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Jarno Mikkola

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Everything posted by Jarno Mikkola

  1. Where does it state this ? AS in, it's very likely that you took the words wrong.
  2. You would need to modify the Graphical User Interface. That might be possible with EEex, but definitely not on Mac. Unles you go with the GemRP... but that's way too deep likely for most people.
  3. Right, and then you have a mod that makes every jewel(ruby, emerald etc...) indentifiable, and your non lore based thing is just expensive as the jewels themselves. The problem with this is that it can have bad effects to the efficiency of the game. As it involves Action_if (item) ... as that still causes lag even today.
  4. You sure ? Cause in BG1 and BG2 you needed to do that for sure. (non-EE) .. if you didn't have enough lore to ID them, vs the items lore value(0x42).
  5. The reason being that the mod has not been updates since for ever. A few tweaks to the first 400 lines here, and it's all golden: https://github.com/Sampsca/Auroras-Shoes-and-Boots/blob/master/aurora/setup-aurora.tp2 Also technically there's an EE version link available here.
  6. It's time for you to kick the bucket and make a mod out of this. The spell summons a planetar... what it will do after that will be the mod, aka you(the player) need to persuade it to go along with all your (the players) plans and it will say with it stats during the intermissions(aka it goes away and you resummon it back with a different skill). And if you ever mess up the innitial meatings, well, the thing is going to go and slash the players behind real well.
  7. SAY 0xDE Nope. that's not how... Try this: WRITE_ASCII 0xDE ~<CHARNAME> has gained 25,000 Experience.~
  8. Why Planetar. It fills in the Mage's lack of ability to cast cleric spells. Or be a Paladin. I personally would cripple this completely as a feature, as it defeats the power balance completely... as it makes no sense to give your level 20 mage a level 25+ monster that can single handidly take everything that is thrown at it... as the protagonist then becomes a sidekick. But that's just me. I have earlier told that I hate all the summons the game has ... for a few reasons. But mostly; too many hitpoints for the effect. But also kinda the summon limit... ... that is, player only. Which gives us the clear: "They knew it wasn't balanced" "Yep", -vibe.
  9. Right, speaking of someone that has completely run out of ideas.
  10. Thing is, the .ssl doesn't translate that to be just Attack... as it's no where near to one to one transition, as it uses it's own extensions to what is read-able script phrases in .ssl code to bbe some tricky .bcs code. Just like any music is just binary data in a .mp3 file.
  11. K, got my ball of cheddar. Here, if you are curious of what I found. So it's not just the weapon, but "good" luck you need to be able to attack the 10 times during the start round, even if you have 10 APR. Shocker...
  12. ... more like a thread like mine in SHSforums, into which you can link-back-towards-to and so to share your knowledge, that is also accurate to the time of reference, not to a list on 1 time install that's 11 months old. But I will admit, your step is a one step. Time to learn how to run. By trying another step forwards, or to a side. Remember, that takes making strides. And did you ask help ? Cause there's a way to "fix" that if you want to do it. It takes editing a single file in your override folder with a text editor, or with a Near Infinity if you biffed the compilation. _and the install instuction of that should still work out nearly well with the 10 year old thread of mine. I won't relink to it, but ... we have come back towards the point in the beginnig of this post.
  13. And since the player can stop the action at any moment(via the SPACE button), there's nothing that tells that the party member script cannot just move to the hostile target next to them if the current one is dead, as that would be the expected behaviour...
  14. Go ahead and make your own stupid thread .. and I'll come back 10 years from now and prove you how stupid all your ideas are by then. Yes, the community might have moved on to no where after BWS/BWP cause you fucking burned the whoile thing to HELL. Try to work something out of it ... darn idiot. And not reading the ingrained info plate what the yellow and red meant was your mistake, now, get it through your head that that was not how people used it at the time, and should not use it now either. And organize a list that help people to go thoguh a proven playthrough. Like the BWP people did..
  15. No. EE also contains the "Unfinished Business"'es. You might want to kick out like 7 of these. your party is already full with one of them. Yes, the 7 was an arbituary number desided by google.
  16. Switch the LastSeenBy(Myself) To NearestEnemyOf(Myself)
  17. It doesn't matter what you did or what I did, ... as if you were to say that I did nothing. It might be old, but it far more read topic than what you did to support the megamoding of it. And that kinda needs to have the name correct. Or do you disagree ? Really, cause I don't see him supporting this, yes, I found the thing I didn't want to.
  18. Sure sure, it's not like the last version of it was what ? A v3.03 that was a beta ? (from 2005) .. no, I won't go search for it. Question you might want to ask yourself ... do you actually mean the EET, rather than the BGT-weidu or the original BGT ? And we could just all agree that the question might have had agendas unrelated to "better idea" -thing. Cause all those had completely different things in mind, and ways to go about doing so, and we all ended up to the latest and then the EET is your answer, as it became online the last and had the tools that were developped in the way there. And now we have the culmination. Cause I am pretty sure BG1EE wouldn't have been made if there was no Tutu for example. But that's a different discussion.
  19. Doesn't this depend on the exact wants of the user, and so the install order differs... as the User Interface can be wanted to be different in yours and in their games. Also usually the BGEE and SoD come as a package in a one install, so there's no 1-2, just 1, and 5 can be skipped as that can also be installed way before 1. And 3 needs to be installed on the BGEE + SoD game. Reply to the original user about this:
  20. You should also tell them that this would be practically impossible to do due to how the Tutu utilizes the BG2 game to make itself. Yes, one can compile it to external folder, but then it's a separate game, and not doing this will result with the need to uninstall the whole of BG1Tutu to revert back to the BG2 game, all the while uninstalling every mod installed ... and undoing possibble and probable biffing. A scennario you don't want to walk into. And besides, it's not automatic in BGT-weidu either. You will have to either install a mod, or do other stuff than just kill Sarevok for this to trigger. Define some ? You will want to reconsider that desition ... it's time to do this.
  21. You could --change-log the .spl file and see which version of the file works and which doesn't from the procedures backup folder, and then go ahead and notify the mod maker that they shouldn't use EE opcodes in a non-EE game.
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