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jastey

Gibberlings
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Everything posted by jastey

  1. I just spent a moment thinking about an item that rises the CHA of group members NOT having drunk it. Something like - an area effect?
  2. Thanks for the suggestions! I lack an idea to make the entrance to the basement more visible, though.
  3. Hahaha! (pssst - that's what the "no fear" part is for. Should we tell them?)
  4. Hmm, I was asuming the name was known after some time, at least in the Watch who have a sharp eye on what is going on in the south. Scar asks the PC on the bridge but I always thought it's more of a courtesy he lets the PC reveal their name in a question - BG city authorities should know who they are expecting or we have a situation like Greywolf and the PC in Nashkel with Oublek. My assumption was: BG city Watch / Flaming Fist knows about CHARNAME clearing out the mines in Nashkel. The soldier in the prison heard the tower commander and Scar talking about CHARNAME. Not every soldier knows about it. Sorry for giving a creepy feeling that everyone knows CHARNAME, it was supposed to be Scar+Tower Commander+the soldiers who were guarding the meeting of which one of them drew his own conclusions that he wants CHARNAME's help. If I take this out the main reason why the Commander hands the prison pass to CHARNAME would be gone. I see your point but I'd need a good other suggestion to work around this. I could make the Commander's acknowledgement dependent on whether the PC is actually already working for Scar or at least revealed themselves to Scar. That would make more sense maybe? The inn is on the first floor of the main tower. The map calls the whole tower Balduran's Seatower. I'm open to suggestions how to clearify the locality.
  5. Thanks! That's what children do... and then you have the picture and think "what am I gonna do with it? I can't keep it forever but I also can't just throw it away now, can I?!" Thinking about it, maybe we should add a -2 penalty to INT and WIS on top of the DEX penalty to make it more realistic.
  6. @Lauriel the reason is that noone of us thought about it. It makes sense to make it consistent! Thanks for the idea.
  7. Thank you very much for replaying the beggar dialogue and the corrections!
  8. I moved some posts here. @Jazira thank you for the kind words too, of course!
  9. The mod updates to vEAOB.4! Changes: - Blurt should talk after Lime gave the info about him. - Changed reference in Fletcher's dialogue to Sword Coast instead of Amn.
  10. Oh, good finds! And a useful suggestion with the info triggers. I will prepare a v0.4 with the fixed variable soon. Would the sentence be "The finest arrows and the finest bows on all the Sword Coast." or is at the Sword Coast? In the Sword Coast?
  11. Aah. I didn't recall this detail, ahem. Thanks for clearification!
  12. What do you mean by "restore" here? I always thought the Bhaalspawn powers would remain with the PC upon transition to BGII, either that or I'm getting something wrong. Very nice tweaks!
  13. You figured it out I take it. Let us know if you need spoilers. Thanks for playing the mod!
  14. The mod updates to Early Access Open Beta 3! Changelog: fixed bsslvff.cre so it gives no warnings when installing SCS typo corrections
  15. @Majki you can recover your password via using your email address at SHS. Would this suffice to recover your old login data? EDIT: ok, if I combine yout title and post content it seems you fail to recover the password via email? If you are using the same email account here as you do at SHS I can pass on your request (I see your email so no need to spell it out). But SHS doesn't have an active admin currently so chances are slim that @Kaeloree will see the request anytime soon.
  16. Hi @Sir-Kill! Nice to see you! I can't help with your questions, unfortunately.
  17. Put the REPLACE_TRANS_ACTION syntax into a .d file and compile it via tp2.
  18. I don't mean to say but YES I'LL SAY IT: told you so. Have fun playing!
  19. You need this package: https://github.com/Argent77/A7-DlcMerger/releases/download/v1.3/osx-A7-DlcMerger-v1.3.zip The game folder is the one with the file CHITIN.KEY in it. Unzip the package into there and run the .command.
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