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jastey

Gibberlings
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Everything posted by jastey

  1. @megamike15 this is a problem of Faren mod and not related to Breagar. Breagar was just the first mod in your folder shipping with weidu v247 (I'll blame the Auto Mod Packager for that..). The Faren mod reads in the version number from a separate tra-file which is not a good idea per se. In this case it means you have to protect the setup-faren.exe from updating itself to v247, i.e. remove all other setup.exes from teh game folder before copying and running the one from Faren.
  2. @Cahir I already received those from you, thank you again for your work. But: all items in the Ajantis BG1 Expansion are for BG:TotSC only (romance items, romance gets only added to original BG1 whith which the BG1NPC Project is not compatible). There is no new items for the EE, so EE style desription is not needed. I forgot to inform you about this. Cheers!
  3. @Caedwyr wow, this list is impressive! Thank you for taking the time!
  4. @megamike15 yes, the readme doesn't give much info that's something that should be added for future versions. @Chitown Willie already pointed out the location inside Candlekeep.
  5. @Hellmouse thanks for the update I will look at it when I have the time. To the other question: I wrote an own Solaufein NPC mod so I guess that makes it clear that I do not think that "making Valen [Solaufein] a joinable NPC" is a mod idea that is copyrighted to Weimer just because he wrote the first one. It's the same for my BGII Ajantis NPC mod - I do not own the character, it's a BioWare NPC, so anyone is free to write an own Ajantis BGII mod, as long as they do not use unique content ideas from mine (my mod's quests and dialogues).
  6. Thanks! I seem to have a problem with that word. (But I am desparately trying to get it right in the future, harrharr). @Caedwyr did an amazing job of proofreading very much in too little time, but I didn't give him enough time to go through all the texts for the EAOB.
  7. @Lauriel Best you open an own thread and post anything you notice in your playthrough there. Thank you in advance! I will try to do updates for critical bugs quickly, the rest will be addressed after the Holidays.
  8. @Hellmouse on a related note - how about you write an own Valen mod? I appreciate and respect Weimer's Solaufein mod for what it is - the first NPC mod and the reason WeiDU was developped. Nevertheless, I didn't agree to his characterization so I wrote another one. With a romance etc. it sounds you have not only a very own characterization of Valen in mind but also some content you could put into an own NPC mod. You'd have to create and write the exisitng content (cre file, NPC banters, non-romance dialogues with the PC) anew of course, but then you could do with the character whatever you wish without fearing it will be rejected.
  9. After writing the very first mod NPCs (Solaufein and Valen) and for this, inventing the unique WeiDU tool for compatible game patching ("Weimer's Dialogue" is what the "WeiD" in there stands for), Weimer wasn't active for over 10 years. You can try and write an email to the address he left on his homepage or inside the mod package, but there is no guarantee you'll reach him. That's what can happen in an open community for an unpaid hobby; modders move on to other things or RL takes them away and they are not reachable any more - still doesn't mean the content they leave behind is free to change and alter to one's will.
  10. The mod updates to vEAOB.2! Two of the areas slipped for the dynamic PVRZ naming corrections so one of them magled the interior area of the Blushing Mermaid in EET and the other a cave in SoD for SoD+EET! Also, this version now has an .ini file with metadata so Project Infinity will be able to handle it! Changelog vEAOB.2: - (EE) areas of BST should not mangle original game areas because of PVZR naming scheme - added bst.ini to tupport ALIEN's Project Infinity - added more general mod/version descriptions to the readme.
