Jump to content

Jarno Mikkola

Members
  • Posts

    8,928
  • Joined

  • Last visited

Everything posted by Jarno Mikkola

  1. Ahh, so that's on the Enhanced Edition. Might have been important to know, not that your unformulated sentences lyrics help.
  2. It's in the damage effect. Aka it's the feature blocks target. So open the .spl file, then open the Spell ability, then the damaging Effect, and set the target to be Everyone except party (5). You might wish to also change all the other effects to have the same feature... but that's the primary.
  3. The reason being that the Shadow/EE Keeper doesn't have that function as you need to adjust the .spl file.
  4. It's in IWD as both Blood and Animal Rage, I assume they are both a lots alike, but different. IWDfication has the Animal version. So your's is the SR one, as the v4 divine spells thread indicates. Or you play the IWD:EE, in which case it comes from there. Duh.
  5. Edit for the authors st*pidty.
  6. But shouldn't the spell that causes deafness be "Unholy Ramble" and not a "Unholy Word". Anomen:
  7. Granting everyone within the cloud invisibility would turn the area into a backstab fest, and only players would take advantage from that. Not if you also apply a -7 backstab multiplier. The reason being that it's that dense fog that you can't actually see that clearly. Hah !
  8. This actually makes sense. Also it will add even more utility to this spell (i.e. protecting your own party from enemy archers). There was a suggestion of making everyone in the cloud invisible, and that would protect everyone, but I don't know what happened to that. Maybe the AI didn't know how to handle it. Ouh, and also the fireball probably should remove the cloud.
  9. Nope, it should be mi#batsu.itm, or what ever if we are really particular about it, as I am not aware that Demi has a prefix of his own... making him to need to use Mike's, as part contributor.
  10. Did you really need to make it a .doc file ? They are simply bad ones cause not all of us have the Word. If you really need pictures, the .pdf format might be better(but not best), or if it's just text, an archived .txt file does best for that.
  11. That's a v7.4 -something to the best of what I can guess from the view ... I have a v7.6d and it has the language line in that window. Get a newer version from here. The newest is the v7.7 in that .zip archive.
  12. Start the editor, Setup -> Set WeiDU options -> the "Language" line is there.. select the "en_US" -> OK ...
  13. Is your charname a druid ? He he... Do they pass the level 14 druid level check ? -just asking.
  14. Theoretically you don't... you just install the SCS fix for the breach spell. And be happy with steroids.
  15. You realize you can install the P5Tweaks tweak to the dropping issue, so the creatures drop their stuff before they die permanently for various things. Of course the SR could have that too. "desintegrate" hah, yes it's actually spelled with i and not e, although it can be pronounced either way. Yes, the word check has ruined so many lives.
  16. Well, they could add it as an effect to the .cre file via the kit rather than to the fist item affecting it. But that's bad in most cases. And yes, it can be goooone around too. So rather than just adding the attacks to either the item or kit, use both so they are synched based around the character level. Level 1 get unarmed attack rate bonus(through the item), at level 4 get another(via fist), at level 7 get another (via kit effect), at level 10 another via fist etc... how ever one wishes to balance the thing.
  17. Yeah, just the various other item properties are... dun dun dun. In which iteration is this ? You have to tell that ... <pokes the first post in this light> So monks will be hitting 5 times at level 18 with any weapons they can use ? ... REALLY ! It says unarmed attacks...
  18. There's a bit difference though, the SHS's upload system allows anyone to upload a file to the Miscellaneous Release Mods, and a few other categories without too many requirements, except a verified account or whatever it was. The mod sites also support other, more serious forms of uploads, such as mods with their own official forums, but for those, the requirement of course increase and submitting a request of such to the admin is usually involved. And those can take their time to process. As they usually involve a few more than a person saying "yep". So it's not generally for the small mods.
  19. You could spawn in an invisible creature that does the dispelling with 3 "simple script" actions. But it could be a bit OP. Nothing is impossible, just cheese or easy. :lol:
  20. Erhm, how did you do that ? I ask because you have to uninstall the Tweakpack component, then install the Item Revision, and then install the Tweakpack component, because if you just reinstall already installed component with the Item Revision on top, the Item Revision mod is uninstalled automatically and then reinstalled on top of the Tweakpack component when you try to reinstall it. Look at the Weidu.log file, you have to change the order and the only way to do that is to uninstall a component, and then install it back after when the rest of the auto installs are done.
  21. Or you just switch the install order so the potions can be stacked ... after all the Item Revs main component should be installed before the Tweak Packs, usually.
  22. Just like I said in the Widescreen mod that was not supposed to get updates after the_bigg went away, if there's will there's a way to add it in, and look what happened, Mike -our new admin added the stuff in the same week. You just got to make a thread, get organized and make sure the tweak works for folks.
  23. Yeah, the thing there is, the [ANYONE] and LastTrigger don't always return as the same, if ever, the dead creature is supposed to be made into the shadow-clone.
  24. Right, or you could use creatures that were actually originally designed to be combat creatures and have none of the crashes. Think, it's not illegal. Besides, you can always supply your own animation resources and in EE, you don't even need to modify the .exe to use them...
×
×
  • Create New...