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DrAzTiK

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Posts posted by DrAzTiK

  1. On 4/17/2024 at 10:08 PM, Trouveur80 said:

    Most mods are meant to be downloaded with latest release, not with the master branch.

    hum yes I have to study more about how github works. I used to follow the link in your first post.

    Also can you tell me about the install order with SCS. Is your mod better to be installed before or after SCS ?

    thank you !

  2. 12 hours ago, Bartimaeus said:

    The low hum sound effect? That's tied to the pink cylinder graphic. Removing the pink cylinder effect (opcode 156) from the spell would work...or replacing whatever is the sound file with a blank .wav would as well.

    The pink cylinder animation is not very sexy but as for me I need it to be aware if the buff is active or not.  I need to make more test but the hum sound looks linked to the cylinder animation.

  3. speaking of noisy sounds, I notice that the spell protection from missiles (level3) comes with an annoying background noise. . a bit frustrating considering that this spell is suposed to be a long lasting buff in theory . (meaning you shoud always have this spell active)

    humm surely I play baldur's gate by a very byzarre way 😆

  4. I find Magic resistance les attractive in comparaison to saving trows resistance and immunities because magic resistance doesn't work against many monsters abilities ( like fiends/momies/vampires melee abilities or gaze attacks etc...) Magic resistance also doesn't protect you from various spells or HLA

    But ok, it is surely flavour and colors

    As for  items realocation  ( mostly  part of store component if I am not wrong) I find it quite intrusive.. It could be interesting to offers differents options ( realocation, no realocation,  extra potions or ammunitions etc..)

    Again, for what is worth, I tweak just a few stores   giving unlimited potions to ribald ( I have never seen big C super center running out of stock) and  unlimited ammunitions of all kind to Peter the Fletcher. I make all other stores to get limited amounts of supplies but cheaper than ribald ( and fanced goods  even more cheaper). This way, all stores are more or less appealing.

    I also make Ribald to have in store each generic +2 and +3  weapons . This way , you don't feel to much frustrated when you don't find a  magical weapon  , especially the one you have spend five stars in it.

    I also make unlimited potions/amunitions to some drow merchant and sniverlings in underdark.

    I would make the same tweak for the BG1 portion of the game but I only play BG2 for a long time.

    Price allow to balance all that.

    very good job for your tweaks ;)

  5. Tested only in BG2 portion of the game, I am currently in spellhold

    Interesting mod, I regret that sometimes the new creatures don' t fit very well the location. Also a few creatures get strong loot ( mostly ToB creatures wielding +3 weapons)

    It happens that some creatures have the neutral genre  ( grizzly , gelee , maybe sahuagins  IIRC).

    In AR1507, the apparition didn't reveal himself, I suspect it comes from this mod coz it check for some specifics creatures to be dead and this mod replace them. Need confirmation.

    al the best

  6. btw I still play with baldur 2.5 and item revision Revised V1.3.201..  really enjoy it  as always , hehe

    Just for clarifications :

    The Tear of Fear grants the Bhaalspawn protection to +1 magical weapons. I believe it is the only source of such granular protection:

    ====> that is why we end up with most mobs in ToB wielding + 3 weapons !

    Amulet of energy shielding :  I didn't pay attention it improves all stats by 25%. I was thinking it would increase only magic damages. Yes, so it is quite a decent item !

    ring of energy : overall playging with SCS, I find  immunity to fire more usefull than immunity to magic damage.  

    For what is worth, I play with the mod "item randomizer"  (and a tweaked  item revision store component witch not move original items coz I want item randomizer to move them) so the whole balance of item revision may be not suited or it. Nothing terrible imo . As I said, I just find +1 and +2 weapons rapidly unapealing because of the quite often occuring of monsters immunity to magical weapons.(+1 and +2)

    Magic resistance : I have already tried in the past to make a build (fighter build) based on magic resistance and end up finding it far less powerfull in comparaison to a build based on elemental resistance/saving trows resistance/immunity resistances(sleep,fear,charm, confusion etc..)  . I remember playing the wizard slayer and his pathetic +1% magic resistance per level and end up to find him very bad, even against arcane and divine spells casters.

    just flavor and colors, it is surely  not good to try to reach perfection ^^

    have a good day !

