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Sister Vigilante

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  1. ... Pardon me, I just need to find my jaw; I think it might have rolled under the desk when it dropped. Thanks a lot!
  2. Sure thing, sounds right up my alley. Send 'em by PM (since you don't need to hear any samples ) Yes sadly, Cousin Enrique Rod Jansen may have to wait a bit longer for his day in the sun...
  3. "There will be rain to-night!" "Let it come down."
  4. No, not another "I need a voice" post Quite the opposite, actually. I've been given to understand that voicing is hard to come by these days, so since I'm set up for it and I'm in the business for now, I thought I would offer: I will voice absolutely any small male part (that is, like, <15 lines), no questions asked, for the modest sum of absolutely free: I know how annoying it is to want something like this and not be able to find it. I am also happy to discuss any larger part. Can I voiceact? Well, I took one semester of theatre once, I played "First Murderer" in my 7th grade English Macbeth and "soldier #1" in a ten-minute play about the Iraq War. You'll have to judge for yourself A few cautionary notes: 1) I can do a small palette of accents--or so I like to think--but naturally I have limits... Parts I think (but am by no means sure) I could handle: -Scots, I mean err, dwarves -Undead or demons -Celestials or gods (sort of echoey) -Calimshites, Sembians, Thayvians or Kara-Turans -Lizardmen, Sahaugin or Kuo-Toa Parts I might have trouble with (but I could take a shot at it): -Anyone over 50 (or the other-race equivalent) -Flamboyantly gay men -Gnomes 2) My recording equipment is on the primitive side (e.g. Audacity and the built-in mic on my Mac*) and since I've done all my work with Kulyok to date, I don't know what my samples "really sound like" until she's cleaned them up. It does seem one can do something with them in any case. 3) If you've played Xan or Angelo, you may notice that the consistency isn't always 100%. With small parts this should be no problem, though. 4) I can't judge for myself whether the voices I do sound different enough that there won't be an eerie effect if I "appear" more than once in a game. I've been told it's alright, though; although it is possible I may "run out" of voices. I tend to think my work on Xan is a little dated (though the mod itself is great), so if anyone wants a sample, I'd encourage them to check out Angelo--I ended up voicing like every male character in there, just because it seemed easier than sending out a call. Cheers, SV * - Funny story: so when I bought this Mac, I did a few extra lines for Xan using my old El Cheapo desktop mic. It seemed to work. Later, when I was voicing Angelo, I knocked the mic off the desk and had to buy a new one at some expense. I started recording with it and it seemed to work. Until I noticed that it wasn't turned on. More likely than the supernatural explanation seems to be that the Mac has innate voice-recording capabilities. Ah, well.
  5. squeeee~! Thanks so much! This brings teh kyewt in a major way; I love how it looks all anime-ish too. Now to see if I can turn this into an "official" fanart thread without destroying it with my technical ineptitude... (I didn't think I would actually get fanart, but--incidentally, can I take this opporunity to pimp the most amazing piece of Xan fanart I ever done saw? More people need to see this thing.) Edit: That Xan piece is by "Azri."
  6. And two latecomers. Oyaji and Sakaki Ages: 54 (Oyaji) and 16 (Sakaki) This pair of enigmatic Kara-Turans have set up shop in the Temple District of Athkatla under a special writ from the High Watcher. Their real names are unknown. A branch from the sakaki tree is used in ceremonies dedicated to the eight million gods of Wa and Kozakura, and "Oyaji" is a familiar term for father; but there is no resemblance between the two. Oyaji sells scrolls and other items meant to be effective against the undead. Sakaki, whom he calls his "charge," is a medium with the ability to channel spirits of the recently dead. Or so he claims. The pair were forced to flee the country of Wa when, unjustly (Oyaji claims), Sakaki was accused of being a fraudulent medium. In fact, the accusation was true. Sakaki's natural gift does not allow her to communicate with the dead, but with the living, by reading their thoughts. Oyaji's motives are nonetheless pure. By having Sakaki tell mourners what they want to hear, he hopes to help gently sever the ties between the dead and the living. His activities are informed by a deep respect for life and its natural limits.
