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cliffette

Retired Gibberlings
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Posts posted by cliffette


  1. Well, I think I boldened it now: not an area from existing game

     

    ie an areal photograph? a photograph? etc...

     

    so why would one need a 3D tool? What purpose does it serve?

    You can use any .bmp file and slap it as the background in IETME. I tend to make the area by blending old areas (taken using screen captures from the game) in photoshop, saving the final product as .bmp, then loading it into IETME.

     

    Therefore you don't need a 3D program, but if you wish to make original areas with new objects, it's best to use a 3D program (for that BG-look). Basically, you set up your 3D world, then take a snapshot of it from the correct angle. After that, the snapshot can serve as your background in IETME, so you're basically back at 2D after using a 3D tool.

     

    You'd have to be hugely talented or have heaps of free time to make a convincing BGesque background in a 2d paint tool from scratch. :)


  2. It's easy, BigRob:

    // Statue-code
    
    IF
      StateChecK(Myself,STATUE)
    THEN RESPONSE #100
      Stare()
      Wait(29384723984723984723942)
      LandPigeons(5)
      GetPoopedOn(True)
    END

     

    And Jayson, check out the IESDP for IWD actions you might need:

    http://www.gibberlings3.net/iesdp/scripting/totlactions.htm

     

    Look at entry 120, which is StartCutScene(S:CutScene*). There's an example in the text, but generally, you want to have the following code when it's time for your cutscene to appear:

     

    ClearAllActions()
    StartCutSceneMode() // gets rid of GUI
    StartCutScene("Name_of_cutscene_script")

     

     

    Then in your cutscene script, you'd have

    IF
      True()
    THEN RESPONSE #100
      CutSceneID(Player1)     // this means Player1 controls this action block
      DisplayStringHead(Myself,StringRef) // displays the StringRef over 
                                         // someone's head. 
                                         //If you're using WeiDU, this 
                                         //StringRef can be a .tra entry.
                                         // ie DisplayStringHead(Myself,@53)
      Wait(3)   // or however long you think
                // it'll take for the string to be read
      DisplayStringHead(Player2,@54)
      Wait(3)
    // etc
      EndCutSceneMode()   // Restores the GUI 
    END


  3. I like the ones with the forelock (I'm happy with or without the tattoo)... however, his lips look a little enormous in all of them... would it be possible to lighten up the jaw area so he has more of a jaw? That's the only edit I think is really required.

     

    Something a little like this, but probably done in something besides MSPaint. I had to add the stubble to create a sort of shading effect, but it shouldn't be there. :)

     

    coran_stubble.jpg

     

    They do look great, though, and much more in line with Coran's character. I just have issues with the jawline. :cool:


  4. :groucho: I always loved Xan much, much more than Kivan. He was just so interesting and gloomy as a character, although I agree that Kivan's story is better. I can't see Xan as a seriously depressed character - he talks too much for that. I see him more as one of those grouchy, doleful types whose exterior is a front that is caricature - inside, he's sort of laughing with his brain at the sheer ridiculousness revealed in life.

     

    Nor would I want to cheer him up, though I would have lots of fun trying to get him to crack a smile. To me, he seems quite deliberately and voluntarily gloomy, as opposed to the non self-imposed sadness of depression - therefore he has a pessimistic view of life, but he's not unhappy about it, just because he accepts bad things as part of life.

     

    Plus he has an awesome weapon. ???


  5. Have you tried Risk 2099? Now there's a game. I prefer Supremacy but it's hard to find players for that one.

    If it gets more complicated than rolling some die and making (and breaking) treaties with/stabbing the backs of your closest friends and family, then I will stay with classic Risk. :groucho:

     

    Icelus and Julwise's pins are so cute! Aww!


  6. MWAHAHAHA!! I AM THE RISK QUEEN!

     

    No, really, I am. I decimated my cousin's husband, who was the undisputed Risk Reigning Champion. It was so satisfying to stop his evil cackles and watch his face fall as his troops FELL LIKE COWARDS BEFORE MY WAKE!!!!

     

    Of course, it means that I must never play Risk against him again.


  7. Very nice, Bri. I was a little confused near the beginning where I thought he was having a conversation with someone else, as opposed to himself (I think the description "the armoured figure groused" threw me - I was looking for another armoured figure!). But all in all, BobTokyo said it - enjoyable and rather sneaky. And poor Keldorn.


  8. For the Aerie-Haer'Dalis-PC love triangle, Haer gracefully steps aside though... (or he might not - I rarely romance Aerie ;))).

     

    Edit after reading a game guide:

    Heh- strike the above... Haer'Dalis will duel with you for Aerie, so I guess he would duel with Anomen (or whoever else) for the PC as well.

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