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rpmaster

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  1. Maybe this was already asked, but I haven't found the response yet... Are there any plans to integrate might and guile feats into talents of faerun feats as HLAs?
  2. Another strange 2da table - abilities for true-class fighter, mage and cleric on weidu.log quite similar to the previous one. I do not know, if it is ok, to gain 60 abilities at level 1 (especially for fighter, who shouldn't be affected by sphere system?) clabfi01.2da CLABMA01.2da clabpr01.2da
  3. I have played a bit with ToF installations after level 50 / level cap removal and here are some observations: 1) CLABPR12.2da seems to be slightly corrupted with "%" character and abilities like GA_%DWWI508 2) Paladin and Ranger spellcasting tables do not recognize level 50 ruleset and just overwrite existing versions with themselves. And if ranger one can be simply ignored and not installed, the paladin one is bundled with major class revision. 3) I noticed that revised_thac0.tpa can be tweaked in order to achieve classical uncapped THAC0 progression or whatever progression style player prefers. It would be nice it such possibility could be mentioned in readme (like if You want to achieve hybrid 3edToF thaco and classical Unnerfed version, put -10 as minimun in ...) or put together with all other tweaks in .ini file. WeiDU.log
  4. Many thanks for Your work, David! Meanwhile, are there any plans to unbundle revised vanilla kits component and to allow the selection of individual tweaks for them?
  5. Thanks for the update! Meanwhile a minor note regarding ToF compatibility - Revised Proficiencies component says that it is incompatible with ToF revised races and ToF revised profs... But it actually checks for ToF component 60100 - Low-level HLAs / Feats system. So either the check or the description is wrong )
  6. Speaking of HLA-system and new kits, I started to think about the possibility to implement sort of 4-ed multiclassing. I.e. to allow learning other kits' abilities via spending feats for this - maybe they would be a bit weaker then the original versions, but it may spice things a little and add interesting combinations. Another way here is to reward single-classes kits with some unique bonus not available to multiclasses using this kit. After all, in a game with several mods XP cap is not an issue and multiclasses end up with much more HLAs, spells and abilities.
  7. Thanks for confirmation, David! After several more tests, it seems that: are pretty compatible with ToF. At least, they do not block installation of ToF )) Artisan's Barbarian overhaul causes failures in a number of ToF components. Other Artisan's kits are under further tests.
  8. Ok, updated AK, installed only new kits, without overhauls... and half of ToF components refused to install! Weird. It seems that a number of lu***.2da files got either corrupted or changed in ToF incompatible way. Very weird. I will test a bit more to see, what may cause the problem...
  9. I've tried a full install of ToF on top of Artisan's Kitpack (the only other mod besides Tof) and here are the results: Almost everything installs without problems - that's great. What cannot be installed? Thieves Evasion Low-Level Feats Revised HLAs Multiclass Kits for cleric-ranger and druid-ranger Evasion component gives the following error: ERROR locating resource for 'COPY' Resource [SPWI204.spl] not found in KEY file: [./chitin.key] Stopping installation because of error. ERROR: [SPWI204B.SPL] -> [override/SPWI204B.SPL] Patching Failed (COPY) (Failure("resource [SPWI204.spl] not found for 'COPY'")) Cleric-ranger and druid-ranger kits give: Copied [K_CR_HO.2da] to [override/K_CR_HO.2da] FAILURE: You can't add powers to a multiclass kit without specifying the class explicitly, and you can't remove powers from a multiclass kit at all (not in lib_kit, at any rate). Stopping installation because of error. Feats/HLAs components give: making feat POISON_BLUE_WHINNIS Appending to files ... [./override/M_DW_HLD.LUA] loaded, 3608 bytes Appended text to [m_dw_hld.lua] Creating file dwpss1.spl; 154 bytes Copying and patching 1 file ... Copied [.../fl-inlined/tmp] to [override/dwpss1.spl] Copying and patching 1 file ... [./override/dwpss1.spl] loaded, 154 bytes ERROR: [dwpss1.spl] -> [override/dwpss1.spl] Patching Failed (COPY) (Failure("Unknown function: POISON_BLUE_WHINNIS")) Creating file dwpss4.spl; 154 bytes Copying and patching 1 file ... Copied [.../fl-inlined/tmp] to [override/dwpss4.spl] Copying and patching 1 file ... [./override/dwpss4.spl] loaded, 154 bytes ERROR: [dwpss4.spl] -> [override/dwpss4.spl] Patching Failed (COPY) (Failure("Unknown function: POISON_DEATHKISS")) Hopefully it helps! WeiDU.log
  10. Ok, I had a minute to do several tests on totally clean install SR+ToF (beta 2). The results are: 4.18 and 4.19 - All spell components installed, but Elementals component gave warnings. Hopefully, they are harmles. SRR: Yep, adding new ToF spells gives ERROR: [SPWI466.spl] -> [nowhere] Patching Failed (COPY) (Failure("shouldn't happen")) - seems to be a bug on their side, something for Bartimaeus to sort out later. Meanwhile, since we are here, I would like to ask Your opinion on the install order of SR-secondary components (fixes for invisibility, deflection, area spells etc). Since ToF adds new spells, should SR secondary components be installed after them? Or is it better to stick to (Full SR) - (Full ToF) install order?
  11. Thanks for the update! Currently (beta2) on SR the bug shifted to another section )) SR spwi466.spl blocks installation of the "Add new arcane/divine spells" components.
  12. Or maybe dummy line has to smth to with compatibility issues in case ToF is not last mod installed? kitlist.2da
  13. I've attempted to install SnA 2.2 on top of Talents of Faerun... and many components could not be installed at all - it seems that kitlist.2da modified by ToF is somehow borked from SnA perspective: ERROR: cannot convert kit_class or %kit_class% to an integer ERROR: [KITLIST.2DA] -> [override/KITLIST.2DA] Patching Failed (COPY) (Not_found) WeiDU.log SETUP-SKILLS-AND-ABILITIES.debug.zip
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