  7. Here you can find full versions of the songs Angelo sings in the lovetalks, "The Watch Song" and "Many a Mile to Cormyr," written by me (with elements of old marching tunes): The Watch Song Traditional, Sembia Ah farewell dreamland, farewell king o' dreams I'm standin' watch till the dawn it seems The drill sergeant said I'll drill ye in the head If you don't keep watch till the mornin' light! (chorus) For kith n' kin I'll sound a big din If the orcs come knockin' on the old front door Happen some day I'll doze clean away And I'll sleep forevermo-ore! Ah farewell warm hearth, farewell double bed I signed on young, gods damn me head I left me old dam And me darling Nora* too An' I'll not be back till the killing's through! For Ordulin I'll sound a big din If the ogres come knockin' on the old front door, Happen some day I'll doze clean away And I'll sleep forevermo-ore! Me dam pictured me In an admiral-ty With a pocket watch on a fat gold chain But here I sit Yawnin' worth a fit But a rusted broadsword to me name! For kith n' kin,&etc. What fell fiend was it whispered in me ear To up n' leave all I held dear? Don't call me Ilmater For I can't go I owe me soul to the ba-rracks store! New verses can be added to these four "standards," although a character with INT <8 would not be well-advised to make the attempt. * <name or nickname of sweetheart, no more than two syllables> Many a Mile to Cormyr* Traditional, universal Oh, it's many a mile to Cormyr (x3) Where me true love lays her head! A-and When I get back to Cormyr (x3) I'll plant her in her bed! A-and We won't be budged till summer (x3) Gods help, that's what I said! Increasingly ribald verses can be added at the singer's discretion. His "mates" may tease him by replacing the words "true love" with "old ma" or "old dog." * <or name or nickname of hometown, if exactly two syllables>
  8. Here you can find short bios for the various secondary characters introduced by the Angelo NPC mod. Warning! Major Spoilers. This is mainly for those who have played the mod and want to know a bit more about the people they encountered. For those who are still playing or are pondering whether to download the mod, Angelo introduces about ten new faces…most of them enemies. Note: Their stats displayed here may not match their actual in-game stats, which are geared for technical purposes. Horace Blackthorne Age: 36 History: Horace Blackthorne is the eldest son of Randall Firecamâ€â€black sheep of the noble Firecam familyâ€â€and Marissa Blackthrone, the former dockside prostitute who became his wife. Randall enjoys the distinction of being one of the few successful criminals able to operate without the patronage of the Shadow Thieves, and he has placed the hopes of his small criminal empire in his son. Like his father, Horace prefers to operate on the boundaries of legality, and is often involved in minor felonies such as black-marketeering and forgery. In his better moments he thinks of himself as a benefactor, providing citizens a shortcut through the snarls of Amnian bureaucracy. Nonetheless, he is a studied cutthroat. Recently he was sought out by Angelo Dosan, a marked fugitive from Baldur’s Gate claiming to want a “new life†in Amn. Asgursz Moran Age: 28 History: This half-orc fighter is one of a score of amateur bounty hunters operating in-between Baldur’s Gate and Amn. Through sheer toughness he has acquired a reputation, but his skills have yet to be tested against a major quarry. The Brothers Blackwater: Lucius, Marcus, Mencius and Caius Ages (in order): 31, 30, 25, 21 History: The sons of a Beregost farmer who lost his livelihood one bitter winter, the brothers Blackwater tried a career in the Amnian army, only to realize that “freelance†work paid twice as well and had the advantage of letting you kill anyone you pleased. They share a remarkable physical resemblance and are entirely without scruples. Lucius, the eldest, taught his brothers spellcraft, but his skill is by far the greatest. Desmond Merzer Age: 34 Height: 5’ 11†Hair Color: Black Eye color: Blue Fighter, level 10 Lawful Good STR: 17 DEX: 10 CON: 16 INT: 10 WIS: 9 CHA: 13 History: It is said that there are two kinds of officers in the Flaming Fist mercenary police forceâ€â€those who are in it for the money and those who have principles. Merzer, after his hero Scar, is emphatically one of the latter. He lacked the temperance and dedication necessary to become a Paladin of Torm, but is still a devoted worshipper of the Paladin’s god, and has dedicated his life to protecting the citizens of Baldur’s Gate. Merzer was an up-and-coming