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Shadowblade

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  1. LOL!! No, I like Ajantis a lot. It's just when the Protagonist dies, it's GAME OVER. When Ajantis dies, I can just have him Raised. And if he has above a certain hp threshold, the Nereid's kiss doesn't actually kill him, just hurts him a lot. A huge lot! Actually, I always thought that Shoal the Nereid might go for the male with the highest CHA. So maybe when she went for Ajantis, my Protagonist was a female Gnome Illusionist/Thief, so Ajantis had the highest male CHA in that party anyway.
  2. So it's based on Party leader. OK, I'll remember that. My Protagonist is a Fighter-Druid with 19 CHA due to the Tome, but I sometimes put Ajantis in charge, like when the Nereid uses her Death Kiss, or when fighting Basilisks, in case they aim for the leader first. Cheers!
  3. Thanks for all that! I appreciate it! So high CHA, as well as reputation, does actually affect prices? Excellent! Is this based on the character who speaks to the shop keeper, or just the Protagonist? Cheers!
  4. Do all the shops generally buy and sell for the same price? I have noticed that if I sell a bunch of the same item, and later sell another bunch of the same item, their buying price has dropped. But to get the most gold, should I move back and forth between Friendly Arm, Beregost, High Hedge and Nashkel to sell my booty? I have the Bag of Holding now, so it's easy to stack up 40 or 50 Composite Longbows and Halberds and so on. Is there a resource for the best prices at the in the game? Cheers!
  5. Yes, I know how it works. But the first two Rangers are Minsc and Kivan and they start with Specialisation in Two-Handed Sword and Halberd respectively. In one game I gave Minsc Specialisation in Mace and then Mastery of Two Weapon Style as he levelled up, so he wielded the Stupifier and a Mace +1. Great for skeletons! A Single Class Fighter is cool as, in BG, Two Weapon Style does not required a lighter and shorter weapon in their off hand. So a Fighter can have Two Weapon Style +++ and Long Sword +++++ by level 12. The only problem is they have to fight in melee all the time, and things like Web and Fireball can be a little dangerous. Anyway, I just met Coran in Cloakwood. He is an Elven Fighter/Thief, not a Ranger, but he was Mastery of longbow, specialisation in long sword and better DEX than either Minsc or Kivan. He just has pretty crappy STR and CON. Anyway, I dumped Minsc for Coran, despite his poor STR, as we don't need to hump Ankheg shrells anymore as we have 5 suits of Ankheg armour.
  6. Cheers, guys, I'll store that for future reference. I started a new game, anyway, so all's well so far.
  7. OK, thanks, I'll try that on an older save. I already dumped her at the FAI. I saved before hand, just in case, as the BACK button does not work at all when Dual Classing. So you can't go part way just to see what happens. You have to fully dual class, or not click on Dual Class at all.
  8. No, the only mods I have are from The Tweaks Anthology. But Illusionist and Transmuter are not "kits". In First Edition they would have been subclasses of Magic User (although Transmuter did not exist), in 2nd edit they are Specialists in the Wizard Schools of Illusion and Alteration Magick. A "kit" would be something like the Blade, which is a Bard with some special bonuses and some penalties, or a Ranger Savage or Fighter Wizard Slayer, or something like that. But Imoen is a Human Thief, and she has at least 15 in her prime requisites (DEX 18) and at least 17 in the prime requisites of the Transmuter and Illusionist classes (INT 17 and DEX 18), so she should be able to dual class into either of those, not just a Mage. I do recall that the base BG game only allows dual classing into a viable demi-human multi-class, so no Paladin/Sorcerers or Bard/Sorcerers! And it thinks that Illusionist/Thief is allowed only to Gnomes, even as a human Dual Class. Anyway, I left her at the Friendly Arm when I realised she would not be just a weak Thief but also a weak Mage. I'll give Dynaheir a go when we rescue her, although her vocal responses are second in irritation only to Jaheira, at least as far as I remember! Cheers!
  9. 90% is a bit excessive. I notice that sling bullet damage is also resisted. My Fighter/Cleirc mashes them with his Mace +1. Why can I not dual class Imoen to Transmuter or Illusionist? She has 18 DEX and 17 INT. And I installed the modification for dual-classing, but it seems I can still make her only a Mage. Cheers!
  10. I made a Dwarf Fighter/Cleric, but now I wish I'd made a Half/Elf Fighter/Druid. I have EE Keeper, but I can't see the race and class. Is it possible to change race from Dwarf to Half-Elf and class from Fighter/Cleric to Fighter/Druid? I also cannot see where the Lore value is recorded. We only got as far as hiring Ajantis, saving Dynaheir and getting Minsc and Branwen, so I could start a new game again, I suppose. Cheers!
  11. Ah, OK. Is the BoH in Tweaks Anthology? I started a new game with my own custom portraits from other games. I mage a Gnome Illusionist/Thief and a Dwarf Fighter/Cleric. Now I wish I'd made a Half-Elf Fighter/Druid instead! I have Ajantis and Minsc and we rescued Dynamohum and then sent her off onto the Nashkel Carnival map to fight kobolds so I could get Branwen. I wish Minsc or Kivan used two weapon style, though. It seems daft to have rangers that use bow and two-handed weapons. I usually let new NPCs join to get their gold and any decent gear and then kick them. I stole Neera;s Gem Bag and got the Scroll Case and bought the Potion Case. But I bypassed Kivan at High Hedge. when the party is level 1, there's were only two skeletons. I don't know why they have such high damage resistance, skeletons usually take half damage from piercing and slashing, full damage from blunt. I don't know if I did anything to change the NPCs, as last time Dynaheir had dagger proficiency, and this time she had sling, which is more useful. Cheers!
  12. Yes, I meant when actually installing it. It asks if I want it to display this or that but doesn't say during installation what each set contains, and the indivdual mods don't say in much detail. EG it might say XP Cap Remover, which is pretty obvious and self-explanatory, but some are more vague, say, something like "Helmet Fixes". But I daresay I will read the ReadMe thoroughly at some point!
  13. Cheers, thanks for that. There's a huge number of mods in that pack, and I said NO to those that didn't look like they had the XP Cap Remover, which I think was in Rules Changes. And it still took ages to go through it! I picked a few others as well, of course, like Grand Mastery fixes. So I'll get on to it ASAP! Cheers!
  14. Oh yes, I recall now, ITM files. I'll try with the Tweak Anthology. But which component is it in? It took long enough just to get to the XP cap!
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