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Enkidu

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About Enkidu

  • Birthday 04/05/1986

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  1. I've been planning to get back to BG and have been studying the Ease-of-use AI party script to tweak it a little bit to suit my style so here's what I propose: fighter/mages should not cast their melf's meteors automatically; I memorize it for special occasions and don't want it cast immediately after resting: !Class(Myself,FIGHTER_MAGE) !Class(Myself,FIGHTER_MAGE_THIEF) !Class(Myself,FIGHTER_MAGE_CLERIC) Any chance of automating the use of Erinne sling after resting like the belt of fortitude and cloak of the stars? idle thieves should try to look for traps with, for example, something like this: IF CombatCounter(0) !Detect(NearestEnemyOf(Myself)) ActionListEmpty() CheckStatGT(Myself,40,TRAPS) !ModalState(DETECTTRAPS) !ModalState(STEALTH) !StateCheck(Myself,STATE_INVISIBLE) Global("DMWWNoMelee","LOCALS",1) THEN RESPONSE #100 FindTraps() END Also, I found that in every block where there's a see() condition, it is duplicated: IF ActionListEmpty() CombatCounter(0) !Global("DMWWBuff","LOCALS",0) !Detect(NearestEnemyOf(Myself)) !CheckStatGT(Myself,0,SPELLFAILUREPRIEST) HaveSpell(CLERIC_IRONSKIN) [b] See(Myself)[/b] [b] See(Myself)[/b] CheckStat(Myself,0,STONESKINS) THEN RESPONSE #100 ApplySpellRES("wesalac",Myself) // Improved Alacrity Spell(Myself,CLERIC_IRONSKIN) END Do others have this in their script as well or did something glitch in my installation?
  2. I made a mistake. In my unmodded game (except fixpack) he's a dude as well but in my modded game he's female. Strange. That's where the bug lies. It's a +3 weapon and whether description or the weapon should be changed is an open question.
  3. - Gromnir's female battle mage and the female mage in Kiser's basement (gromg05.cre and sargrd06.cre respectively) have male voice sets. - bow17.itm (longbow +2) only gives +2 to hit which is inconsistent because other generic longbows and composite longbows +x give +(x+1) to hit. It should give +3 and it's description should also be changed. I've already wrote about the following two in the outstanding fixes thread but noone seems to have noticed: - Azuredge doesn't inflict it's listed +4 damage to undead (tested on a vampire). Spotted in Near Infinity; the effect supposedly granting this damage (unddam4.eff) doesn't exist. Also Azuredge's description doesn't list it's +3 dmg and +3 to hit. Just a cosmetic bug but still. - Roger the fence from sewers under temple district can be asked about Denis' gong after the quest has been completed even if you asked him before. Puts entry in your journal again.
  4. You can experiment ingame with ctrl-q to verify this. I've actually done this (though not extensively) and the former seems to be the case i.e. enemy mages play fair and square and use their memorized spells when prebuffing. Except when they're using sequencers/triggers/contingencies of course.
  5. I've already tried installing SCS2 with my tweaked spell memorization tables and it handles them very well; SCS2 uses them and adjusts memorized spells of wizards and priests to the tweaked values. However, will it also adjust to a more radical change? I'm talking about changing tables so they give wizards 6-9th level spells one experience level sooner; 6th at 11th, 7th at 13th, 8th at 15th and 9th at 17th experience level and possibly doing the same with 7th level priest spells. Will, for example, 11th level mages understand that they have 6th level spell(s) available and use them?
  6. Nothing but fixpack installed. I discovered what appears to be 2 bugs: - Azuredge doesn't inflict it's listed +4 damage to undead (tested on a vampire). Spotted in Near Infinity; the effect supposedly granting this damage (unddam4.eff) doesn't exist. Also Azuredge's description doesn't list it's +3 dmg and +3 to hit. Just a cosmetic bug but still. - Roger the fence from sewers under temple district can be asked about Denis' gong after the quest has been completed even if you asked him before. Puts entry in your journal again.
