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About -JR-

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    Lord Scipio's Cabinet: Minister of Unnecessary Punctuation.
  • Birthday 04/01/1989

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  1. Personally, I can't quite understand the average modder's fixation on popularity. When we're dealing with minor changes to decade-old video games, I would think its importance would be minimal. None of our modding work is "so needed, so important," but it's fun and it adds to the gaming experience. So I thought I'd throw an ounce of support behind a cool-sounding idea I'd seen quashed in the past. I think you may have gotten the wrong impression; I'm not particularly passionate about this idea, I was just offering my counterpoints to the arguments put against my suggestion.
  2. I've always found Baldur's Gate to be more epic. I mean, you have the choice to become a god in the end, instead of just killing a bunch of small baddies then a big one. But I see your point about the darker feel to Shadows of Amn. Hm, come to think of it, there already is an encounter in Heart of Winter with Ambere Dunn, so in terms of the vanilla game, Icewind Dale is closer to this project than the unmodded Baldur's Gate was. Unless you count the tiny Cominda/Jenthan/dwarf thing, in which case they're even. Grim, that would be amazing, albeit unlikely. But on the other hand, it seems to me all the small stuff's been/is being done. So unless we're going to give up expansion of the game after twelve years of work, big stuff is going to need to be done. Let's hope we get some hot-headed, engine-savvy person in here who's willing to throw away his or her life for us, aye?
  3. Like I said, I've heard those arguments before; I just disagree, so this is more of a suggestion for the writers than the moderators. I think that the concept of the naive, traumatized Bhaalspawn, while admittedly being applicable to my usual PC, is only one side of the numerous character possibilities RPGs like this pride themselves on offering. And heck, in my mind, immaturity is a considerable part of one night stands, pursuits of unlikely love, and desperate, shallow, or short relationships. Since when did the average youngster view relationships conservatively? I assumed as much about Planescape: Torment, but thought I'd throw it out there. The Icewind Dales, however, is where I really think it would help. Reason 1: Blander Games. From a wider perspective, the game will benefit more from additions than the already jam-packed Shadows of Amn. From a personal perspective, your work will stand out more on the simpler backdrop. Reason 2: Multiple Characters. Your main character isn't interested? What about the guy or gal from party slot number two or three? It gives more of an opportunity for roleplayers like me to develop the personalities and behavioral patterns of the different characters in the group. It makes more players able to access your content than you would in the justifiably gender/race/alignment restricted construction that is Baldur's Gate. Reason 3: Less Shifting Environments. The constant returns to Kuldahar in Icewind Dale I and Targos in Icewind Dale II would lend themselves to a more realistic application of content mining from a roleplay perspective. When I'm running a particularly sleazy or emotionally needy character through Baldur's Gate, it's hard not to just clear this stuff out of an area and move on like I do with the local quests, only to have no more attention from that area. Though this could and has been implemented to some extent with the chapter/quest progression of the current encounters, I believe the forcible exit and reentry of the aforementioned towns would lend to a cleaner transition and greater clarity on the timeline. For example, it could start out with little to nothing. Maybe a few desperate people trying to live it up in the streets of doomed Targos, and then shift to the deeper or pickier locals seeking contact and possibly relationships with their saviors as the timeline progresses. I've always felt out-of-touch with the populations of these nearly unmodded games. This would also give more of an opportunity for more intricate, longer-term events like Ribald's and Laran's multiple encounters to develop. Edit: Also, many of the most interesting and well-constructed encounters in this mod are with newly introduced or formerly personality-less NPCs, which I think half solves the problem for those who share your opinion that the characters in the other games are less interesting.
  4. To the writers: please take this idea and implement it in Baldur's Gate I, Tales of the Sword Coast, Icewind Dale, Heart of Winter, and Icewind Dale II. Maybe Planescape: Torment too; I haven't been able to get ahold of a copy of that yet so I don't know how applicable it would be. I've read through the very valid arguments that more people play Shadows of Amn than other games, and that the Bhaalspawn might be less interested in encounters in the first game. But let's face it: this game is getting crowded with lonely NPCs to the point where people have complained about it. It's making my playthroughs of the other games seem disproportionately empty, and this one disproportionately packed. Also, my characters in the other games are a lot more likely to go further than the "not interested" line than my traditional Baldur's Gate PC.
  6. Happy birthday, sexi Edit: Computer must've double posted for dramatic effect. Roll with it, people.
  7. I haven't played the mod(s) in question, but Boo is a character, regardless of whether he walks around or not. Arguably the most important character in the game. I probably didn't get a chance to load the game until past the Copper Coronet. I moved rather rapidly and haphazardly my first playthrough of the game. Probably because I was 13 or 14 years old at the time.
  8. And Boo. How the hell could you forget Boo? When I first got the game I saw those extra few slots at the bottom and rejoiced that they had expanded the possible group size. Only to be sorely disappointed when Anomen, Nalia, and Korgan had to fight for my fifth spot.
  9. -JR-

    Super Birthday

    I know this happens every few days or so, but it's a quadruple birthday today; time to celebrate! First up is LuckyOne, who I don't know at all and who has been absent for a few weeks shy of half a decade. Anyway, he/she is turning 31 today. Congratulations! Next is Eshu, whose name I just happen to understand because I read about it on Wikipedia earlier today, believe it or not (Leslie Baker led to Stanley Hudson led to Pam Grier led to blaxploitation led to Abby led to Eshu). And last but not least, Moongaze is turning 25 not once, but twice! An absolutely fascinating bit of trivia about him: my mild dislexia has been causing me to read his name as "MoongRaze" up until this point. Happy Birthday, y'all!
  10. I like it a lot. Seems you put some real thought into the progression. Miloch makes a good point; regeneration can be a huge edge for a character. But I think it's more of an edge outside of battle, helping you get back on your feet and ready to go much faster. By the time your constitution gets way up there, enemies that don't hit harder than a freight train will be somewhat rare. Also, in general, people probably aren't going to get that kind of score unless they're cheating, and if they're cheating they probably won't have much interest in balancing their enemies to match their skill level. If lycanthropes have that kind of regeneration, I think it should be possible for a non-cheating PC to be able to heal at 1/360th of the current the rate in BG1. And that's still 1/10th of the rate of SoA Irenicus (if I remember right) when the PC is at the end of ToB, assuming there's enough CON-boosting items in the game to get you to 25. Is there a way to make the mod fiddle with the characters it might overbalance, like if the potential BG1 lycanthrope issue you mentioned arises? I'm intrigued to see what you do with the rest of the stats now.
  11. -JR-

    Xzar Banter

    Thank ye kindly.
  12. -JR-

    Name Change

    Who would I talk to about a profile name change? I've searched the site, but all that comes up is name changes for PCs and stuff like that.
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