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Chronis

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Everything posted by Chronis

  1. Yep good eye. When I set up this profile I was working towards a career in the medical field and was interested in medical imagery. It's the Caduceus which is sometimes used as a symbol for medicine thought the Rod of Asciepius is more historically appropriate. https://en.wikipedia.org/wiki/Caduceus
  2. And I promise to never ask for support so all remains well in the world no? I used the mega mod tool to install some 100+ mods. I have not passed this way for a good decade or so so most of them I had never heard of. The tool installed them all fairly easily and the game started up ok which I thought was cool. Whether it will be buggy or not later I do not know. I was impressed by the ease of use and the quick ability to identify and install mods. I have a lot of sympathy for mods with good ideas that go off the rails. Let me tell you a true story about a terrible Baldurs' Gate mod that I guarantee that none of you except maybe jastey have ever heard of. A very long time ago some 15 years ago a very young Chronis had a mod idea. Wouldn't it be cool I thought if one could could make Kirinhale the succubus from Durlag's tower into a joinable NPC if you free her. Kirinhale complains about being trapped in human form by magic. I found a cool succubus animation from an obscure game no one had ever heard of and figured out how to import the animation into Baldur's Gate. I also gave Kirinhale the ability to transform into this demon form once she escapes Durlag's tower. The demon form was powerful but using it would create problems. There was an increase chance that increasingly powerful demon hunters would randomly spawn and try to take out the party and the demon. The human form was safe but mostly useless. The mod had 2-3 banters with native bioware NPCs, About 15 in-game interjections and comments about various quests and AI alterations. Guards, Druids, Paladins and Good and Neutral Clerics will go hostile if they saw Kirinhale in demon form. It was also going to have a romance which would end very badly for the PC because romancing a succubus is just obviously not going to end well. The mod was nearly done when I shared it with the only people who have ever seen it besides myself cmorgan, theacefes, and one or two other around here at the time. I was very proud of my handiwork. So why have you never heard of this mod before? Well you see it had a fatal flaw. That obscure game I mentioned that no one had ever heard of. It turned out that I was mistaken about that. It was not obscure at all. In fact it was an underappreciated and amazing classic. I played it for the first time shortly after I finished the mod. That's when I realized that it had been an unintentional but horrifically bad idea to import Fall-from-Grace's animation and make her into Kirinhale. Thus the mod disappeared into the dustbin of history never to be seen again and Chronis went on to create a slightly less terrible Civilization IV mod. It's easy to get caught up in the creative process and allow that creation to inappropriately trample over the greater overall work and creations that have have come before. I have fallen prey to that so I sympathize with the creator of the mod who made the same error I did on a much larger scale.
  3. I did not know that. Not everyone plays well with others it seems. Regardless it is a very useful tool for mega mod installs and I will use it again. I have been playing around with ChatGPT today for the first time. It's pretty cool and can generate an essay on any random topic on the fly. I gave it the following input. The progress with AI really is incredible. Input: "Write a review of the Sandrah's Saga Mod for Baldur's Gate." Output: Sandrah's Saga is a highly regarded mod for the classic RPG game Baldur's Gate, and it is easy to see why. The mod adds a brand new storyline that is both engaging and well-written, with a focus on well-developed characters and attention to detail. One of the standout features of Sandrah's Saga is its cast of characters. The new party members introduced in the mod each have their own unique personalities, backgrounds, and motivations, making them feel like real people rather than just additions to the player's party. This not only enhances the overall gameplay experience but also helps to immerse the player in the world of Baldur's Gate. In addition to its strong character development, Sandrah's Saga also boasts a well-designed world with interesting locations, challenging encounters, and engaging dungeons. The mod also adds new items, spells, and abilities that add even more depth to the game. The mod is further elevated by its high-quality voice acting, with the voice actors bringing the characters to life in a way that is both convincing and emotional. The dialogue is well-written and delivered with conviction, making the player feel as though they are truly a part of the story. Overall, Sandrah's Saga is a must-play mod for fans of Baldur's Gate. Its well-written storyline, engaging characters, attention to detail, and high-quality voice acting make it a standout among mods and a worthy addition to the already excellent game. So there you have it. Some positivity to counterbalance my prior critique courtesy of ChatGPT.