  11. @Hellmouse How I'd suggest you proceed: Make an update of the original mod that is a technical / bugfixing update only. Make a detailed changelog about your changes - and I mean details, with specifying the file names etc. Then, make a separate add-on mod with your changes and additions. This add-on does not contain the original content but only add to or make changes to it, i.e. the player needs to have the original mod installed first. Make clear the add-on is your content and (so far) not approved by weimer. Until that is done, remove your GitHub repo from the public. Be ready to take down your add-on if weimer or jcompton (who is responsible for PPG) so wish in the future. Also, post into the original Valen forum at PPG and let them know about your plans. There is not a lot going on there but it's a matter of courtesy to post in the original forum. To your comment above: You already noticed yourself, but relying on an opinion someone not related to the project said on a third forum is nothing that would count as an argument in one's favor. I can only stress that a technical update for bugfixing and EE compatibility is very welcome, but that good will vanishes the moment you make changes/tweaks to the original package at your gusto because you think they should be done. If you make a technical bugfixing update with a clear changelog I will organize it being uploaded to the original download's page.
  12. The list of mods with direct EET compatibility is here. There are some BG1 mods you need to install to BG:EE before you do the EET installationen with this BG:EE install as listed on the list.
  13. Ascalon's Breagar, Brage's Redemption, and Grey the Dog are compatible and have the needed crossmod content for Transitions now! Ajantis BG1 Expansion adds it's own farewell dialogues for Transitions which makes most sense in case the romance of BG1NPC is active.
  14. Added Balduran's Seatower vEAOB or above. Added Brandock the Mage NPC Mod vBeta1 or above.
  15. @Chitown Willie I am only maintaining the mod so I will not change his stats/proficiencies, sorry. To me, the difference between Kagain and Breagar is clearly the alignment (Breagar is LG iirc) and of course the by far better story for Breagar.
  16. @Chitown Willie that sounds good, yes. Although for a beta it also makes sense to install it later in case you need to update. We hope it's quite stable though. Install Breagar after BST for crossmod content.
  17. Thank you! We definitely hope you'll have as much fun playing as we had making the current version. Which was a lot! I added some elaborations about the Early Access Open Beta to the first post: The Early Access Open Beta has approximately 50% of the planned content which can be played without any loose ends. It is directly compatible with BGT, BG:EE w/o SoD, and EET. If you need the Worldmap for other mods, install it after BST and use the current 10.2.6. You can play from a previous save if it is from before entering BG city for the first time. In this case, the Seatower will not show on your worldmap but is accessible through a direct travel link from the south west corner of the docks. Have a look at the readme to see a list of the available quests - but don't spoil yourself too much! Everything starts by entering the Seatower area.
  18. ...And to 5.1 which fixes an install warning on SoD: Grey should now walk with the group in all of the SoD end cutscenes. This was not a critical bug so you only need to update for cosmetics. Changelog: -added needed definition for variable "newline" so SoD end cutscene gets patched correctly: Grey should move with the group in SoD end cutscene. -changed name in the .ini for better Package names when using ALIEN's Infinity Auto Packager.
  19. Updating the mod for the newer engine is cool. Adding content is not. It violates the codes of modders of honor. Unless you have permission of the original author. Thus, a technical and bugfixing update is welcome. Your own rewritten "Valen" version is not.