     

  7. tweaks are the way to go, it can ofen be a game changer ;)   

    I don't remember what Tear of fear refers to ?

    About balancing items, if you allow me, I still think that :

    -  people overestimate a bit how powerfull is magic resistance  (many spells and HlLA bypass it). Then, I find almost all items providing +10% magic resistance to be still quite unappealing. I would raise the % at least twice... potion of magic blocking is also  quite unapealing (for the price)in comparaison to potion of energy shielding and potion of energy protection.

    -ring of energy and amulet of energy :  the % seems quite low (+25%)  in comparaison to others items providing +50% to fire ( and  many spells in the game are fire based)

    -ring of limited wish : en equiped ability could be interesting. We really have to discourage the player to equip an item only for cast a spell.  I think that a +2 wisdom bonus could fit the item.

    -gauntlet of healing : early item in BG2  so I would  replace the current   insta  magic full  heal with  insta cure critical wounds and maybe add one or two convenient cure spell ( slow poison/cure disease etc..) and I would raise the regeneration rate ( still we want to discourage to equip an item only to cast free spells)

    -flame of the north +2 :  1d6 elemental damage would be more sexy but other than that I don't have serious argument. 1D4 for a two handed sword looks a bit pathetic.   The problem about two handed swords is that lilarcorn make all others swords quite unapealing, (+3 and immunity to charm/confusion is ofen a no brain pick up) unless you agree to patch immunity to magical weapons 🤠

     

     

  8. Just an idea but I think it could be interesting to add a,n(optional) component allowing to remove the immunity to magical weapons of monsters.  The reason is that especially in BG2, I find that most of +1 and +2 weapons become rapidly unappealing coz you ofen face some monsters immune to it. It often takes some rounds to notice it (loosing some precious ApR) , then you are are forced to micromanage your melee weapons... and so eventually you  just end up selling all your +1 and + 2 weapons... 

    This natural immunity to magical weapons  of monsters may have some sense in the lore of D&D but in practise (as always) it  make gameplay just borring

     

    cheer

  9. Hi ,

    thanks for this mod witch add some freshness and rebalancing to the game. I have noticed 2 "bugs" in my game :

    - melf's fiery missile -level2 :  it change the color of magic missile in to a fire color one witch is great but also change the color of the standard magic missile (level one). is it intended ?

    - missile storm (level 5)  :  need more test but the number of missiles looks quite random.   Is is suposed to cast 10 missiles per enemies ? It means that it could send 100 missiles againt 10 enemies ? It would make sense in comparaison to the original spell but currently it only cast 5-10 magics missiles. The radius looks a bit small imo also

