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Plaius

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  1. Hello. There is a bug. When you kick out an NPC in BG2 SOA, they leave for good. They don't go hang out at the Copper Coronet, or elsewhere like they should. Others have identified Level1NPC's as the source for this. Hopefully you can fix it, because you've made a fantastic mod here. Please see this web link for additional information: http://forums.gibberlings3.net/lofiversion...php/t11763.html Additional info from others: ~LVL1NPCS/LVL1NPCS.TP2~ #0 #1216 // Yoshimo In this new game I've just started, when an NPC is kicked out of the party, they say something different from the vanilla game (Yoshimo says Goodnight Ladies) and then they are gone forever. No idea! How strange. Yoshi's got his own P file and everything! So, the only mods are really Lvl1NPC and Banter pack. And I only have the accelerater script installed for banter pack. And I certainly don't see Lvl1NPC doing this. It's not just Yoshi, but every character who says that. The actual line is 1 of 2 lines, chosen randomly. The two lines are: "Goodnight Ladies, Ladies Goodnight" to which you can reply "Goodnight and Goodbye." (they leave forever) "Get back in the party." "It was a pleasure traveling in your party. Good luck" to which you can reply "Bye" "Please rejoin the party." (...)Finally, a small change that many people forget, but which is responsible for numerous headaches. Scroll to the top of your .cre file, and find the Flags field. In a newly converted .cre file, the flag "Export allowed" is still checked. Uncheck that. Odd side-effects that could crop up include scripts and dialogues behaving like those of a multi-player NPC. Not what we want at all. It's what I thought. Let me guess: You have ToB installed? (...) UNLESS ~25POST~ Take that out. "UNLESS ~25POST~" in that place means "Don't do the appending if ToB is installed". So, just write APPEND ~pdialog.2da~ ~KKCalin KKCalinP KKCalinJ KKCalinD~ UNLESS ~KKCalin~ and it should work fine. Same for the other dialogue appending, btw. (I PMed theacefes about this regarding her tutorial, so it should be corrected soon.) Thanks again. I figured out how to fix the rest of the errors I was getting on install too so......now that this is fixed too....... WOOOOHOOOOO!
  2. Thanks so much for your help! For anybody with an nVidia 8800 graphics card, who is experiencing blackout problems, here is how I resolved it: Exit out of Baldur's Gate 2. Click on your Start menu, and open up BGConfig. Click the Graphics tab. Click the checkboxes for 3D Animations, Use 3D Acceleration, and 32 bit. Baldur's Gate 2 is now working flawlessly on my machine. I previously encountered this same blackout problem on Baldur's Gate 1, and suspect there is a similar solution. Thank you!
  3. Hello. I recently got a new computer, and have been playing Baldur's Gate 1 and 2. My computer is a Core 2 Duo with Windows XP Home and a nVidia 8800 GTS graphics card. All Baldur's Gate games work perfectly on my new computer, except that there are minor problems with graphics. On the main screen, a black box appears around items dropped on the ground. On the inventory screen, when you put a weapon on the paper doll, then half of the paper doll blacks out. A blackout area also appears around text on the map screen, and around some spell animations. The games are playable, but it would be great if these graphics issues could be fixed. Any ideas? Is there a mod that will fix this?
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