  4. I will say that I did like the Enhanced Edition Trilogy install tool. I used it for the first time to install a BGT multi mod run and it made avoiding conflicts easier. I am not looking to critique anyone really. Its a free mod that someone put a lot of work into and offers free of charge. I respect that. The saga as written, however, drastically changes the game, introduces some very dark and overly sexual themes and will only appeal to an extremely limited audience. With changes it could appeal to a much larger audience. That may or may not be of any interest to the author. I for one hope the mod is changed in the future as the idea has potential.
  5. You missed the worst one. I did not get that far in my playthrough but according to the something awful link above you can get one of your companions pregnant. At that point you can only watch helplessly while they abort the child. There is no opportunity to try and change her mind to save the life of the unborn child. After the abortion is finished your dialog options are limited to 1) Oh well it would have been interesting if the child had been born but it was for the best or 2) You are evil get out of the party. This content is some of the darkest I have ever seen and simply does not belong in a video game. It's really a shame as the author is technically obviously technically very skilled. The potential for a great story about Elminster's daughter was here but squandered. I hope the author or someone else fixes this mod someday.
  6. That Something Awful link was interesting thanks. I read a bit about what happens later in the mod. I made the right decision to cut this playthrough short. This mod is clearly written as a female power/harem fantasy with the NPC being the authors favored perspective. Having the NPC drive the narrative is a major error as it removes the safety valve that these types of fantasies usually have. These types of things are usually done through the perspective of the PC so you just don't trigger certain content if you are not interested in it. This mod removes player agency as there is no option to stop the harem aspects. In fact the only way to stop it is to criticize the harem at which point the NPC immediately leaves the party terminating all content. This will likely only appeal to a female player who envisions herself as Sandrah and enjoys the conquest of sleeping with/controlling the PC and most of the other male NPCs in the game. That is going to be a very small audience. What annoys me is that the mod has no way to decouple the harem content from the other content added which I would actually be interested in playing if I could somehow turn off the harem fantasy. If you critique the Sandrah's harem she just automatically leaves the party. There are also major balance issues. Sandrah is far too powerful. Giving her a level six spell true sight at level 1 trivializes most of the early mage combat in the game. I did not get very far into the mod but even in the early stages there are things I liked. The free magic longsword at the beginning was cool. Drastically overpowered at +3 but I would have liked it if it was +1. The wolf companion mod that was included was also cool too but why does it have insane hit points and a magic teeth attack that trivialized the early game. If it was just a normal wolf it would be still be awesome and would probably die quickly which would be sad but open up great dialog options. If a magic superwolf was really desired the wolf could be brough back much later in TOB with part of your soul like Sarevok. The Elminster's daughter thing was cool too but not subtle enough. It be so much more interesting if Sandrah was a mystery that was revealed over time or if there was a conflict with Sandrah acting against her the wishes of her father who did not want her involved. I also liked the new portraits that were added especially the new Imoen portrait. Overall I feel like the pieces of a good mod are here if someone rewrites the dialogue gets rid of the harem and rebalances the power level.
  7. Ok thanks that’s a shame. The opening was compelling enough. Make the NPC’s origin more subtle, substantially nerf the items and especially the NPC, remove the limits on player agency and get rid of all all of the “romantic encounters” or at least make them optional on install and it would be very interesting. It’s technically a very impressive mod but in my opinion in dire need of a dialogue rewrite. I think I will do a reinstall of my BGT mega mod run and leave this NPC out until it is fixed.
  8. Anyone know if Sandrah Saga minus Sandrah adds anything to game? I figured out quickly that the character is not my cup of tea. What happens if you just kick the Sandrah out of the party?
  9. Same issues encountered. Mod works for BG1EE except for the sphere system which causes a crash when hitting the "New Game" button. This occurred on a fresh install with the following mods installed before Devine Remix and no mods installed after. Mod installed order: 1) The Calling v2, 2) BG1 NPC Project + Music pack, 3) Song and Silence v16, 4) Baldurs gate miniquests and encounters, 5) Devine Remix v8 Crash went away when Devine Remix was installed without the sphere system option.
  10. My pleasure, I have gotten a lot of enjoyment out of your mod. Tracking down one little bug was the least I could do.