    I currently play on an  2.5.16.6 version of BG2

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // Installer simultanement toutes les options de jeu cachees: 2.5
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
    ~ASCENSION/ASCENSION.TP2~ #2 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #10 // Balthazar can be redeemed: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #20 // Improved Sarevok-Player Interactions: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #40 // Restored Bhaalspawn Powers: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #50 // Improved Slayer Transformation: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1000 // Tougher Abazigal: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1100 // Tougher Balthazar: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1200 // Tougher Demogorgon: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1300 // Tougher Gromnir: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1400 // Tougher Illasera: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #1500 // Tougher Yaga-Shura: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2000 // Full-body portrait for Bodhi: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.13
    ~ASCENSION/ASCENSION.TP2~ #2 #2400 // Slightly improved cutscenes, by DavidW: 2.0.13
    ~BUTCHERY/BUTCHERY.TP2~ #1 #10 // Revisions par DrAzTiK du combat contre Tazok et DigDag (install before SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #20 // Reequilibrage de certaines creatures generiques (install before SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Reequilibrage de Tazok et de DigDag(install before SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #40 // Rencontre avec Groumf et Bourrinos devant le donjon de Firkraag(install before SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #50 // Rencontre avec Groumf et Bourrinos a Brynnlaw(install before SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #60 // Rencontre avec Groumf et Bourrinos dans les tr fonds Obscurs(install before SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #71 // Realocation du groupe de Samia dans le donjon se firkraag (BETA, NOT FINISHED)(install before or after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #72 // Musiques de combats(install before or after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #78 // DrAzTIK creatures (install before SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #70 // Combat de Sarevok necrophage revisit (install before SCS😞 v4 beta
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v17
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #2 // Pack de Dialogues du Pocket Plane Group pour BG2 : ToB: v17
    ~CORRECTEDSPELLDESCRIPTIONS/CORRECTEDSPELLDESCRIPTIONS.TP2~ #0 #0 // Corrected spell descriptions: 0.4
    ~SETUP-D0QUESTPACK.TP2~ #3 #4 // Ameliorations diverses -> Avec des rencontres aleatoires supplementaires: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #5 // Contenu additionnel concernant les Voleurs de l'Ombre: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #6 // Intrigue alternative Menestrels/Xzar: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #7 // Extension de la rencontre avec Reynald: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #8 // Intrigue dans la Couronne de Cuivre: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #9 // Quete de la potion de Rahul Kanakia: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #10 // Epreuves des enfers revisees: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #11 // Amelioration de l'Oasis II -> AO2 Renforcement des dialogues et des combats: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #13 // Sauvetage de Sanik a Brynnlaw: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #14 // Chapardage chez le comptable: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #15 // Nouveau destin pour les glands des Dryades: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #16 // La tragedie de Besamen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #17 // Implication des esclavagistes plus poussee: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #18 // Renvoi des Chevaliers Solamniques chez eux: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #19 // Nazariel la liche: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #20 // Negociation des recompenses: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #3 #21 // Voler l'infernal: v3.5
    ~EMAD/SETUP-EMAD.TP2~ #3 #0 // Une aventure classée Z - Une non-entrée pour l'IM4: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #1 // La promesse d'un troll: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #2 // Le meilleur ami de l'enfant de Bhaal: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #3 // Sous son charme: v11
    ~EMAD/SETUP-EMAD.TP2~ #3 #5 // Pot-pourri de personnages: v11
