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Starcrunch

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  1. Speaking of it, how does this feature work? Have you used "Spell Effect: Duration Modifier [99]" to double spells' duration? If so I've tested this effect some time ago and unfortunately I don't think it's reliabe at all. I've been fiddling with this opcode for the Magistrati kit HLA. It's not exactly flaky, it just doesn't quite do all the things one would hope... It only affects timing mode 0 effects. Additionally it doesn't affect any spells that have their duration set by the projectile. This means that a few issues come up with spells that have effects that don't use timing mode 0 (e
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