officer in the Fist during what has become known as the Sarevok Affair, in which Captain Scar was murdered, and his place taken (under dubious circumstances) by the freelance operative Angelo Dosan. Merzer believed Angelo a good man who would uncover the truth behind Scar’s murder. In fact, after managing to get the normally temperate Captain drunk one night, Angelo himself had committed the murder. Merzer has now risen to the station formerly occupied by Scar and Angelo. He has little taste for the Fist’s practice of contracting its work to common bounty hunters, but his desire for vengeance has proved greater than his scruples. Hearing that Angelo managed to elude several operatives, he has struck out for Athkatla. Combat: Merzer is an accomplished swordfighter, and he has armed himself with the most powerful magical items at the Fist’s disposal. With his great strength and fortitude and his preference for heavy armor, his favored tactic is to wear his opponents down before delivering the fatal blow. Amato Sawara Age: 18 Height: 5’ 6†Hair color: White Eye color: Golden-brown Onmyou-do Sorcerer, level 16 Lawful Evil STR: 9 DEX: 14 CON: 12 INT: 14 WIS: 9 CHA: 20 History: Amato Sawara is named after his “birthplace,†Amato hill in the Sawara province of Kozakura. There he was found by a member of the Black Lizard criminal clan, enjoying a tryst in the woods with his mistress. Failing the efficacy of contraceptive herbs, infanticide is an allowed practice in Kozakuran society (although priests of the Way decry it); and most likely Sawara’s mother was a prostitute who had left the unwanted child to perish. However, Amato hill is also reputedly home to a powerful fox spirit, and the criminal who found him assumed he was the child of spirits. Hoping to harness this power for the Black Lizard clan, he raised the child as his own. From a young age, Sawara indeed showed a magical aptitude. As in the West, this sort of innate talent is ascribed to divine or draconic blood, and Sawara grew to believe himself a chosen of the “eight million gods†of Kozakura. Whether true or false, this belief was only fueled when a street fortune-teller informed him that he was one of countless bastard sons of the Emperor of the Jade Throne himself. Sawara quickly grew dissatisfied with his role as assassin. Conspiring with Suu, a fellow assassin who, like him, had been raised by the clan from birth, he overthrew the clan council and declared himself Grandmaster. However, rather than staying to cement his power, he took off after a report that a powerful relic of Kozakura had fallen into the hands of Amnians. With this relic, a sword once wielded by one of Kozakura’s mythic heroes, he hopes to give legitimacy to a bid for the throne itself. His power in undeniable, but some may question whether it has not far outstripped the young man’s judgment. Sawara is eerily handsome and claims to be able to charm people by looking into their eyes. One may question whether his power is in fact his own, or if he himself has been “charmed†by a malicious spirit. Combat: Using incantations and paper amulets, Sawara is able to cast spells with a speed equaled by few Western mages (which his in-game casting of Time Stop is meant to represent). He prefers indirect tactics such as magical coercion, but if his life is threatened, he will abandon subtlety and repeatedly cast his most powerful spells until his enemies are dead. Once per day, Sawara can summon 2-3 double-tailed white foxes. These magical beasts serve best as couriers or scouts, but they can defend their master if need be. Amaeko Suu Age: 17 Height: 5’ 3†Hair color: Black Eye color: Mud brown Assassin, level 11 Neutral Evil STR: 13 DEX: 16 CON: 12 INT: 15 WIS: 10 CHA: 15 History: At the age of seven, Amaeko Suu was taken as payment for a gambling debt accured by her spendthrift, noble parents. She fell into the hands of Hirawaki Souya, Grandmaster of the Black Lizard clan, and given a new nameâ€â€Ã¢â‚¬Å“Amaeko†meaning roughly “sweet girl,†Suu a nonsense syllable. She claims not to remember her parents’ faces, and her earliest actual memories are of being trained as courtesan and assassin for the Black Lizards. At the age of twelve she was wooed by Amato Sawara, then two years her senior, who lured her with promises of a better life. She quickly realized he was a lunatic who seemed to lack all capacity for human feeling, but was no less in love with him. Recently, Suu traveled to Amn to help guard a shipment of black-market katanas and wakizashis for their sale to Aran Linvail. Contrary to rumor, the blades of Kara-Tur turned out to