Blah, lucky me XP Oh well. You're right, they are gone now, so it's not an ongoing problem. I'll just be careful about how to approach them next time
Oh, and I do have any number of mods installed, so it could relate to somebody else's script rather than yours. I just wanted to check if it was a known issue before worrying about everything that might be conflicting with it ^_^; Thanks!
No, I'm afraid to you should give Amber her belongings. She's not coming back. I hope you have an earlier savegame stored or can manage without her.
I don't think she would join the Protagonist's party after he/she nicked her belongings. It's not a very good start to a companionship, you see. If anything, there should be a scene when she returns to steal them back. So far I've felt that it's enough to give two chances to hand over the stuff in the joining dialogue. But I'm open to suggestions if the should be a clearer "warning" that she's about to leave for good.
Fair enough, but it's not like it was "nicking" - I just didn't want to give her stuff back in the same breath that I revealed that I had it. After all, my character doesn't know what her alignment is like at this point, and if she runs off and stabs somebody it's on my head ^^; I mean, the character at the time was anti-law, so I wasn't thinking of anything like "I bailed you out, now you're mine!", but I was hoping for something like "Hey, I did you a favour, how about cutting me some slack?".
FWIW, Once she did leave, I wasn't expecting her to come back and be happy - I was expecting her to come back and have a big argument with me Stealing it back would be pretty cool too, so long as I got the chance to interact with her again (even if it was to the end of "The hell I'm joining you!"). I take a fairly organic approach to these things - if it's not in-character for my PC to get her to join, I'm happy to let her go - but my encounter with her seems unfinished with the route I choose.
It's not technically a good start to a companionship, but how many books/films/etc. are there where two characters start out not getting along, but develop over time? Isn't that how Amber's character development progresses, essentially? I liked the idea that both she and my character meant well and were good people, but since my character's cha was even worse than hers, they would have essentially the same "people problems" as each other. I guess I hoped they would find each other exhasperating enough to be interesting, sort of thing.
But hey, if that's not what you want for her, I guess I'm out of luck ^^;
Side note, I don't really mean to be complaining here! The parts of the mod I did experience were well-written and nicely blended with the original style - they didn't feel out-of-place at all. Perhaps there could have been some more threatening options for evil characters dealing with the governmental red tape, but that doesn't really bother me because I don't think I'll ever want to play an evil character.
And hey, thanks for listening ^^