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #0 // Interaction entre les PNJs plus developpee dans SoA: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #1 // Interaction Minsc/Aerie plus developpee dans ToB: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #2 // Dialogue "retrospectif" pour Imoen dans ToB: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #3 // Dialogue au reveil pour la romance d'Anomen (de David Gaider avec des ajouts de Kulyok): v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #4 // Revision des conflits entre PNJs: v5.7
    ~IEPBANTERS/IEPBANTERS.TP2~ #3 #5 // Restitution de commentaires Aerie/Jaheira/Anomen dans l'Ombreterre: v5.7
    ~ISNF/ISNF.TP2~ #2 #0 // Couleurs de l'Infini : I Shall Never Forget (Je N'Oublierai Jamais): 5.7
    ~NPC_STRONGHOLDS/SETUP-NPC_STRONGHOLDS.TP2~ #0 #0 // NPC Strongholds: v8
    ~OOZE/OOZE.TP2~ #4 #0 // Le Salon des vases : une nouvelle zone sous les égouts d'Athkatla: 2.3
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #4 #0 // Bord Sud : le nouveau quartier d'Athkatla -> Oui, mais sans corriger les sauvegardes de jeu existantes: 3.10
    ~WHITEQUEEN/WHITEQUEEN.TP2~ #4 #0 // Couleurs de l'Infini - La Reine Blanche -> Oui, mais sans corriger les sauvegardes de jeu existantes: 6.6
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised V1.3.201)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised V1.3.201)
    ~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #140 // Revised Races: Beta 21
    ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: 7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA😞 v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4218 // Remove unrealistically convenient ammunition from the game -> Remove all ammo from random containers: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v33.4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1050 // Transformation progressive des objets des Elfes Noirs en poussiere: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1070 // Amelioration du dialogue d'ejection pour les PNJs multijoueurs: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1330 // Les PNJ ne peuvent pas franchir les portes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2192 // Limiter la capacite des vendeurs a identifier les objets -> Methode hybride: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2320 // Suppression de la limite du nombre de pieges (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2330 // Suppression du delai pour les pieges magiques (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2339 // Suppression de la limite de convocation pour les creatures normales: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3080 // Augmenter la taille de la pile de munitions -> Empilement illimite des munitions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3090 // Augmenter la limite d'empilement des gemmes et des bijoux -> Empilement illimite des gemmes et des bijoux: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3100 // Augmenter la limite d'empilement des potions -> Empilement illimite des potions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3110 // Augmenter la limite d'empilement des parchemins -> Empilement illimite des parchemins: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3141 // Cinematiques et reves des chapitres 1 et 2 acceleres -> Version moins stupide: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3191 // Desactiver les interruptions du repos non-hostiles: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3277 // Armes de jet recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3280 // Accorder a chaque classe/kit quatre emplacements d'arme: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3300 // Focus camera en cas de mort: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3310 // Demarrer les nouvelles parties avec l'IA de groupe desactivee: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de  mourir de facon permanente: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3340 // Increase party movement speed outside combat -> By 50 percent: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4010 // Convocation par l'Esprit du Destin amelioree: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4140 // Ne pas attribuer automatiquement un script IA avance au groupe: v9
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques et desincarnes d'etre affectes par les attaques illithids devorant le cerveau: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #211 // Rendre Protection contre la mort efficace contre les coups  vorpals: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #261 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Recompenses en XP abaissees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #324 // Utiliser l'animation de Porte Dimensionnelle issue d'Icewind Dale -> Vitesse des animations rapide, delais plus courts entre le debut d'une animation et l'apparition/la disparition de creatures: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de cr atures distincts: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.53
