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seanas

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  1. i'm late to the party on this one, sorry - but i've been waiting to play the BGT version, and it's only recently that i've been able to install BP-BGT on my laptop. anyways... i really enjoyed the Branwen Romance, so props to those involved with it. i was a little bit surprised that, given how earthy she was, that the romance wasnt a little bawdier, but not disappointed. i *was* disappointed when she broke up with CHARNAME: fancy choosing Tempus over me! still, we got a lot of shaggin in beforehand, so i guess i'll cope i *would* have chosen shar-teel, but i play high rep good PCs, and i my ability to recode her to romance them wasnt sufficient. i was wondering tho (and i'm *sure* it's a question that's been asked before) - why does shar-teel romance male, not female PCs? she's always struck me as a classic example of a stone butch - all she needs is a decent femme PC to protect/romance. altho most butch/feme romance i've read have been from the butch poit of view; wirting one from the PC's (ie, femme) POV might be tricky.
  2. afraid it didnt work, unfortunately, so i'm back to b: an artifact of my install. i tried idobek's 'say name ~Planetar~', tried a 'say name @45' with a .tra entry @45=~Planetar~ (both of these had say name1 and say name2 entries); i tried commenting out the limited wish spell which appeared to be independently causing a CTD and then trying each of the above changes; tried both tp2 changes with the existing strref in the planetar .cre and with the strref which points to planetars in my .tlk file: all caused CTDs. each was tested in a saved SOA game, so i could be sure it wasnt the area causing the problem, each was tested by summoning a planetar and/or ctrl-i dialogues. the limited wish seemed to be crashing without any dialogues being spawned, which was why i commented it out (it was crashing after the dao left having given or not given a wish: i tried both). there was one change though: i wasnt getting a CTD on *every* ctrl-i'd dialogue. SPMAGGLO was fine (the first called when i ctrl-i'd), MINTSBOT (the second called) caused a crash each time. i tested the game uninstalled again, just to be sure: any amount of ctrl-i caused no drama, so i guess i'm going to have to wait til the next time i do a clean install to install PnP Celestials.
  3. huh. check it out: /*Creatures*/ COPY ~Celestials/Planetar/Creatures/CA#PLAN.CRE~ ~override/CA#PLAN.cre~ //Planetar creature file /*Spells that summon the celestials*/ from the .tp2 (Setup-Celestials.tp2 extracted from PnP_Celestials_v2.zip) i installed. the movanic and astral devas have: //Creatures COPY ~Celestials/Devas/Movanic_Deva/Creatures/CA#DMOVA.CRE~ ~override/CA#DMOVA.CRE~ /*Movanic Deva*/ SAY NAME1 @11 SAY NAME2 @11 ///////////////////////////////// and //Creatures COPY ~Celestials/Devas/Astral_Deva/Creatures/CA#DASTR.CRE~ ~override/CA#DASTR.CRE~ /*Astral Deva*/ SAY NAME1 @10 SAY NAME2 @10 /////////////////////////////// which i guess explains why they installed correctly. there's no reference in .tra file for the planetar either: i'm guessing that if i were to add a line number in the .tra for the planetar's name then add the SAY NAME to the .tp2 it'd work, yeah?
  4. yeah, that's what i thought andyr. it wouldnt be the install order: the PnP was definitely the last installed, by about a month (ie, i've not fiddled with my install since i got it working), and no tlk-overwriting mods installed. in the .tp2, the .cre files are copied from the celestials folder to the override - and from my limited knowledge of weidu, that seems the right way to do it. my only ideas are a: it's something in the .cre files (how are the strrefs that signify .cre names allocated in BGII?); or (more likely) b: it's an artifact of my particular install.
  5. FWIW, when i installed PnP Celestials, it caused my TOB game to crash to desktop every time there was a dialogue... some more detail: i've got a BP install which is working quite well - only the usual and aviodable BP bugs, no messed up dialogue strings - that i've been playing for about a month. last night i completed the SOA part and entered the TOB part, up to completing the first ('revenge') task in the pocketplane. i installed the PnP Celestials today, and decided to summon a few to test them out. everything went smoothly until the planetar's limited wish dao gave us all the minor globe of invulnerability, when the whole thing went and CTD'd. at the same time i realised the planetar had the wrong name: it was 'SHADOW MASTER' (capitals included). so i looked at it through DLTCEP and found its strrefs in the name field (74139 ad 74140 in this case) did indeed point to the name of and the description for the TDD druid kit 'shadow master'. i changed this to the strref that PLANGOOD.cre uses in my override folder (63489 and 63490) and saved the revised .cre to the override folder. i cleaned out cache and temp folders, restarted, tried again, same result, CTD: except this time i noticed that imoen had just finished a banter with sarevok (this had happened the first time as well, i just didnt think it was important initially). the planetar was at least named a planetar, however. i cleaned out cache and temp folders, restarted again, but this time didnt try summoning any celestials, instead did a ctrl-I to spawn a dialogue. got a tashia-sarevok dialogue, got a CTD as soon as it was finished. cleaned out cache and temp folders, restarted, tried again, same result. cleaned out cache and temp folders again, restarted, went immediately to saradush, avoiding any banters (i wanted to see if there was a problem with the pocketplane area or its .bcs). got melissan's speech, fight started, CTD before one round of combat was completed. shut computer down (thought it might be XP not realising it had crashed), rebooted, restarted game after cleaning the cache and temp folders again, spawned a dialogue, got the tashia-sarevok dialogue again, followed immediately by the CTD. cleaned cache and temp folders again, restarted game, loading a saved SOA game i *knew* for certain worked, ctrl-i'd a dialogue: CTD. uninstalled PnP Celestials, cleaned cache and temp folders, restarted saved SOA game, ctrl-i'd a dialogue: no problem, worked as it should. tried a few more, still fine. restarted TOB game, ctrl-i'd a dialogue (the tashia-sarevok dialogue): worked fine, didnt CTD. conclusion: PnP Celestial isn't compatible with my install. also FWIW: the deva .cre files in ...Celestials\Devas\Astral_Deva\Creatures and Celestials\Devas\Movanic_Deva\Creatures *also* had erroneous names: 'Priest of Auril' (strref 68214) for the astral deva, and 'Cerebral Knight' (strref 117480) for the movanic deva; in the override folder, however, and ingame, they had correct names - but the same strrefs as the erroneously named .cres in the install folders. the Setup-Celestials.tp2 doesnt seem to indicate there's any dialog.tlk overwriting talking place, but something in PnP Celestials was clearly messing with it.
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