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Orions_Stardom

Retired Gibberlings
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About Orions_Stardom

  • Birthday 10/19/1986

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  1. Orions_Stardom

    Multi-Install Tool

    Version v5.1.10

    203 downloads

    The multi-install tool is a program that allows side-by-side installs of any supported game (see readme) at a minimal size. This can be useful for example when playing incompatible mods, or when wanting to test a mod on a fresh install. Specifically, it follows the instructions posted by igi in Discussion: Multiple BG2 Installations, though it now works on games besides BG2. This project is licensed under the GNU General Public License (version 2). As such the source code is included in the MIT package. Project Page Readme Forum
  2. Orions_Stardom

    NPC Tweak

    Version v7

    1,628 downloads

    The NPC Tweak mod changes certain aspects of Baldur's Gate II NPCs. It hopes to bring them more in line with the character presented, and/or to make them more useful without deviating from their character. Learn more about the mod View the Readme Visit the Forum
  3. Orions_Stardom

    MIT giving an ArrayIndexOutOfBoundsException

    No objections here; share away! MIT is under the GNU GPL (v2 or later); meaning, basically, that you can share it freely, as long as you include the source, and let others also share it freely under the same license. The license text should be included in the jar under the name COPYING if you're interested in the details.
  4. Orions_Stardom

    Setting down the mantle

    I recently suffered a tragic and mortifying loss: the 8(ish)-year-old laptop that I had been using to test NPC Tweak and the Multi Install Tool, died. This was mostly my fault, of course, for taking to it with a screwdriver. But still, it gave me pause to think about the ridiculousness of the situation. This machine was dedicated to running Baldur's Gate 2, and occasionally Icewind Dale 1, because I don't look at them near enough to justify dual-booting my main machine (running Linux) just for them. With each new post to the NPC Tweak and Multi Install Tool forums proclaiming that something else doesn't work, or my latest attempt at a bug fix didn't work, I am reminded of the simple truth of it. There is no way I am qualified to maintain either of these tools. I do not know WeiDU - every bit of code that has been added to NPC Tweak since it moved to G3 has, AFAICR, been written by Cam. I rewrote the Multi Install Tool in order to make it more extensible to other games and platforms. It worked better (read: it worked) before. When I started forums for 'Team Cabala, the yet-another-mod-team mod-team', and later when I renamed it to 'Team Limbo', I was in high school, and I was just beginning to take an interest in programming. When I moved to G3, I was a first-year undergraduate. MIT and NPC Tweak *were* my side-projects, to do between assignments and in holidays. Now, I am hoping to start an Honours degree in the new year, and have - pending release of grades and one supplementary exam - done everything I can to earn my bit of paper. And I have other side-projects now, involving programs I use every day. When I joined G3, there was almost every other week a post from another modder 'leaving f0revar!!11' (for, usually, the third or fourth time). Now it's my turn. I have not payed any real attention to the goings-on of the modding community in nearly two years. I have not played an Infinity Engine game in nearly four. It is time for me to move on. And, not to put words in his mouth, but I believe that andrewas has felt this way far longer than me. I hope that new maintenance can be found for both of my projects. I hope that someone, somewhere, can justify putting in the time and effort required to make them work. So, thank you Gibberlings 3. Thank you Cam, thank you andrewas. Thank you everyone who has reported bugs, and thank you everyone who has tried to help fix them.
  5. Orions_Stardom