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7500 // Gain stats as you level up -> 5 points for a full BGT game; nobody can advance over their racial maximum.: TB#Tweaks, V 2.61
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #0 // No Reputation Loss from Slayer Form (Cheat): Version 1.0
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1 // Disable Random Treasures: Version 1.0
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2 // Alternative Sorcerer Spell Progression: Version 1.0
    ~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #5 // Trap Overhaul -> Fast Trap Detection: 0.01
    ~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v3.0
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #1 #1 // Modifier les NPJ des Editions Ameliorees -> Desactiver tous les PNJ: v4.1
    ~BUTCHERY/BUTCHERY.TP2~ #1 #79 // boucherie Irenicus (install AFTER SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #81 // Boucherie dans la for t de tethyr(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #82 // Boucherie dans la sphere plan taire(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #83 // Boucherie dans Spellhold(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #84 // Boucherie dans dans le chateau de Nalia(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #85 // Boucherie dans les collines de lancevent(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #86 // Boucherie dans les collines d'Umar(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #87 // Boucherie dans trademeet(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #88 // Boucherie dans Sulanessallar(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #91 // Boucherie dans le bosquet des druides (install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #92 // Boucherie dans l'antre de l'oeil aveugle(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #93 // Boucherie dans l'antre de Bodhi, before underdark(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #94 // Boucherie dans l'antre de Bodhi, after underdark(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #95 // Boucherie dans la ville sahuagin (install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #96 // 2 Boucheries araign es (Pai Na entrance and leading to Temple of the Forgotten God Amaunator )(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #97 // Boucherie de squelettes (catacombes, umar temple entrance, spellhold)(install after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #98 // Davantage d'ennemis (install after SCS, Hard component): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #99 // Cosmetic component (install before or after SCS😞 v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #90 // Boucherie de Yaga Shura am lior  (BETA,NOT FINISHED, install after SCS😞 v4 beta
    ~XPMOD/SETUP-XPMOD.TP2~ #2 #1 // Reduction de l xp des creatures -> Reduire a 50%: 7
    ~XPMOD/SETUP-XPMOD.TP2~ #2 #14 // Pas d XP pour la memorisation des parchemins: 7
    ~ATP/ATP.TP2~ #1 #100 // ATP: Script ameliore de combat: 3.0
    ~ATP/ATP.TP2~ #1 #300 // ATP: Personnaliser les pouvoirs de Bhaal: 3.0
    ~ATP/ATP.TP2~ #1 #430 // ATP: Dialogue d'Irenicus accelere a l'Arbre de Vie: 3.0
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #0 // Esquiver le Donjon d'Irenicus: 3.1
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #101 // Gerer les PNJs court-circuites -> Uniquement les PNJs originaux: 3.1
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3030 // Protagonist can die: 1.7
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2060 // lefreut's 1.3-ish Dialog Box: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5020 // lefreut's Box 5 (Dialog Box) Override: 3.6
    ~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #0 // Comment le repos est-il simule ? -> En appuyant sur la touche D
    ~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #4 // Choisissez la puissance du repos -> tous les sorts rendus + 3D8 pvs rendus + dissipation 100%
    ~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #3 #2 // Mule de bat (bgee) -> Fontes standards
    ~DERATS_OGRE/SETUP-DERATS_OGRE.TP2~ #0 #0 // L'ogre et le gnome, une histoire de bleu: Version 4
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #1 #0 // Couleurs de l'Infini : Innershade -> Oui, mais sans corriger les sauvegardes de jeu existantes: 11.1
    ~TOTDG/TOTDG.TP2~ #2 #0 // Couleurs de l'Infini : Contes des Jardins Profonds -> Oui, mais sans corriger les sauvegardes de jeu existantes: 12.9
    ~RE/SETUP-RE.TP2~ #2 #0 // Reactions d'Aerie, Anomen, Jaheira et Viconia aux Rencontres: v15
    ~RE/SETUP-RE.TP2~ #2 #1 // Tempetes et Eclairs, par berelinde (Seigneure des Tempêtes Ada, contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #2 // La Magie d'Aimi, par berelinde (contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #3 // Les Doigts Agiles d'Anishai, par cmorgan: v15
