Jump to content

Starcrunch

Members
  • Posts

    32
  • Joined

  • Last visited

Everything posted by Starcrunch

  1. Speaking of it, how does this feature work? Have you used "Spell Effect: Duration Modifier [99]" to double spells' duration? If so I've tested this effect some time ago and unfortunately I don't think it's reliabe at all. I've been fiddling with this opcode for the Magistrati kit HLA. It's not exactly flaky, it just doesn't quite do all the things one would hope... It only affects timing mode 0 effects. Additionally it doesn't affect any spells that have their duration set by the projectile. This means that a few issues come up with spells that have effects that don't use timing mode 0 (essentially all buff spells have a sound that plays when they are ended that is set as using a different timing mode, this means that if you double the spell duration the sound telling the player it's ended plays when the spell is only half through its duration). As far as I know the opcode has only two effects; it either modifies the duration of the effect as expected or it does nothing at all. -Starcrunch
×
×
  • Create New...