Jump to content

cliffette

Retired Gibberlings
  • Content Count

    375
  • Joined

  • Last visited

Everything posted by cliffette

  1. I.. wasn't the first?? Happy birthday to both of ye!
  2. Can anyone tell me what program I'd use to assemble a .tis file from a .mos (or a .bmp)? Right now I'm just sticking it through IETME and taking the .tis from there. But I'd like to streamline things with a utility if possible.
  3. Really, really lovely. You've fit in alot of character and feeling into what is a short piece. Like Dancer, I also found it elegant and the exposition was well done (ie not overdone!).
  4. Aur Onnad Meren! (Well, it's Tolkien, but eh). And here it is in Maori, just because I like it: Kia huritau ki a koe! Have a great one!
  5. Happy birthday. I Know you not, but I hope you Had a good one. Beat.
  6. Happy birthday JPS! Your G3 Anniversary component was most enjoyable (when I didn't feel like killing him)
  7. Happy birthday y'all! I'm sure that in time, the whipmarks across our backs will heal.
  8. I blame you for my headache.
  9. HAPPY BIRTHDAY TO YOU BOTH! PS- As your birthday present, UUF.. (to the tune of Happy birthday to you) I'll give a turnip to you And a radish to you Cause root veggies are fibrous... So happy digestion to you! (sorry, I am not the songwriting master)
  10. Perhaps it is the poutiness and rosiness of the lips. The whites of his eyes should probably show up more than they are doing right now.
  11. They look fantastic. The violet version would be suitable for BG1, as she is running away at that stage, and not yet trying to blend in with commoners (as in BG2).
  12. Class- level 6 commoner (only 330 experience points to go before I get a proficiency point in butt-scratching!) Alignment- chaotic neutral Stats- Generally low.
  13. Nice chainmail! And she has beautiful eyes. The shadows on her face could be a tad smoother, but she has tonnes of personality.
  14. Sillara, I always thought unmodded Kivan was boring, cold and vengeful. He never really bantered with my party at all and I can't remember his soundset being particularly exciting. Modded Kivan, however... or perhaps I should give unmodded Kivan another go now that I'm older and possibly more able to appreciate him.
  15. I never understood your (or anybody's) fascination with Kivan, but this mod might change my mind.
  16. Cernd and Keldorn's desertions of their lovers/wives would be commented upon. (Sorry if that's way too obvious!)
  17. THAT'S IT, NO DAY OFF FOR YOU. GET BACK TO WORK.
  18. MAY YOU EXPERIENCE MUCH JOY AS YOU SEND THE SOULS OF ALL RODENTS TO THEIR ETERNAL REST. OH, AND HAPPY BIRTHDAY. Hope you have a great one! (And because it's inevitable... )
  19. Oops... sorry about giving you the wrong information before, La Scura.. I had read it somewhere before, but it's probably my lack of memory playing tricks on me again. It also means that now my .dlg files can make more chronological sense. But yes, make sure the .cre in your override folder has been altered with both CamDawg's and hlidskialf's suggestions.
  20. cliffette

    Font Addition

    If you open up baldur.ini, there is a line under [Program Options] that says "Font Type=". Slap whatever font name you want there and it'll work. I had a beautiful Verdana game going. When you want to revert back, just remove the font name so that Font Type= is blank once again. Edited so that I might sound a little more competent.
  21. I have a feeling that you just need to reorder your blocks so that all the dialogs with conditions (ie those containing the "IF ~SomethingIsBetweenTheTildes~ THEN BEGIN" as opposed to "IF ~~ THEN BEGIN") are at the top of the dialog. So your new order should look like this: BEGIN Berdine IF ~NumTimesTalkedTo(0)~ THEN BEGIN FirstMeeting SAY ~Greetings! I'm Berdine.~ IF ~~ THEN REPLY ~Howdy~ GOTO Greet IF ~~ THEN REPLY ~Go Away.~ GOTO GoAway END IF ~NumTimesTalkedToGT(0)~ THEN BEGIN ReturnDialogue SAY ~Have you reconsidered?~ IF ~~ THEN REPLY ~Yes, please join our party.~ DO ~SetGlobal("BerdineJoined","LOCALS",1) JoinParty()~ EXIT IF ~~ THEN REPLY ~No, I still don't want you.~ GOTO RefusedAgain END IF ~~ THEN BEGIN Greet SAY ~Want me to join?~ IF ~~ THEN REPLY ~Yes please.~ DO ~SetGlobal ("BerdineJoined","LOCALS",1) JoinParty()~ EXIT IF ~~ THEN REPLY ~No, leave me alone.~ EXIT //loops back to NPC approaching PC END IF ~~ THEN BEGIN GoAway SAY ~OK, I hope you reconsider.~ //loops back to NPC approaching PC IF ~~ THEN EXIT END IF ~~ THEN BEGIN RefusedAgain SAY ~Refused again? Oh well.~ IF ~~ THEN EXIT END It's not very neat, but I think that only dlg blocks that contain conditions can be triggered, so they should all be at the top.
  22. Heya, You're just missing the closing tilde (~) on the following line: COMPILE ~NewNPC\Berdine.baf Good luck with your NPC! PS- with 'lexer errors', you can usually assume that WeiDU is trying to read one of your directories or filenames as a WeiDU command- so it's likely that you're missing the closing tilde or quotation mark on one of the previous lines.
  23. You're 21, the coolest birthday of them all! It's all downhill from here, so enjoy it while it lasts.. *throws confetti and hearing aids*
×
×
  • Create New...