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jastey

Gibberlings
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  1. GibberlingsThree IWD2 NPC Project The main goal of IWD2 NPC is to give an IWD2 player the opportunity to play with joinable NPCs that are not silent. Version 6 comes with a Russian translation and bugfixes by p_zombie. Changelog: - Russian version by p_zombie. - Fixed repeating dialogue in JAEMB.D. - Removed dublicated line in P#NIKOB.D. - Removed loop in P#PRACB.D. - Fixed izdaer/Prachi dialogue mixup in P#RIZDB.D. - Party.txt moved from IWD2NPC to directories IWD2NPC\English and IWD2NPC\Russian, as it requires translation. - The IWD2NPC\chr directory has been moved to the IWD2NPC\English and IWD2NPC\Russian directories, as it requires translation. - Setup-IWD2NPC.TP2 - added Russian language. Further everywhere in the original added /%LANGUAGE%/. - Weidu version to v246. - Updated readme (by jastey). Visit the Modpage Visit the Forum Download the Mod The Mod on GitHub
  2. IWD2 NPC Project updates to v6. The new version comes with a Russian translation and bugfixes by and p_zombie. Changelog v6: - Russian version by p_zombie. - Fixed repeating dialogue in JAEMB.D. - Removed dublicated line in P#NIKOB.D. - Removed loop in P#PRACB.D. - Fixed izdaer/Prachi dialogue mixup in P#RIZDB.D. - Party.txt moved from IWD2NPC to directories IWD2NPC\English and IWD2NPC\Russian, as it requires translation. - The IWD2NPC\chr directory has been moved to the IWD2NPC\English and IWD2NPC\Russian directories, as it requires translation. - Setup-IWD2NPC.TP2 - added Russian language. Further everywhere in the original added /%LANGUAGE%/. - Weidu version to v246. - Updated readme (by jastey).
  3. Thank you very much! New version will be uploaded. I'll upload the macOS version anyway.
  4. What EET_End does is unify the joined dlg files for the NPCs that are available in BG1 (+SoD) + BGII. This is done by transferring the BG1 and ToB dialogue states into the BGII j-dlg file and also changing all transitions from game character dialogues for NPC interjections. If, for example, one of the NPCs interjects on the werewolf island, in the original game this would trigger the NPC's BG1 j.dlg. For EET, it needs to be the BGII j-dlg. Installing a mod after EET_End might work if it doesn't add NPC interjections (or adds them to the according j.dlg). EET_End does a lot more I don't even understand, of course.
  5. Oh, it won't be obligatory to seel the items to whoever wants them inside th tower. It will be a way to get rid of them if the player choses, but it's more of an offer. bgqe also introduces a possibility to sell Balduran's Logbook to Aldeth Sashenstar, for example. The player then can decide. Thanks for the ideas, everyone.
  6. @Hubal I split your general install order questions to here.
  7. @Austin I updated the GitHub repo. Unfortunately, I needed to transfer the changes by hand. I'd be happy if someone would give the new prerelease v6 a quick install test, then I'd switch it to a full release. https://github.com/Gibberlings3/IWD2_NPC_Project/releases
  8. @Axatax Hmm, but Calahan warns the PC about Mendas - if I recall correctly, so he'd probably not help Mendas to the charts. It's a component that is supposed to be convenient for players who want to go to the Island before BG city is accessible.
  9. Adding a museum might be beyond the scope (area art is more or less finished), but we did think about adding a character that will buy all "Balduran" items to be found in the game. Especially Balduran's butter knife really needs a purpose.
  10. @Axatax These are the map point names. Were you referring to something else?
  11. Which is not true of course; we are also considering giving the buildings ingame name fields.
  12. @Axatax thank you for the kind words and the feedback! The crypt will be reworked. There will be more to fight and the actual quest will make more sense. Thanks for the idea. The commander could also have a line about what the tower is for. It was the only way to let players know what the towers' names are. I agree that there is a lot of map points but I tend to leaving them in. Interesting. I fear there is nothing we can do about it realistically, though.
  13. Thanks! Debugging this is on my list but no ETA.
  14. @Graion Dilach This is probably the Scar's Return Bonus that's giving issues. I need to debug this thoroughly, there is something still amiss with compatibility with Transitions is my guess. Thanks for reporting.
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