  11. Playing with TUTU: List of mods are as follows. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier ~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #7 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 100% (default) ~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #14 // Respawn Interval Selection -> Respawn Interval: 7 game days ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First Area Only: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v11 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v11 ~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks ~SETUP-TUTUFIX.TP2~ #0 #7 // Walking Speeds ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v13_120121 ~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v11 ~SETUP-D0TWEAK.TP2~ #0 #20 // NPCs/Summons Set Off Traps -> Green and blue circles, and enemy summons can set off traps ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix.: TB#Tweaks, V 2.61 ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix.: TB#Tweaks, V 2.61 ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal.: TB#Tweaks, V 2.61 ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20 ~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v20 ~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20 ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20 ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20 ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20 ~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v20 ~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20 ~BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Check for TutuFix Walking Speeds: v20 ~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20 ~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3.1 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3.1 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3.1 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3.1 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3.1 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3.1 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3.1 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #322 // Use Icewind Dale's Dimension Door animation -> Slow animation speed (matches BG2): v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v3.82 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v3.82 ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.60 ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.60 ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.60 ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.60 ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.60 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.60 ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.60 ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.60 ~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v21 ~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v21 ~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v21 ~SETUP-SCS.TP2~ #0 #1019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v21 ~SETUP-SCS.TP2~ #0 #1040 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v21 ~SETUP-SCS.TP2~ #0 #1055 // Slightly weaken insect plague spells, and let fire shields block them: v21 ~SETUP-SCS.TP2~ #0 #1060 // Cosmetic change: stop Stoneskins from changing your character's colour: v21 ~SETUP-SCS.TP2~ #0 #1070 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v21 ~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v21 ~SETUP-SCS.TP2~ #0 #2011 // Replace many magic weapons with fine ones -> Fine weapons are immune to the iron crisis: v21 ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v21 ~SETUP-SCS.TP2~ #0 #2030 // Remove Arrows of Dispelling from BG1 stores: v21 ~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v21 ~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v21 ~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v21 ~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v21 ~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v21 ~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogs: v21 ~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v21 ~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v21 ~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v21 ~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v21 ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v21 ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v21 ~SETUP-SCS.TP2~ #0 #5015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v21 ~SETUP-SCS.TP2~ #0 #5024 // Potions for NPCs -> Three quarters of the potions dropped by slain enemies break and are lost: v21 ~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v21 ~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v21 ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v21 ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v21 ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v21 ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v21 ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v21 ~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v21 ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v21 ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v21 ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v21 ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v21 ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v21 ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v21 ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v21 ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v21 ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v21 ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v21 ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v21 ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v21 ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v21 ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v21 ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v21 ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v21 ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v21 ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v21 ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v21 ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v21 ~1PP_HQ_MUSIC_TOSC/1PP_HQ_MUSIC_TOSC.TP2~ #0 #0 // 1pp: High quality music for BG1 Tutu/ToSC ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls ~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended) ~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes ~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II ~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars ~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches ~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons ~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations ~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves ~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields ~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core) ~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core) ~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core) ~1PP/1PP.TP2~ #0 #209 // 1ppv4: Attachable wings (core) ~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core) ~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches ~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects ~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals ~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes ~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: v6.8 ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: v6.8 ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: v6.8 ~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Mode 1: Randomise with in-game scripts. No items are lost: v6.8 ~RANDOMISER/RANDOMISER.TP2~ #0 #10200 // Remove Protection from Undead scrolls from stores -> All scrolls from 9 out of 10 stores: v6.8
  12. Pretty sure the randomization of the tome of wisdom in durlag's tower is not happening with a weidu randomization. Tested it out with version 6.8 with 6 randomizations (three with script randomization and three with weidu) I did a fresh install of the randomization mod each time and then started a new game. After the randomization was finished I used CLUAConsole to teleport to the tower to check on the tome of wisdom. With the in game script randomization. The tome of wisdom was gone from the tower each time and not replaced with a new tome (I presume that means it was replaced with a random tome and placed somewhere else in the game.) However with the three weidu randomizations the tome of wisdom was neither moved or changed to another tome.
  13. Enjoyeing this mod on a BG1 playthough Reflected Image seems to not work when cast after mirror image even after the last copy of the mirror has been hit and is down. Not sure if this is because the spell is still considered active because it was cast recently. If possible it would be preferable to have reflected image to replace mirror image when cast.
  14. For BGI Tutu An option to randomize joinable NPC starting locations would be really great. A few cannot be moved for obvious plot reasons but for most there is no real constraints on where they need to be and many mods both BG1NPC mod and SCS and move them already (but to non random locations). Also it would be nice to randomize the exotic items added by the BG II tweakpack (when it is used for tutu) and the BGII scrolls when they are added to tutu by SCS
  15. Two minor bugs for a fixpack The description for the dagger of venom _MISC75.itm has an error in its description. It says the proficiency to use it is short sword when it is really daggers. Bela's Axe (don't know the file name) does not have an assigned unidentified description. Clicking on the unidentified axe gives the identified description.
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