  7. Nothing but the following components of fixpack are installed: ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8 dart05.itm (asp's nest) has a wrong description. It states that the damage from poison is 1 per 3 seconds but it's actually 1 per second. Teleport field description states that a save vs spells must be made to avoid the effect while in reality no save is allowed. The panic effect from creeping doom seems to be broken. It doesn't affect anyone.
  8. If BG2 Tweaks component 'Add Bags of Holding' is installed after Sword Coast Stratagems 2's 'Party's items are taken from them in Spellhold' it will produce a bug; the bag of holding sold in Sorcerous Sundries (c!bag04.itm) will contain helpful hardware that SCS 2 puts in bag04.itm (the bag found in spellhold). I don't know if this bug exists in Tutu as well.
  9. There's a bug in X#Andart.bcs (which is a BG1 NPC Project script). So with SCS installed we have this culprit: IF !Allegiance(Myself,ENEMY) Global("DMWWNoNeutralPrebuff","GLOBAL",1) THEN RESPONSE #100 NoAction() END It causes the critical blocks that are at the very bottom of the script to never fire. Moving these lines to the top of the script fixes the problem: IF Global("X#JaheiraHealsB","GLOBAL",5) Detect([PC]) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 SetGlobal("X#JaheiraHealsB","GLOBAL",6) END IF Global("X#JaheiraHealsB","GLOBAL",6) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 StartDialogueNoSet([PC]) END IF Global("X#JQBeadorDead","GLOBAL",2) Detect([PC]) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 SetGlobal("X#JQBeadorDead","GLOBAL",3) END IF Global("X#JQBeadorDead","GLOBAL",3) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 StartDialogueNoSet(Player1) END IF Global("X#JaheiraQuestAAttack","GLOBAL",1) THEN RESPONSE #100 SetGlobal("X#JaheiraQuestAAttack","GLOBAL",2) ActionOverride("jadruid8a",Enemy()) ActionOverride("takiyah",Enemy()) JumpToPoint([874.2175]) FaceObject(Player1) CreateCreature("_WOLFDR",[-1.-1],0) CreateCreature("_WOLFDR",[-1.-1],0) Enemy() END Obviously they should be at the top and the blocks added by SCS should append the script at the bottom. Other possible bugs: - Genthore (the guy in plate +1) from Drasus' party ran away and entered the guardhouse when affected by Slow. Is this intended behavior? - I managed to lure Lakadaar (the guy north of the cloakwood mine) away from his group; they didn't seem to respond to his shout.
  10. You're correct, sorry, I posted this in a wrong thread.
  11. I'm feeling like such a geek for pointing this out but there's a teeny tiny bug in tweakpack's xplevel.2da in thief and bard rows, column 40; instead of the usual 220 000 xp required for levelup, they require 320000 (from 6 380 000 to 6 700 000).
  12. How about randomizing trap locations as well? After beating the game 20x one can easily remember the location of every single trap in the game. Something like this has already been done for a flesh golem cave in BGT tweak pack and one can even choose whether to have traps randomized per game or per installation. Here's the description from readme: Random activated traps in the pirate cave: Ever thought that tromping around in the cave guarded by Sil’s and her sirines was too easy? This component randomly activates existing inactive traps so that you will never know what to expect each time you re-install this component, unless your stupid thief disarms them all! Note that this component will have no effect if you load a save game where you had already visited the pirate cave before. There are two options for this component: - Install-time randomisation: Different traps are set every time you re-install this component - Game-time randomisation: Different traps are set every time you first enter the pirate cave in your game
  13. There are 2 files that are causing this; bgbishop.cre and dopkie.cre. I tried opening them with NI and couldn't (nothing happens when I click on them). Searching for them in backups of installed mods revealed a few results the latest of which is component #6070 of SCS v9 (Imp. Durlag's tower). Replacing these faulty files with those backups solved the problem. Something in Imp. Durlag's tower must be corrupting them. Edit: more CREs seem to be infected. Trying to CLUA any of them results in ctd and they can't be opened in NI: bgknight bgpawn bgrook dopdur dopdur1 dopdur2 dopdur3 pridem Again, replacing them with the ones from scs/backup/6070 "solves" the problem. Edit2: Opening them with dltcep reveals that the problem lies in an invalid spell memorisation count. Unfortunately I was unable to fix it as the editor crashes whenever I try to edit faulty values. There's not much more I can say as my understanding of the game mechanics is limited.
