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MephistoSatanDevil

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About MephistoSatanDevil

  1. Because the localization of Fallout 1. we have known each other for a long time.I informed him of this project and invited him to help solve the problem of Chinese display.The patch has also been tested for a few days.
  2. Chinese Translation http://forums.gibberlings3.net/index.php?showtopic=24628&st=0
  3. Add the translation from @176 to @213 and @1100 and fix typo. BG2-Fixpack-devel.zip
  4. Congratulations! When will it support multi-byte encoding?
  5. If add new text which is need to translate into Chinese , plz tell me, I will contact the translator.
  6. It's big5 font. http://gemrb.sourceforge.net/wiki/doku.php?id=plugins:ttf I thought it support other encoding.
  7. http://gemrb.git.sou...e/pst/fonts.2da The source is . I have changed the last FONTDLG to STONESML and tryed. 2DA V1.0 FONTDLG RESREF NEED_PALETTE FIRST_CHAR LAST_CHAR FONT_NAME PT_SIZE STYLE COLOR 0 FONTDLG 1 33 41804 KaiU 14 0 0xffffffff 1 TRMTFONT 1 33 41804 KaiU 14 0 0xffffffff 2 EXOFONT 1 33 41804 KaiU 14 0 0xffffffff 3 POSTANT 1 33 41804 KaiU 14 0 0xffffffff 4 NUMBER 0 48 58 NUMBER 14 0 0xffffffff 5 NUMBER2 0 48 58 NUMBER2 14 0 0xffffffff 6 NUMBER3 0 48 58 NUMBER3 14 0 0xffffffff 7 SYSFONT 1 33 41804 KaiU 14 0 0xffffffff 8 STONESML 1 33 41804 KaiU 14 0 0xffffffff # Customization How To: http://gemrb.sourceforge.net/wiki/doku.php?id=plugins:ttf I got a same result. ... [Core]: Loading Fonts... [ResourceManager]: Found 'fonts.2da' in 'GemRB Override'. [ResourceManager]: Searching for 'KaiU'... [ResourceManager]: Found 'KaiU.ttf' in 'CustomFonts'. [TTF]: Constructing TTF font. [TTF]: Creating font of size 14 with 41771 characters... [Core]: Found existing font for TRMTFONT. [Core]: Found existing font for EXOFONT. [Core]: Found existing font for POSTANT. [ResourceManager]: Searching for 'NUMBER'... [ResourceManager]: Found 'NUMBER.bam' in 'chitin.key'. [bAMImporter]: Constructing BAM font number.bam. [ResourceManager]: Searching for 'NUMBER2'... [ResourceManager]: Found 'NUMBER2.bam' in 'chitin.key'. [bAMImporter]: Constructing BAM font number2.bam. [ResourceManager]: Searching for 'NUMBER3'... [ResourceManager]: Found 'NUMBER3.bam' in 'chitin.key'. [bAMImporter]: Constructing BAM font number3.bam. [Core]: Found existing font for SYSFONT. [Core]: Found existing font for STONESML. [Core]: Fonts Loaded... ...
  8. I have edited the fonts.2da like this: 2DA V1.0 FONTDLG RESREF NEED_PALETTE FIRST_CHAR LAST_CHAR FONT_NAME PT_SIZE STYLE COLOR 0 FONTDLG 1 33 41804 KaiU 14 0 0xffffffff 1 TRMTFONT 1 33 41804 KaiU 14 0 0xffffffff 2 EXOFONT 1 33 41804 KaiU 14 0 0xffffffff 3 POSTANT 1 33 41804 KaiU 14 0 0xffffffff 4 NUMBER 0 48 58 NUMBER 14 0 0xffffffff 5 NUMBER2 0 48 58 NUMBER2 14 0 0xffffffff 6 NUMBER3 0 48 58 NUMBER3 14 0 0xffffffff 7 SYSFONT 1 33 41804 KaiU 14 0 0xffffffff 8 FONTDLG 1 33 41804 KaiU 14 0 0xffffffff # Customization How To: http://gemrb.sourceforge.net/wiki/doku.php?id=plugins:ttf And put the KaiU.ttf to the CustomFontPath. When I run the GemRB: ... [Core]: Loading Fonts... [ResourceManager]: Found 'fonts.2da' in 'GemRB Override'. [ResourceManager]: Searching for 'KaiU'... [ResourceManager]: Found 'KaiU.ttf' in 'CustomFonts'. [TTF]: Constructing TTF font. [TTF]: Creating font of size 14 with 41771 characters... [Core]: Found existing font for TRMTFONT. [Core]: Found existing font for EXOFONT. [Core]: Found existing font for POSTANT. [ResourceManager]: Searching for 'NUMBER'... [ResourceManager]: Found 'NUMBER.bam' in 'chitin.key'. [bAMImporter]: Constructing BAM font number.bam. [ResourceManager]: Searching for 'NUMBER2'... [ResourceManager]: Found 'NUMBER2.bam' in 'chitin.key'. [bAMImporter]: Constructing BAM font number2.bam. [ResourceManager]: Searching for 'NUMBER3'... [ResourceManager]: Found 'NUMBER3.bam' in 'chitin.key'. [bAMImporter]: Constructing BAM font number3.bam. [Core]: Found existing font for SYSFONT. [Core]: Found existing font for FONTDLG. [Core/WARNING]: MovieFont not loaded: STONESML [Core]: Fonts Loaded... ... But the Game like: All of the text is not display. What should I do?
  9. There are three different fonts can be used in the game, use this program to change the font to display. like this
  10. http://cid-b5d8eda60a6d3bf3.office.live.co...lic/Language.7z The author is good0593 who is from trow.cn. TChinese is Traditional Chinese (正體中文) SChinese is Simplified Chinese (简体中文) Could add it to the mod.
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