posses no inherent magic, and were of no use for the obscure mission Aran had undertaken. Nonetheless while in Amn, Suu heard a rumor that greatly interested her flame Sawara. Presently, while glad to be at Sawara’s side again, Suu has grown increasingly resentful of his relationship with his bodyguard Hayate. She is most likely too intelligent for the sort of work she does, but for some reason, Sawara continues to trust her. Possibly it is beyond his conception that she would be a threat, even were she to betray him. Combat: Suu is a student of the tried-and-true method of seducing a man (and in some cases a woman) before killing him. She claims to feel nothing during the act of sex. She has always preferred to go “straight for the throat,†but is a fair hand with a poisoned throwing-dagger. Hayate Jinzaemon Age: 24 Height: 6’ 1†Hair color: Black Eye color: Mud brown Kensai, level 15 Lawful Evil STR: 18/21 DEX: 16 CON: 16 INT: 9 WIS: 10 CHA: 7 History: Hayate is a ronin, a disgraced samurai who earns his living with his blade, and for six years has served as yojimboâ€â€or paid bodyguardâ€â€to the Black Lizard clan. He almost never speaks and has been mistaken for a religious devotee. From what details are known, his fatherâ€â€a low-ranking samuraiâ€â€and his father’s lord were killed in one of Kozakura’s endless power struggles, and he abandoned what seemed like a pointless concept of honor in favor of his current life. Standing at over six feet, Hayate is freakishly tall for a Kozakuran, and his appearance alone had often resolved matters in his masters’ favor. A testament to his skill with the blade is the lack of visible scars on his face or body. Hayate has no apparent interest in women. He has sometimes been a companion to his employer, even those who were markedly fond of women, and is now the lover of Amato Sawara. His devotion to Sawara is absolute and machine-like. It is unclear what Sawara himself gets from the relationship, although it may be speculated that he prefers a lover like Hayate, bound to him by money and professional loyalty, to a lover with a mind of his or her own. Combat: Like all kensai, Hayate’s skill is unencumbered by armor. A well-placed arrow might fell him, but in hand-to-hand combat he is a fearsome opponent. He fights with a rare style using sword and dagger; and both his sword and dagger are artifacts, the best that could be found in the storehouses of the ancient Black Lizard clan. Hirawaki “Oosouya†Souya History: Little is known about the now-deceased former Grandmaster of the Black Lizard. He was called “Oosouya,†meaning “Big Souya,†and was considered a temperate and good clan leader. Kagawa “Chisouya†Souya History: “Chisouya,†or “little Souya,†is the younger brother of the dead Hirawaki. In contrast to his level-headed big brother, he is known for his vanity, cruelty and his eccentric love of cats. It is well-known that he despises Amato Sawara, and he is not alone among the seasoned captains of the Black Lizard, who both resent the sudden power shift and having to answer to a “mere boy.†Ginpachi Age: Height: Hair color: White Eye color: Rogue, level 10 / Fighter, level 3 / Ninja, level 12 Lawful Neutral STR: 18 DEX: 18 CON: 15 INT: 16 WIS: 17 CHA: 17 History: Next to nothing is known about the Ninja Master called Ginpachi, a near-mythic figure in Kozakura. He is one of the six Guardians of the Imperial Police, a force ostensibly serving His Holiness the Emperor, but in fact answering to the de facto ruler of Kozakuraâ€â€the shogun or military overlord, currently Omotada Sekine. The Imperial Police are spies, assassins, and saboteurs, and Ginpachi’s life is to fulfill the shogun’s command, whatever it might be. Whether he has desiresâ€â€or indeed an agendaâ€â€of his own is a question for sages. Ginpachi is fond of disguise and so is rarely seen in his “true†appearance. Even when unmasked, he is surrounded by the aura of his bladeâ€â€Maya Otohime’s Demon-Sealing-Brandâ€â€that renders his features indistinct. The only thing apparent is his terrific age, which has no effect on his abilities as a killer. He often works closely with his associate Lady Kaede, who prefers more direct methods. Combat: Ginpachi utilizes any number of arcane (in the sense of ancient) tricks to vanish while in plain view, without resorting to magic. His blade gives him considerable protection against the powers of evil. This does him little good, however, when the shogun’s command pits him against those who are not generally considered evil. Good thing you now know Hayate's eye color when you're frying him with chain lightning, eh?
