C_T instead of I_C_T2 (the other being @93, an interjection into the Spectator Beholder ToB part, which works - then again, IIRC, no one in that cutscene does an Escape Area, so...). After reading some selected parts of the WeiDu ReadMe, I decided to do a test on my ToB saved game with the bug (I have one from just before it happens, and several immediately after): I replaced your I_C_T with an I_C_T2, saved and uninstalled and reinstalled Kivan. What happened was that Kivan did not leave the party anymore. In fact, the only problem (which most likely is due to my almost complete ignorance regarding coding) is that the dialogue looks like this: Ardic has left during a cutscene, Kivan has stayed (as did his interjection), but the "END DIALOGUE" checkbox was missing, so I circumvented it by pressing "ESCAPE" (I am pretty sure this was the fault of the fact that I know next to nothing about coding). Anyway, here are the relevant (in my opinion) parts of the WeiDU ReadMe on I_C_T2 (emphasis mine): Not sure how the part about cutscenes applies (which is the reason I believe I_C_T was originally used by you in this situation), but the part with "EscapeArea" is exactly what Ardic is supposed to do in that dialogue - and does, if Kivan waits in the Pocket Plane instead of being able to interject (which is how quickthorn and I went around the bug during our playthroughs). I only posted my thoughts because I love all Kivan's interjections, and would hate to see even one deleted. Perhaps there is a way to keep it?
  22. You're welcome. I've just tested it on my computer at home as well (I was at work earlier), and the sound is indeed better. I hope you like it. Ah, okay, I understood. Thanks for the explanation; it definitely sounds lovely to have more roleplaying options. I can definitely check that too. After all, I do like playing through Anomen's romance (yeah, I know...), and I always felt that the way his RA went to 2 without an option to prevent it (other than the console or previous rude replies) was a little bit annoying, to say the least. Awesome, thank you. I'll look forward to it.
  23. Sorry for the double post. This is not a bug report; I only wanted to say that, on my computer, Kivan's LT theme (the one from PS:T, Deionarra's Theme, not the Karelia song) is very hard to hear, as it has been recorded in a much lower volume than the rest of the BG2 Soundtrack. I am not sure if this is just for me, or for everyone, but I wanted to let you know, just in case. That being said, if anyone else is having this issue, I have found a place where one can get the same song at a better quality. You can find it here (right click on "Download to Computer" and "Save Target As"). The way I hear it (though, of course, I am in no way an expert), the difference between the current Kivan song and the one I linked you to is that the latter has a slightly louder volume and is better balanced between my two speakers. Please remove this post if its content is inappropriate.
  24. I could do it, Domi. Well, except for the Deheriana part, since, as I see it, most of the things you want checked are related to Kivan's romance with the PC. Though, could you perhaps specify exactly the plan for the Anomen thing? I mean, is the PC supposed to romance him and then dump him?
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