  20. GibberlingsThree / Kerzenburgforum BS Company Presents: Balduran's Seatower Citizens of Baldur's Gate! We are happy to give you the chance to take a stroll around the Balduran's Seatower! Enter and be at awe at the great architecture, the wonders, and hidden treasures that will await anyone bold enough to enter the tower with adventures in mind! Explore a new city district for the city of Baldur's Gate! - Help the tower fighting off a doppelganger infiltration! -Work for smugglers! -Anger the drowned spirit in the well! -Get a pot of ale from the cook. All who laugh about this quest wait until they've met her! -and more! Be aware that the tower is still under construction, and not all areas are accessible yet, so tread carefully and be safe! Let us know if you encounter any problems - the Seatower crew will be here after the Holidays to listen to any woes of our visitors! Read the Readme Download the Early Access Open Beta Modpage at Kerzenburgforum Visit the Forum
  21. Citizens of Baldur's Gate! We are happy to give you the chance to take a stroll around the Balduran's Seatower! Enter and be at awe at the great architecture, the wonders, and hidden treasures that will await anyone bold enough to enter the tower with adventures in mind! Explore a new city district for the city of Baldur's Gate! - Help the tower fighting off a doppelganger infiltration! -Work for smugglers! -Anger the drowned spirit in the well! -Get a pot of ale from the cook. All who laugh about this quest wait until they've met her! -and more! Be aware that the tower is still under construction, and not all areas are accessible yet, so tread carefully and be safe! Let us know if you encounter any problems - the Seatower crew will be here after the Holidays to listen to any woes of our visitors! The Early Access Open Beta has approximately 50% of the planned content which can be played without any loose ends. It is directly compatible with BGT, BG:EE w/o SoD, and EET. If you need the Worldmap for other mods, install it after BST and use the current 10.2.6. You can play from a previous save if it is from before entering BG city for the first time. In this case, the Seatower will not show on your worldmap but is accessible through a direct travel link from the south west corner of the docks. Have a look at the readme to see a list of the available quests - but don't spoil yourself too much! Everything starts by entering the Seatower area. Download the Early Access Open Beta Visit the Modpage Modpage at Kerzenburgforum
  22. Spellhold Studios The Worldmapmod updates to v10.2.6! Visit the mod Forum Download the mod from Spellhold Studios Read the Readme Download the mod from SHS official GitHub Mirror Change log: - added new bpbgtmap.BAM für bgt and ee that includes BST Mapicon (on slot 29 resp 28 if counted from 0). - added "changelog_v10-2-4_and higher.txt" to main mod folder.
  23. Gibberlings Three Grey the Dog NPC Original idea for a dog companion, first kit draft with special abilities, first portrait: Rabain Everything else: jastey Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his magically enchanted items. He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Not even for Shapeshifters. In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party. Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized so it doesn't spoil the quests too much, though, so do not expect too much help. Grey can follow the group as a "7th party member". There are some quirks with this mode and also levelling up needs to be done by letting him join from time to time (please refer to readme), but it works great if you need the slot for another NPC without having to send Grey back home. Please note: So far, the mod officially contains full BG1 content and basic SoD content, but BGII content is not finished yet. Version 5 comes with a German version, compatibility with the Transitions Mod, proofreadings, bugfixes, and more support for Porject Infinity. Thank you to Gerri for the work on the German version and Caedwyr for partly proofreading the English version! Changes: -German version by Gerri, revised by jastey -English version partly proofread by Caedwyr -one crossmod banter added with Brage's Redemption. -Taerom will not talk about forging a weapon for Grey if the PC meets him for the very first time -Taerom's comment about the material for the canine enforcement makes it clear it's not to be found anywhere near. -HLA icons fixed -HLA descriptions fixed -Grey will receive HLAs -SoD: Added more randomness to how Grey is chosen in Thrix's game. -7th party member mode: will be removed correctly in case Grey rejoins via PID and kicked out completely directly after. -Compatibility with Transitions Mod added. -Added Dynamic Install Order categories to support Project Infinity. Project Page Forum at G3 Readme: English Download at G3 Download directly at GitHub
  24. Grey the Dog updates to v5! Version 5 comes with a German version, compatibility with the Transitions Mod, proof readings, bugfixes, and more support for Porject Infinity. Thank you to Gerri for the work on the German version and @Caedwyr for partly proof reading the English version! Changelog: -German version by Gerri, revised by jastey -English version partly proofread by Caedwyr -one crossmod banter added with Brage's Redemption. -Taerom will not talk about forging a weapon for Grey if the PC meets him for the very first time -Taerom's comment about the material for the canine enforcement makes it clear it's not to be found anywhere near. -HLA icons fixed -HLA descriptions fixed -Grey will receive HLAs -SoD: Added more randomness to how Grey is chosen in Thrix's game. -7th party member mode: will be removed correctly in case Grey rejoins via PID and kicked out completely directly after. -Compatibility with Transitions Mod added. -Added Dynamic Install Order categories to support Project Infinity.
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