    ~RE/SETUP-RE.TP2~ #2 #4 // Une Soiree en Compagnie d'Aran, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #5 // Les Desirs de Bjornin, par jastey (contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #6 // La Tentation de Bodhi, par Kulyok (contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #7 // A Franc-Marche avec la Maitresse de Guilde Busya, par magrat: v15
    ~RE/SETUP-RE.TP2~ #2 #8 // Le Cambion Joueur, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #9 // Les Dons de Chanelle, par cmorgan (contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #10 // Une Nuit avec Coran, par magrat: v15
    ~RE/SETUP-RE.TP2~ #2 #11 // L'Epreuve de Cyric, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #12 // Un Rendez-Vous avec un Seigneur Pirate, par Kulyok (Desharik, contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #13 // La Dryade Esseulee, par Kulyok (contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #14 // La Douceur d'Edwin, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #15 // Les Exploits d'Eldoth, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #16 // Une Romance avec Elhan, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #17 // Le Gros Gourdin de Firkraag: v15
    ~RE/SETUP-RE.TP2~ #2 #18 // Le Contrat de Gaelan, par Evaine Dian: v15
    ~RE/SETUP-RE.TP2~ #2 #19 // Une Promenade avec Garren Lancevent, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #20 // Haer'Dalis, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #21 // Le Coeur d'Hendak, par jastey: v15
    ~RE/SETUP-RE.TP2~ #2 #22 // Ilona, une Fille de Marchand, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #23 // Les Fascinations de Jarlaxle, par Catseye: v15
    ~RE/SETUP-RE.TP2~ #2 #24 // Une Nuit avec Lais a Imnesvale, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #25 // La Promesse de Laran, par berelinde (contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #26 // Le Chant d'Amour de Logan, Lord Coprith, par Ajnos: v15
    ~RE/SETUP-RE.TP2~ #2 #27 // Mekrath et la Nymphologie, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #28 // Les Marchandises Speciales de Mira, par berelinde: v15
    ~RE/SETUP-RE.TP2~ #2 #29 // Le Retour de Noober, par cmorgan: v15
    ~RE/SETUP-RE.TP2~ #2 #30 // Rebecca la Bohemienne, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #31 // Renal Bloodscalp : une Dangereuse Affaire, par cmorgan (contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #32 // La Specialite du Vieux Ribald, par Evaine Dian: v15
    ~RE/SETUP-RE.TP2~ #2 #33 // Sire Ryan Trawl, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #34 // Saemon, un Pirate, par Kulyok (contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #35 // Le Reve de Sendai, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #36 // Sheri D'Avignon, la Barde, par cmorgan (contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #37 // Solaufein et la Chambre des Plaisirs, par jastey: v15
    ~RE/SETUP-RE.TP2~ #2 #38 // La Recompense de Phaere, par berelinde (Talak, esclave sexuel, contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #39 // Recherches Magiques avec Teos, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #40 // Un Flirt avec Yoshimo, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #41 // Les Peurs d'Isabelle, par gertjanvh (contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #42 // Au Secours d'Anne, par gertjanvh (contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #43 // La Reine Ellesime, par Domi: v15
    ~RE/SETUP-RE.TP2~ #2 #44 // La Romance de Valygar, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #45 // Une Repetition avec Chandra, par Western Paladin: v15
    ~RE/SETUP-RE.TP2~ #2 #46 // Goldander Blackenrock : Apres la Fete, par magrat: v15
    ~RE/SETUP-RE.TP2~ #2 #47 // Une Conversation avc Viekang, par magrat: v15
    ~RE/SETUP-RE.TP2~ #2 #48 // Bravoure ou Folie ? par Aeryn (Sarevok, contenu adulte): v15
    ~RE/SETUP-RE.TP2~ #2 #49 // A Cause de la Lune, par Aeryn (Cernd): v15
    ~RE/SETUP-RE.TP2~ #2 #50 // La Confession de Cernick, par Cal Jones: v15
    ~RE/SETUP-RE.TP2~ #2 #51 // Romance avec Valygar - Trône de Bhaal, par Kulyok: v15
    ~RE/SETUP-RE.TP2~ #2 #52 // Minsc prend un bain, par Thimblerig: v15
    ~RE/SETUP-RE.TP2~ #2 #53 // La Vanite de Nizidramanii'yt, par Thimblerig: v15
    ~RE/SETUP-RE.TP2~ #2 #54 // Un rendez-vous nocturne, par SisterVigilante: v15
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v19
    ~DEARNISE/DEARNISE.TP2~ #2 #0 // Romance de'Arnise pour Baldur's Gate II: v7
    ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #4 #0 // Les terres d'Athkatlan : Le Bloc du Pont: 1.8
    ~TANGLEDISLE/TANGLEDISLE.TP2~ #3 #0 // L'ile du Chene Enchevetre : une nouvelle zone d'Athkatla -> Oui , mais ne pas patcher les sauvegardes existantes: v4.2
