Jump to content

jastey

Gibberlings
  • Posts

    13,650
  • Joined

  • Last visited

Everything posted by jastey

  1. That doesn't work since it has a transition that is defined in the other .d with all the rest, I tried it that way. Is there a way to compile .ds "together"? The OUTER_SPRINT idea is not bad!
  2. Sorry, I updated the download with, ahem, updated readme. It should work now. Thank you for the report, though!
  3. How would I make a.d-file that needs extra dialogue blocks for a BGT-install? For BGT, Thalantyr has an additional dialogue state 35 for the general "What can I do for you" after the first encounters. This state is not present in an unmodded Tutu or BG game. In the .d I want to E_B to this state, but only for BGT. I cannot put it into an extra .d file, as it has transitions to custom dialogue files (BG1UB, "The mysterious vial"). The dialogue block in question is: //extra BGT stuff EXTEND_BOTTOM THALAN 35 IF ~Global("D0TaintedOreQuest","GLOBAL",1) PartyHasItem("POTN48")~ THEN REPLY @28 GOTO Examine //"Examine" is a custom dialogue state in the .d IF ~Global("D0TaintedOreQuest","GLOBAL",2) PartyHasItem("POTN48")~ THEN REPLY @29 GOTO Examine END
  4. I can't get "LeaveAreaLUA" to work for a non-party member in BG1:TotSC. Anyone having any experience with this?
  5. Did you get a golden globe in Firkraag's lair? Examine it (the priest/monk of Oghma can help you with that, btw.) Did you meet a quest specific knight at the Order headquarters who gives you the quest to find the knights?
  6. Thank you! This will be very helpful for the German translation team (yes, it exists!!) and I will come back to you if questions arise.
  7. Version v27

