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White Agnus

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Posts posted by White Agnus

  1. AC Quest Pack encountered various minor episodes - no issues, no bugs

    Main quest *Snakes of Abator* - the quest works (no dwarf in my party version), solved including end-screen and rewards from Emerson. Some small issues:

    1. CtD in AC4400 area when moving to southern part - obviously caused by spawning points trying to spawn non-existing creatures. Anyway this does not directly affect the quest as there is no real need to go to those parts of the map.

    2. Wrong mapnotes in mines AC4403, AC4402 (old stgrefs???)

    3. Dwarfs in BG Temple of Helm stand around with nothing to say after they gave the quest info after Draglon escaped (everything you need is found on scrolls you find in the further quest, so they are not needed really, just strange they still await your further reports?). They are still there after the quest has completely finished *waiting for strong dwarven ale*.

     

    PS issues 2 + 3 are not specific to EET version, they existed in BGT already.

     

     

    Thanks for posting this issues!

    1. Will look through the files

    2. Thought I fixed that, but maybe only on the local copy... :D

    3. Hmm, they should not appear in the temple above a specific point... (Have to play through this way... ;))

     

    I think, I'll have a look on these problems next weekend... :)

     

    Edit: 1 + 2 are fixed, need to investigate 3. further... ;)

  2.  

     

    Awesome!

     

     

    Not just that, but like Lollorian said...
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    Thanks! :beer:

     

     

     

    I got a question though, how well do these hold under the microscope, aka the EE's zoom function ?

     

    Hmm, the maps looks mostly good, there are little issues left on many doors, fixed plenty of those, but it takes much time to fix this little issues... ;) (Also some night minimaps with water on it looks like crap, these are currently on my todo list...)

  3.  

     

    if this is the case than why not just use PVRZ instead of TBC?

     

    Will try to convert the files to pvrz... (this is on my list, but I wanted a stable version first... ;))

     

     

     

    Is this normal? What exactly is changed in vanilla TIS files?

     

    BGGO also updates most of the day areas (not only the night areas), but I've got several bugs, when biffing only the night areas.... (that's why I'm also adding these currently to the biff files... ;))

     

     

     

    btw. the archive doesn't have weidu included.

     

    I know, will include it... :D

  4. Baldur's Gate Graphics Overhaul for EET
    Original Author: Yovaneth
    EET Author: White Agnus
    On the web: Download and discussion forum

    Version: beta 2.0

    Platforms: Windows, Mac OS X (not tested)


    When I first played EET beta (back in Winter 2014, when there was several issues with water, lava and stuff), I felt, there is something missing.... (I loved to play BGT with the Graphics Overhaul and the atmosphere was that good, that I thought I have to do something to bring this mod to EET... :D)

    In summer 2015 after I joined K4thos contributing to EET, I started working on converting this mod to work on EET. First I tried to use the BG:EE Version, but there was several issues with water and stuff, then I ported the BGT Version and it was better, but not that good. After purchasing photoshop, I tried to fix some little bugs and after several weeks of frustration (with scrambled wed files and stuff) I got some proper version... :D

     

    Changes for the EET Version:

    - Merged several areas from BGEE and BGT version of the mod

    - Fixed several little graphical errors and bugs in wed files

    - Used tileconv (by argent77) and also his macros to install the mod

     

    Current ToDos:

    - write a readme (I hate writing readmes... :D)

    - fix some minimaps (some of them looks not as good)

    - fix several little door issues

     

    WARNING:

    The installation of this mod could take 30 minutes until 2 or more hours (regarding your hardware)

     

     

     

    Feel free to post here, if you encounter some bugs, with this version.

     

     

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