    ~ARTAPORT/ARTAPORT.TP2~ #0 #0 // Change portraits in BG2:EE: 2.0
    ~ARTAPORT/ARTAPORT.TP2~ #0 #4 // Add portraits for non-joinable NPCs in BG2:EE: 2.0
    ~ARTAPORT/ARTAPORT.TP2~ #0 #5 // Restore BG1:EE NPC portraits: 2.0
    ~ARTAPORT/ARTAPORT.TP2~ #0 #1180 // Add portrait for Edwina: 2.0
    ~BG2EE_AI_DENOISED_AREAS/BG2EE_AI_DENOISED_AREAS.TP2~ #0 #0 // BG2EE_AI_Denoised_Areas: 220506
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 23
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #2 // Multi-romance cheat -> Normal romance kills: 23
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #0 // Sentrizeal's Wizard 4 Missing Animation Fix: v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #1 // Sentrizeal's Elven Ranger Avatar (Female): v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #2 // Sentrizeal's Elven Ranger Avatar (Male): v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #3 // Sentrizeal's Elven Ranger Weapon Fix: v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #4 // Sentrizeal's Human Gladiator Avatar (Female): v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #5 // Sentrizeal's Human Gladiator Avatar (Male): v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #6 // Sentrizeal's Human Mercenary Avatar (Female): v1.3.1
    ~VALEN/SETUP-VALEN.TP2~ #1 #0 // Valen
    ~VALEN/SETUP-VALEN.TP2~ #1 #10 // Give More Creatures Protection From Level Drain & Undead
    ~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.30
    ~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.30
    ~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.30
    ~TNT/TNT.TP2~ #0 #9 // Trap intuition: pause game -> all traps: v8.30
    ~TNT/TNT.TP2~ #0 #11 // Trap intuition: center screen -> on the character: v8.30
    ~TNT/TNT.TP2~ #0 #13 // Trap intuition: play "trap found" sound: v8.30
    ~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.30
    ~TNT/TNT.TP2~ #0 #24 // Hassle-free ammo: v8.30
    ~TNT/TNT.TP2~ #0 #48 // Greater Command AoE: v8.30
    ~TNT/TNT.TP2~ #0 #49 // Working Non-Detection: v8.30
    ~TNT/TNT.TP2~ #0 #46 // True True Sight: v8.30
    ~TNT/TNT.TP2~ #0 #47 // Sensible Otiluke's Resilient Sphere: v8.30
    ~TNT/TNT.TP2~ #0 #52 // Uncheese Mislead: v8.30
    ~TNT/TNT.TP2~ #0 #53 // Sensible Blade spins: v8.30
    ~TNT/TNT.TP2~ #0 #55 // Non-hostile Grease: v8.30
    ~TNT/TNT.TP2~ #0 #56 // Stores always buy goods at the same (low) price | POWER USER component, consult readme: v8.30
    ~TNT/TNT.TP2~ #0 #58 // Close shop steal exploit -> Can't steal from any stores: v8.30
    ~TNT/TNT.TP2~ #0 #63 // Fair fights | POWER USER component, consult readme -> Also remove undroppable items granting unfair advantages from all enemies: v8.30
    ~TNT/TNT.TP2~ #0 #65 // Can't steal Carsomyr: v8.30
    ~TNT/TNT.TP2~ #0 #69 // Improved strongholds: v8.30
    ~TNT/TNT.TP2~ #0 #72 // More map notes: v8.30
    ~TNT/TNT.TP2~ #0 #73 // Disable lightning during rain: v8.30
    ~TNT/TNT.TP2~ #0 #81 // Starting bags -> GSPA + holding - all bottomless!: v8.30
    ~A7-BANTERACCELERATOR/A7-BANTERACCELERATOR.TP2~ #1 #10 // Accelerateur de bavardages -> Frequence : 60 secondes - Probabilite : 10 %: 1.5
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #36 // Level Drain Effects -> Add a Saving Throw Against Level Drain: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #55 // Cure Spells Bypass Spell Deflection: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #81 // Choose-Your-Own Familiar: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2321 // Move Spell Thrust to 1st Level: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2451 // Make Shadow Monster Summons More Illusionary: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2514 // Give Lower Resistance an Area of Effect: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #25231 // Change Sunfire -> Change Sunfire into 'Missile Storm': 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 2.7.2
    ~RNDNEC/RNDNEC.TP2~ #0 #0 // "Random Nomore Empty Containers" Mod: v1.0
    ~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): v beta 1
    ~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #1 #0 // Les Epreuves du Maitre des Leurres pour BG2:EE: 4.3
    ~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #1 #20 // Reequilibrer les armes et l'equipement: 4.3
    ~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #1 #40 // Permettre l'acces au magasin d'Hobart avant de commencer l'aventure.: 4.3
    ~GAENEMYRANDO/GAENEMYRANDO.TP2~ #0 #2 // BG2 Spawn Point Randomizer: V1.1.2
    ~GAENEMYRANDO/GAENEMYRANDO.TP2~ #0 #7 // BG2 Rest Encounter Randomizer -> Include starting dungeon: V1.1.2
    ~GAENEMYRANDO/GAENEMYRANDO.TP2~ #0 #17 // BG2 Set Creature Randomizer -> Include starting dungeon - Keep enemies roughly similar in power: V1.1.2
    ~TIPUN_GUI/TIPUN_GUI.TP2~ #1 #10 // Tipun's User Interface (main component): v2.1.2