    Setting down the mantle

    I recently suffered a tragic and mortifying loss: the 8(ish)-year-old laptop that I had been using to test NPC Tweak and the Multi Install Tool, died. This was mostly my fault, of course, for taking to it with a screwdriver. But still, it gave me pause to think about the ridiculousness of the situation. This machine was dedicated to running Baldur's Gate 2, and occasionally Icewind Dale 1, because I don't look at them near enough to justify dual-booting my main machine (running Linux) just for them. With each new post to the NPC Tweak and Multi Install Tool forums proclaiming that something else doesn't work, or my latest attempt at a bug fix didn't work, I am reminded of the simple truth of it. There is no way I am qualified to maintain either of these tools. I do not know WeiDU - every bit of code that has been added to NPC Tweak since it moved to G3 has, AFAICR, been written by Cam. I rewrote the Multi Install Tool in order to make it more extensible to other games and platforms. It worked better (read: it worked) before. When I started forums for 'Team Cabala, the yet-another-mod-team mod-team', and later when I renamed it to 'Team Limbo', I was in high school, and I was just beginning to take an interest in programming. When I moved to G3, I was a first-year undergraduate. MIT and NPC Tweak *were* my side-projects, to do between assignments and in holidays. Now, I am hoping to start an Honours degree in the new year, and have - pending release of grades and one supplementary exam - done everything I can to earn my bit of paper. And I have other side-projects now, involving programs I use every day. When I joined G3, there was almost every other week a post from another modder 'leaving f0revar!!11' (for, usually, the third or fourth time). Now it's my turn. I have not payed any real attention to the goings-on of the modding community in nearly two years. I have not played an Infinity Engine game in nearly four. It is time for me to move on. And, not to put words in his mouth, but I believe that andrewas has felt this way far longer than me. I hope that new maintenance can be found for both of my projects. I hope that someone, somewhere, can justify putting in the time and effort required to make them work. So, thank you Gibberlings 3. Thank you Cam, thank you andrewas. Thank you everyone who has reported bugs, and thank you everyone who has tried to help fix them.
  6. Orions_Stardom

    MIT giving an ArrayIndexOutOfBoundsException

    Things I notice: 1. I forgot to put a couple of things into the CloningData, which could have caused problems. 2. Your unpatched SOA is identical to the normal patched SOA. This'll be why the 5.0.x version worked; I'm not sure why 5.1.11 didn't. 3. I should have noticed this sooner, because Java *should* have failed to compile this. Try this new build ; if it works, I'll get it Officially released as 5.1.13.
  7. Orions_Stardom

    MIT giving an ArrayIndexOutOfBoundsException

    You think you're lazy? I'm a month and a half late. :-) Anyway, I've put out 5.1.12 now, which should work properly.
  8. Orions_Stardom

    MIT giving an ArrayIndexOutOfBoundsException

    Ok, I have a feeling The Collection must have different versions of the game executables than what MIT supports at the moment. Do you know your way around a hex editor? If not, can you email me bgmain.exe from all the games you're having trouble with? If you do, I need the following, for all games: - The full size of the executable, in bytes - The offset of the string 'HD0:\\Music' (Or, possibly ".\\Music") - The offset of the string 'HD0:\\dialog.tlk' (or, possibly, ".\\dialog.tlk") - The offset of the string 'HD0:\\dialogf.tlk' (or, possibly, ".\\dialogf.tlk")
  9. Orions_Stardom

    MIT giving an ArrayIndexOutOfBoundsException

    You mentioned EasyTutu upthread - is this the game that's failing, or is there also a virgin BG2 install? MIT doesn't support Tutu at this point, simply because neither andrewas nor I has the time or resources to figure it out.
  10. Orions_Stardom

    MIT giving an ArrayIndexOutOfBoundsException

    Yes, the new package is on the download page.
  11. Orions_Stardom

    MIT giving an ArrayIndexOutOfBoundsException

    I've repackaged MIT-5.1.11 to include the SwingWorker package. Does this solve the problem?
  12. Orions_Stardom

    MIT giving an ArrayIndexOutOfBoundsException

    Ok, I see what's happening. That class missed out on being included in the jar somehow. Thing is, it is now also included in the standard library, under the name javax.swing.SwingWorker , but only in the newest version (from last December). So, the question is - what is the best way to fix this? Should I include org.jdesktop.swingworker.SwingWorker in the MIT jar, or is it now safe to depend on the newer Java?
  13. Orions_Stardom

    MIT giving an ArrayIndexOutOfBoundsException

    Can you try going --batch --verbose with your BG1 install?
  14. Orions_Stardom

    MIT giving an ArrayIndexOutOfBoundsException

    Yeah, that's actually as expected - the reason the controls remain greyed out, and the reason --batch doesn't work, are both because MIT doesn't think your source is valid. Thing is, the complaint it's giving should (as I outlined above) be impossible.
  15. Orions_Stardom

    MIT giving an ArrayIndexOutOfBoundsException

    Above guest post was me.
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