  14. Nonsense, it's perfectly in line with any guide I read. I installed mods in this order many times and what little incompatibilities I found (such as tactics+fixpack and ar1700 CTD) I fixed myself long ago. Before SCS v9 and BGT v1.06 this never happened to me (now I have BGT 1.07 but it also happened with 1.06). Now that you mentioned it I remember that I quit installation process before installing all but one of these "faulty" tactical components (I don't remember which one but I already had smarter mages installed). I quit because I changed my mind and decided to remove it but after doing so I was unable to install any of them. Strange isn't it? All of them are in my override. Edit: Well, well I uninstalled SCS and installed it again (everything in one go as Taimon suggested) and it works.
  15. Hi. Here's my weidu log: ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB) ~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB) ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!) ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks ~ADPACK/SETUP-ADPACK.TP2~ #0 #0 // Shared files (required) ~ADPACK/SETUP-ADPACK.TP2~ #0 #1 // Divine spells lvl 1-8 ~ADPACK/SETUP-ADPACK.TP2~ #0 #2 // Arcane spells lvl 1-10 ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07 WIP-08-09-28 ~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.31 (Requires BGT-Weidu or Tutu) ~SETUP-BONEHILLV235.TP2~ #0 #0 // Bone Hill Mod v2.35 upgrade (Requires BGT-WeiDU or Tutu) ~SETUP-TGC1E.TP2~ #0 #1 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Lite edition ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal) ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.0 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification... ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter ~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel ~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest ~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns ~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok ~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations ~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections ~SETUP-SPSTUFF.TP2~ #0 #0 // Sylvan Mystic Kit, by Polar Bear ~SETUP-SPSTUFF.TP2~ #0 #1 // Blade Master Kit, by Drizzt1180 ~SETUP-SPSTUFF.TP2~ #0 #2 // Death Knight Kit, by Drizzt1180 ~SETUP-SPSTUFF.TP2~ #0 #3 // Wushi Ninja Kit, by Drizzt1180 ~SETUP-SPSTUFF.TP2~ #0 #4 // Creslyn's BG2 Item Pack ~SETUP-SPSTUFF.TP2~ #0 #5 // Archer of Sylvanus, by Drizzt1180 ~SETUP-SPSTUFF.TP2~ #0 #6 // Arcane Fist, by Drizzt1180 ~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16 ~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v16 ~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.: v16 ~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.: v16 ~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.: v16 ~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v16 ~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v16 ~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v16 ~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v16 ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v16 ~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v16 ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v16 ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v16 ~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v16 ~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v16 ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw ~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper ~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen ~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery ~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB) ~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District ~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune ~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai ~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks ~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks ~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King ~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters ~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters ~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet ~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass ~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest ~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v4 ~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v9 ~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v9 ~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v9 ~SETUP-SCS.TP2~ #0 #1040 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v9 ~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v9 ~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v9 ~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v9 ~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v9 ~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v9 ~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells and winterwolf pelts: v9 ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v9 ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v9 ~SETUP-SCS.TP2~ #0 #5022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v9 ~SETUP-SCS.TP2~ #0 #5031 // Smarter mages -> Mages use spells from BG1 and BG2; mages do not pre-buff: v9 ~SETUP-SCS.TP2~ #0 #5041 // Smarter priests -> Priests use spells from BG1 and BG2; priests do not pre-buff: v9 ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v9 ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v9 ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v9 ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v9 ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v9 ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v9 ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v9 ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v9 ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v9 ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v9 ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v9 ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v9 ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v9 ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v9 ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v9 ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v9 ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v9 ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v9 ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v9 ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v9 And here are the relevant parts of SCS debug: [Drasus' party] ERROR: cannot convert magespelltype or %magespelltype% to an integer ERROR: [kysus.cre] -> [override] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [improved Drasus party], rolling back to previous state [scs/backup/6110/UNSETSTR.6110] SET_STRING uninstall info not found Will uninstall 7 files for [sETUP-SCS.TP2] component 6110. Restoring backed-up [scs/backup/6110/ACTION.IDS] scs/backup/6110/ACTION.IDS copied to override/ACTION.IDS, 14279 bytes Restoring backed-up [scs/backup/6110/dw#noptn.itm] scs/backup/6110/dw#noptn.itm copied to override/dw#noptn.itm, 170 bytes Restoring backed-up [scs/backup/6110/drasus.cre] scs/backup/6110/drasus.cre copied to override/drasus.cre, 1196 bytes Restoring backed-up [scs/backup/6110/gentho.cre] scs/backup/6110/gentho.cre copied to override/gentho.cre, 1196 bytes Restoring backed-up [scs/backup/6110/kysus.cre] scs/backup/6110/kysus.cre copied to override/kysus.cre, 1644 bytes Restoring backed-up [scs/backup/6110/rezdan.cre] scs/backup/6110/rezdan.cre copied to override/rezdan.cre, 1572 bytes Uninstalled 7 files for [sETUP-SCS.TP2] component 6110. [improved Red Wizards] ERROR: [denak.cre] -> [override] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. ERROR Installing [improved Red Wizards], rolling back to previous state [scs/backup/6120/UNSETSTR.6120] SET_STRING uninstall info not found Will uninstall 2 files for [sETUP-SCS.TP2] component 6120. Restoring backed-up [scs/backup/6120/ACTION.IDS] scs/backup/6120/ACTION.IDS copied to override/ACTION.IDS, 14279 bytes Uninstalled 2 files for [sETUP-SCS.TP2] component 6120. [improved Undercity party] ERROR: [shaldr.cre] -> [override] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [improved Undercity party], rolling back to previous state [scs/backup/6130/UNSETSTR.6130] SET_STRING uninstall info not found Will uninstall 6 files for [sETUP-SCS.TP2] component 6130. Restoring backed-up [scs/backup/6130/ACTION.IDS] scs/backup/6130/ACTION.IDS copied to override/ACTION.IDS, 14279 bytes Restoring backed-up [scs/backup/6130/shaldr.cre] scs/backup/6130/shaldr.cre copied to override/shaldr.cre, 1764 bytes Restoring backed-up [scs/backup/6130/haseo.cre] scs/backup/6130/haseo.cre copied to override/haseo.cre, 1236 bytes Restoring backed-up [scs/backup/6130/rahvin.cre] scs/backup/6130/rahvin.cre copied to override/rahvin.cre, 1416 bytes Restoring backed-up [scs/backup/6130/wudei.cre] scs/backup/6130/wudei.cre copied to override/wudei.cre, 1504 bytes Uninstalled 6 files for [sETUP-SCS.TP2] component 6130. [improved minor encounters] ERROR: cannot convert magespelltype or %magespelltype% to an integer ERROR: [sunin.cre] -> [override] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. ERROR Installing [improved minor encounters], rolling back to previous state [scs/backup/6140/UNSETSTR.6140] SET_STRING uninstall info not found Will uninstall 5 files for [sETUP-SCS.TP2] component 6140. Restoring backed-up [scs/backup/6140/ACTION.IDS] scs/backup/6140/ACTION.IDS copied to override/ACTION.IDS, 14279 bytes Restoring backed-up [scs/backup/6140/LAUREL.dlg] scs/backup/6140/LAUREL.dlg copied to override/LAUREL.dlg, 2937 bytes Restoring backed-up [scs/backup/6140/tamoko.cre] scs/backup/6140/tamoko.cre copied to override/tamoko.cre, 1624 bytes Uninstalled 5 files for [sETUP-SCS.TP2] component 6140. That's it. I also encountered the problem with Balduran's Isle but was able to solve it by taking a piece of code from Taimon's unofficial fix.
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