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Midnight Voyager

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Everything posted by Midnight Voyager

  1. Heyyy both a Rashemi ranger I actually like and a good Deathbringer kit. Nice!
  2. I notice it's common in basically all your mods that I use. I think I put it in a bug report on one of the gits? Though it's very very minor, so I've been putting the line in myself and it works fine.
  3. Finished SOA and the new changes continue to feel pretty dang good! While I'm here though, is there a reason that your mods don't have "LabelType = GloballyUnique" in the ini even though all the components are labeled? That's what lets Project Infinity save what components are active.
  4. I also had the problem where Corwin wouldn't give me the information about Dauston unless I remembered to tell her to leave my party and then re-recruited her before moving on from the first camp location. It looks like that was fixed in the main Themed Tweaks but not the one in this mod.
  5. Oh boy. Okay so I did a different EET install and I just didn't use Edwin for the rest of SOD. And now he's still giving me that dialog when I pick him up in SOA. Is there ANY way to stop this with an edit I can make or something? Because it keeps happening. Alright, after some experimentation, I found a variable on Edwin that had part of Hephernaan's name in it. Setting it to 0 saved me.
  6. It feels pretty good to me, yeah! The only thing I miss is those rogue skill boosts you could get in Might and Guile. I liked giving them to Imoen in particular.
  7. Thanks, that fixed it right up. Haven't found any other problems while I've been playing!
  8. Okay, been playing for a while, and I have noticed something with the component that adds skills: The power that disables warrior stances duplicates. A lot. For no apparent reason. My main character has 15 of it right now. The last time I checked was like four area transitions ago and it was 13. It's harmless, just odd!
  9. Unfortunately, it seems like the INI doesn't quite work all the time for YARAS in the latest pre-release. And I have absolutely no reason why. I installed it once, everything was default. I tried it again, it worked. I didn't change anything, I just double checked that I was using the right INI. I didn't wanna just say it didn't work, so I did a second install. Then I ended up wanting to add on a mod to my setup and did another install and it was all default again. I am positive I used the edited INI this third time, I checked twice before I started because it takes me ages to run my install. The weidu log for the component install on each one was identical too.
  10. Hm. I'm curious, how will this interact with Might and Guile's bards and bard feats? I assume they'll need updating if we use the new system instead of the old Might and Guile feats?
  11. I read through the changes and couldn't find this. Can fighter/mages not use dual-wielding? I was doing a dual-wield Gallant and I don't seem to be able to pick that or shield fighting, but I didn't see anything about it being restricted. EDIT: you know what, here's my install list
  12. Edwin's dialog about Hephernaan after the scrying pool vision seems to get stuck in a different way. He keeps trying to talk to me after several minutes, I assume about his personal quest, but he can only give that dialog. If I speak to him in my party, he does the same thing. It only happens if he's there to see it.
  13. Oh, I meant the text for it. I noticed in EET that the text wasn't all quite right and wondered if it might not be because of the same problem as the multiclass bards or if it's something else.
  14. While I'm thinking about it: Might this also have messed with the Bard's Hat from the DLC in EET?
  15. Okay, that's great, thank you! I was mostly just worried about the strings and the talktable being messed up, but if it's really local to just those options, that's a relief.
  16. EET. When I got a dialog option that's bard-only as a multiclass bard, the option text was clearly wrong. I think it was some of Cespenar's dialog. I should add: the dialog in question was with the plotting nobles in the room next to Minsc and Dynaheir. It happened to a few later ones, that's the one I was using for testing trying to find the mod doing it,
  17. I have a doozy of a problem here. So I was fighting this bug for days, I absolutely could not figure out what was causing seemingly random dialog options in SoD to display the wrong strings. I have finally gotten the sense to crack open Near Infinity and look at one of the examples myself. There's a dialog option in this conversation that is bard only. This mod adds a new one that looks for the new bard classes, it looks like? That option has the wrong strings. The strings are 200000 off the correct number. So it's breaking bard-only SoD dialog options, or at least displaying the wrong text on them. I don't know if anything else is working wrong, I'm afraid. I stopped my game when I realized options were breaking, because I was afraid my talktable was messed up. Added my install sequence just in case. InstallSequence.csv
  18. I'm actually getting this error too. I have several mods, but I can't find anything referencing this file in any of them. Not sure what's causing it or if it's something I can ignore. Did you have any problems from this?
  19. I second those, because I use a lot of Unearthed Arcana. I tend to make Neera a Chaos Sorceror, so support for that would be nice
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