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ktchong

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  1. My guess: It was the BG1 NPC Project that moved Centeol's inventory into the nearby container. If Xan was in the party during the encounter with Centeol, Xan would have additional dialogues with Centeol. Depending on Xan's dialogue choices, he could potentially dispel the curse that had been placed on Centeol. When the curse was broken, Centeol turned back into a (thin) human. She said that she wanted to seek out Irenicus for revenge, and then she walked out of her cave... while taking her inventory with her. Those additional contents and interactions were added into the game by the BG1 NPC Project. My conjecture: BG1 NPC Project moved most of her inventory into the container behind her, so that she would not leave the game with Chelak's Body (quest item) and Spider's Bane (unique weapon) on her. I tried having Xan in my party for the encounter with Centeol. Xan dispelled her curse, and then Centeol just left her lair with (only) the Wand of Frost. My party was able to loot everything else from the container later, but not the wand that she had taken with her.
  2. I've just installed all the arcane + divine scrolls components. (Wished I had installed them earlier; I thought enemies would use those scrolls in combat, turned out that the scrolls were just extra loots.) Anyway, I got a SUMMON COW scroll from an enemy wizard. I had to look up what it is. It was not supposed to be available in normal gameplay and only could be acquired from cheating.
  3. I reinstalled all the mods and rearranged their orders. Random Grarion Tweaks (zgtweaks) mod is now the last one to install. (jtweaks is the second last; I put all the mods with known unresolved problems near the end of my install list.) Just before installing zgtweaks, (and after all other mods were installed,) I looked into Centoel's creature file, CENTOE.CRE. It only had an "ANTIWEB" amulet and the Wand of Frost. Her inventory did not have anything else. So, no other mod had moved contents of the nearby container into Centeol's inventory. (I made a copy of CENTOE.CRE before installing zgtweaks.) After I installed zgtweaks including component #9999, I looked into CENTOE.CRE again. Centoel was equipped with the CURSED Discipliner ring and the Spider Bane sword. Her inventory also included Chelak's Body and the Fire Opal Ring, but they were NOT equipped. Not exactly sure how or why the items from the container behind Centoel was duplicated in Centoel's inventory. It is actually #9999 that duplicated them. So, #9999 should NOT have equipped any item that is cursed or from a nearby container. For my end, I overrode the modded CENTOE.CRE with the one from before installing zgtweaks. That should solve my problem.
  4. The Baldur's Gate wiki has an entry on Centeol and a section on what loots are in her lair for the unmodded, vanilla version. She has three different dialogues at different time: When the party first enters her lair (she orders her spiders to kill them all) When her health is low and she is near death (she interrupts the combat to beg for mercy) When she is charmed
  5. Continued from the last message... #9999: equip items from inventory to fill empty slots #10000: Bag of Spilling (move bugged supposed-to-be-available items to a bag in the creature's inventory) I installed and tested the two components separately. It was #9999 that was causing the problems. Centeol did not initiate a dialog when only #9999 was installed. She did when only #10000 was.
  6. Your mod is causing problems with Centeol. At first I thought it was BG1 NPC Project that was causing the problems, but turned out it was your mod. My original reports in the BG1 NPC Project bug report thread: Also, after your mod had been removed: Centeol dropped only a Wand of Frost when she was killed. There were no more duplicate items. These were the only components I installed from your mod: #31: Replace nondroppable magic arrow clones with droppable counterparts -> Do not change amounts in affected stacks #100: Mixed PnP-BG wisdom-based bonus spells table #101: Grant Ranger spell slots to Cleric-Ranger multiclasses #1000: Change Worgs to use IWD2 artwork #1001: Change Planetars to use their SoD solar-based artwork #9999: equip items from inventory to fill empty slots #10000: Bag of Spilling (move bugged supposed-to-be-available items to a bag in the creature's inventory) I suspect it was one of the last two components (#9999 and #10000) that was causing the problem. Maybe Centeol has a dialog trigger that has something to do with her inventory. She probably has an item in her inventory that is linked to the container behind her. I dunno.
  7. Nevermind. I backtracked and removed one mod at a time, and then loaded the save game and went back into Centeol's lair.... turned out it was "Random Graion Tweaks" that caused the problem. As soon as Graion's mod had been removed, Centeol talked. I have reported the bug to the relevant thread.
  8. Already tried to mortally injured her. Hit her until she had one bar left, and then stopped and waited for her to speak. She did not say anything. Reloaded and tried again. She still did not talk. Even after attacking her, she stayed blue and did NOT turn red/hostile. She did NOT turn red AT ALL. Also, I checked YouTube videos of other people's gameplay: Centeol spoke IMMEDIATELY when they entered her lair.
  9. Duplicates: Two of Everything in Centeol's Lair Including TWO Spider's Bane Continued from the last message... another problem in Centeol's Lair : The lair included TWO Spider's Bane swords, TWO Chelak's Bodies swords, TWO Discipliner rings, and TWO Fire Opal Rings: One of each was inside the container behind Centeol. One of each was on Centeol, which she dropped when she died. Centeol also had a Wand of Frost, which did NOT have a duplicate in the container behind her. I am not sure the duplicates were added by BG1 NPC Project. However, as I conjectured that BG1 NPC Project broke Centeol's dialog, it possibly also added the duplicates as well.
  10. In the Cloakwood Nest area of BGEE: My party entered Centeol's lair with the main character, Imoen, Jaheira, Khalid, Minsc and Safana. Xan is NOT in the party. Centeol did NOT say anything. Her spiders and ettercaps attacked. After my party had killed all her monsters, I kept clicking on Centeol to try to talk to her. She did not respond. She had no dialog. Repeatedly clicking on her did not do anything. She was not hostile either. Then I used Algernon's Cloak to charm Centeol, which succeeded. Then I clicked on her again to try to to speak to her. It was useless. Still, I got no dialog or response from her. I knew a mod must have broken Centeol, but I did not know one at first. I did not remember having installed a mod that mentioned it would do anything to Centeol. So I googled around and found out that BG1 NPC Project made some changes to Centeol for Xan, (i.e., Xan could dispel her curse.) I had recruited Xan, but I had removed him from my party and sent him to the Friendly Arm Inn. I believe BG1 NPC Project is the only mod in my game that made changes to Centeol. I suspect it was BG1 NPC Project that had broken Centeol with those changes.
  11. I think it's scripting errors/oversight. For Viconia: DW0 was applied but DWRES was not. DWSUN was applied. (So she really got screwed over.) For Baeloth: Both DW0 and DWRES was applied, but DWSUN was NOT.
  12. I am reinstalling and updating mods (as well as removing some components that have been problematic.) I just read the details for the "NPCs Can Be Sent to Wait in an Inn" component in BG1 NPC Project: I am wondering if it is gonna cause any problem if I swap out the "Send NPC to Inns" component from the Tweak Anthology for the one in BG1 NPC Project.
  13. The Mass Effect trilogy is actually at the top of the list of the games I want to play.
  14. Drizzt's level in BG1 and BG2 is 16, (so it is over 12,) and his natural magical resistance is 80, and he has lived on the surface for a long time. In many official DnD stat blocks, Drizzt must be way beyond level 12 and even 16 with so many abilities and feats and capabilities.
  15. Anyway, I really just want to get on with my game at this point. I am gonna use this opportunity to reinstall all my mods and update them to the latest versions, and also remove the MR components and all the JB# effect variables in the drow characters. I am gonna continue to the game without the MR components.
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