    134,546 downloads

    BGQE is a mini-mod for all BG games: "vanilla" BG (with or without the add-on Tales of the Sword Coast), Tutu v4, EasyTutu, BGT, BG:EE, or EET. It adds several small quests and encounters to the game. Learn more about the mod Readme - English, German Visit the Forum
  8. The rune is really invisible - so, upon searching it, do not only trust your eyes. The spell Detect Invisibility should have an effect if thrown at the right place (i.e. inside the librabry). -If you want more spoilers, let me know!
  9. Nyaore: No worries! As long as you enjoyed the mod you can call it whatever you want. Thank you for the nice words everyone! It's rather difficult to squeeze a quest into ToB, though - the story unfolds so fast I have problems to find the right spot for some of the dialogues to trigger, because so much happened in the ten minutes afterwards. Kulyok: 30 interjections? ..That sounds much.. (need to play ToB again) but yes, all in all that's what I aim for. Although I think romance dialogues are more than ten already, plus scenery dialogues - I hope he doesn't talk too much in the end.
  10. Heh. Thanks for the praise - I guess.
  11. Sorry it took so long! The work bench seems to be a bit stubborn..? But I am glad it worked out. Thank you for (partly at least) playing the mod!
  12. Thank you for asking! No progress in the means that I produced more code and dialogue, but in the sense that I am working on a RL project that is blocking my evenings and after which I will have much more time for modding.
  13. Thank you for the bug reports! Although I am at a loss in both cases. There were reports about Ajantis saying strange things upon clicking on him before, but I really don't know where this comes from - the cre file provided is completely clean from text/voice lines, and all relevent sound is added upon installation. The walking speed problem I never had before. Which paladin version did you install, chevalier or plain paladin? EDIT: And oh, bug reporst are always welcome (and very much so), even if it were version 159!
  14. Wow, thank you very much! It is so wonderful to have a mod praised (it's always good to have feed back at all, but praise is the best). Unfortunately, the ToB part will take its time, no schedule (I never meet the date anyway). RL is very busy atm, but when that is finished (the busy part, not the RL as such), which will be hopefully in summer, I will return to modding and Ajantis is on top of my list. EDIT: Sorry, you posed two questions I didn't mean to ignore. First, the night scenes in Ajantis are random, although if the order is as you said, I should shuffle them a bit - it's not that he resists all the time at the end, there were meant to be mixed possibilities. The Anomen romance goes further if Anomen is the romance interest, although only two (?) more LT in SoA.
  15. To make it simple: I have no idea why Douglas is still following around. Or to be precise: I know why he is following (script wise), but I don't know why he is still there. His presence has no influence on the romance, though. What should happen next is that Ajantis tells the wedding is ready. This should be two ingame days after the rings are chosen. ("(solemnly) Now all is ready, <CHARNAME>"). In any case, there will be a second meeting with Douglas in chapter 6. I just discovered that there, the dialogue initiation by Douglas is broken (This will be fixed in the next version). Talking to him should work, though. This dialogue is crucial for the romance to proceed, so let me know if Ajantis doesn't get the message after the underdark! Sorry for the inconvenience - I hope the rest will work as it should.
  16. This is weird. One question: Did you meet Ajantis' parents already, and also Douglas before to announce their arrival?
  17. Would you please check the following variables. The -> means "should be": "C#AjantisLoveTalk" -> 19 "C#AjantisDouglasTalk1" ->0 (not existent) Alternatively, you can send me a savegame either directly before Douglas' appearance, or with Douglas following around to jastey at web dot de, then I can check the variables myself. Douglas seems to be overenthusiastic to see his young master at times but I never had him appear before the Underdark, so I am confused.
  18. Hello to the forums and thank you for playing this mod! Some questions: Which version are you playing (if you open the weidu.log in the main BGII folder it shows the version number). Are you before or after the underdark?
  19. Thank you for the interest (also Shaitan in the other thread!). I think I planned too much (dialogues) already, so no quest in the first ToB release, I think. Well, for Ajantis, the whole evil god Bhaalspawn blood shed hell plane thing is kind of difficult, so he has a great urge to talk about it. The reason why the mod's development is stuck currently is, as usual, RL reasons in combination with a motivation lack (also due to the RL commitments that consume a lot of my energy). But to give numbers: In my last "modding rush", I wrote 15 dialogues in three weeks. The ToB part needs three more romance dialogues, coding of the romance / friendship path, the NPC banters (I am planning 5 "group" banters, game event triggered, instead of 1+ banter with every NPC alone), creation of one item, coding of the whole, and testing. Currently, the (installable) package consists of the kickout/joining dialogue, the fate spirit calling, and some other basics that makes Ajantis generally available in ToB. And, to be honest, I have ideas for the master wraith, but nothing in consistency with the game (tthere is no dead person in Ajantis' history who would fit.)
  20. Glad you managed to delete the music. For the other topic - I tried to phrase it in a general way, since there is no way to check in BGII (not BGT) for anything that happened in BG1. Blame Firkraag for his amnesia.. Anomen is not bad in romance mode. I liked his romance, actually. He is not as even-tempered, which also comes from the fact that he has a much harder childhood / family situation than pampered Ajantis. But then - is Ajantis even-tempered?...
  21. Welcome to the forum! And thank you very much for the praise and the kind words! I am very happy you liked the romance I added to Ajantis in BG1. Let me know whether the BGII romance also meets your expectations, or in case it does not I am also interested in hearing about it (any feedback welcome!)! The Ajantis BGII mod works fine with BGT. If you have any problems, let me know!
  22. Now it does. Thank you! For some strange reason, the link went to the IESDP Archive Forum. Link again: http://forums.gibberlings3.net/index.php?showtopic=1866 I also found this at PPG: Another look at WEIGHTs (jcompton)
  23. To MiLeah's problem: To me, that sounds like a problem with a non-extended SoA action.ids and can be easily solved by adding APPEND ~ACTION.IDS~ ~160 ApplySpellRES(S:RES*,O:Target)~ UNLESS ~160 ApplySpellRES(S:RES\*,O:Target)~ to the mod's tp2. I believe you if you say you installed it an an SoA only game but maybe there are copies where the action.ids needs this extention, I included it to Ajantis as well.
×
×
  • Create New...