  9. As the title says, welcome! You know the drill, but this is the place to post questions, feedback, requests, &etc., &etc. I'm your host Sister Vigilante (aka Incanto), rank amateur modder! Luckily the ace modder Kulyok should be around to answer any technical questions you might have. This is the first time I've hosted a forum, so I'm sort of excited I hope *cough* I hope it becomes, um, a constructive environment where people feel at home. That's all. So, right. Nothing more to see here. I made you! I can break you! Any more out of you and your new voice will be a falsetto! *ahem* Yes, welcome! Angelo forums.
  10. Angelo NPC for Baldur’s Gate II ‘Where’s my old gang done gone?’ I heard a sad man say, I whispered in that sad man’s ear, ‘Your gang’s done gone away.’ â€â€Kurt Vonnegut, Cat’s Cradle “The past is the present, isn’t it? It’s the future too.†â€â€Eugene O’Neil, Long Day’s Journey Into Night Introduction Angelo Dosan is the fighter-turned-mage who served as your brother’s henchman in Baldur’s Gate. You may remember that he sentenced you to death and fought against you in the Undercity, and if you were lucky enough to mine the content, you may remember that he is Shar-Teel’s father. Most likely he didn’t survive your game, but people in this world seem to have a knack for not staying dead. In the Angelo NPC Mod, Angelo tracks you down in the Graveyard District to make you an offer you can’t refuse (though perhaps you will). He comes equipped with the following: -Between two and five banters with every Bioware NPC* -Extensive player-initiated conversation trees -A full array of interjections -Voicing -Custom equipment -For those curious about the past, the player can ask Angelo to unfold the story of Sarevok as he saw it. Of course, should Sarevok himself ever join the party, the plot may thicken. -Angelo has two major questsâ€â€both in SoA, one of which can carry into ToB. -If you are female, are of any race and have at least twelve charisma, you can attempt to romance Angelo. It’s a rocky road, but may reward players looking for something different. * Except for Cernd (none) and Mazzy (one) About Angelo Angelo is Chaotic Neutral. He feels little remorse for the past, but has no objection to giving virtue a try; and in everything looks out for himself. As his new “chief,†he wants to see the PC succeed (as long as the PC doesn’t set his sights too high, as Sarevok did), and can’t understand why the PC insists on running around with a gang of oddballs after risky objectives, rather than settling down and building his or her fortune. He has little to no taste for adventure, and respects experience and competence. Sample Dialogue “I give you my word. You can always trust a rogue’s word; it’s all he has. I didn’t betray your brother, even once I realized he was the craziest bastard I had ever met and would most likely kill me one day. Why? I was afraid of him. And you, from the looks of it, are a harder fellow than he was.†“Gods, man. Dragons? Joust away. Mad ghosts? I’m right behind you. Bureaucracy? We can find you another childhood pal.†Vitals Age: 50 (49 in BG1) Height: 5' 10" Hair Color: Black (going on "skunk") Eye Color: Brown Ethnicity: Kara-Turan/Sembian Stats STR: 15 DEX: 15 CON: 16 INT: 17 WIS: 11 CHA: 10 Proficiencies Katana: 3 Long Sword: 1 Scimitar/Wakizashi/Ninja-to: 1 Dagger: 1 Single-Weapon Fighting: 2 Bio You remember Angelo smiling as he condemned you to death, and later looking less than enthusiastic as he stood by your brother Sarevok in the Undercity. When asked about himself, he simply answers "you know what you know," but you get the feeling he might say more if pressed.
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