     

  10. also haste and slow (level 3) are doomed to be overpowed spells forever.

    For what is worth, I have tweaked haste level 3 to affect only one creature and it remains a no brain picking.

    I may try to do it also for slow but I am afraid it would make the spell too much less appealing. ( and mess SCS AI)

    edit : genius inside, I think it could be interesting to give slow (level3)  less radius ( something between 4-10 radius)

  11. I use :

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2060 // lefreut's 1.3-ish Dialog Box: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5020 // lefreut's Box 5 (Dialog Box) Override: 3.6

    transparent dialox box is quite usefull.  Currently,  I am looking for a UI allowing to get a better inventory micro management.

  12. Surely my last bottle in the sea but it could be nice to allow  face and side  backstab coz  positioning behind enemies everytime you want to make a backstab need some boring  micro managements, especially in BG2/TOB potion of the game.

    farewell friends

  13. 1 hour ago, subtledoctor said:

    Probably? I basically apply something like this in my Black Pits-in-Baldur’s Gate mod. (Or else it was already there and I had to manipulate it in some way. I forget.)

    Basically apply min1hp to all party members, and when one of them reaches 1hp apply an irresistable Sleep effect and increase a variable value. Have BALDUR.bcs check the variable and if it hits six, blammo, kill the party. Then apply something when combat ends which dispels the Sleep/variable spell and adds 1 hit point. So if anyone survives, everyone wakes up with 2 hp and goes on their way.

    Something like that. Doable, but probably a bit kludgy in execution.

    Hi subtledoctor !

    How handsome you look, with health you seem to glow.. You are the Pheonix of al who here reside.

    Long story short, if it is not a pain to code, I beg you to make it one day if you have time. Almost a personal request but surely a large number of player could find an interest in it. 

    We must do good for people in spite of themselves. ¯\_(ツ)_/¯

     

     

  14. Hi friends !

    Another bottle in the sea but an interesting tweak could  be a mod allowing to get a gameplay a la dragon age origins  meaning all your teammates just lay down if "killed"  (except emprisonement and stonning oc) and "wake up if you manage to win the fight with at least one character surviving ( you still need to heal them)

    This way,  you don't  need resurrection/raise dead in case you manage to win the fight with at least one character witch is particularly usefull on BG1 where you don't have easily  access to raise dead and resurrections.

     

    More importantly, it would  prevent some  extremly boring micromanagement no need to equip all items on a dead character coz fallen characters would still keep equipement and items.

    Raise dead and resurection would still be usefull allowing to resurect teammates during the fight if you need/can afford it.

    It would also allow to continue the fight when your main character is dead, with no need of boring relloading or feeling cheating. 

    I remember that Jarno has made a mod like it for the protagonist long time ago. But I think it is not updated anymore and it would be good to extend it to all characters.

    Is it doable with BG EE engine ? 

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