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Andyr

Retired Gibberlings
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Everything posted by Andyr

  1. Version v10

    61,124 downloads

    Sword and Fist adds new options for those using warrior classes: Fighters, Monks and perhaps eventually Barbarians. This mod is designed to work with BG2 (with or without the expansion pack Throne of Bhaal), the Tutu or BGT conversion projects, or the Enhanced Editions of Baldur's Gate, Baldur's Gate II, and Icewind Dale and the EET conversion. It was originally intended to form part of the Lands of Intrigue mod, but a decision was made to split the kits off into smaller mods (both for ease and so something would actually get released in a reasonable timeframe). Learn more about the mod View the Readme Visit the Forum
  2. Andyr

    Mur'Neth NPC Mod

    Version v14

    66,260 downloads

    This WeiDU mod for BG:EE, Tutu or BGT-WeiDU contains Mur'Neth, a member of the race of ooze - like shapechangers who venerate Ghaunadaur, the evil deity of oozes, moulds and the like. Learn more about the mod View the Readme Visit the Forum
  3. No, I didn't know that; though the d12 was hardcoded. Heh.
  4. Version 2 adds the Duskblade kit, courtesy of Ronin69hof:
  5. Version 2 introduces the Shadowdancer thief kit, which will also appear in the Elai NPC mod:
  6. We're hoping to add more racial deities for Divine Remix.
  7. Andyr

    FAQ

    I can now appreciate how Weimer must have felt when doing his... I feel it is very worthwhile, but it's a completely different level of commitment than my undergrad degree was. (Also, despite getting NWN2 on pre-order, I've only had time and played it for maybe 10 hours in the intervening however many months.)
  8. Andyr

    FAQ

    It isn't possible to make "Githzerai" appear as his race on, for example, the character record on screen.
  9. Thanks for the input; I'll think on it.
  10. Andyr

    FAQ

    I'm going to wait a little while to see if any bugs crop up (though it is encouraging that they haven't), and then release it. The date also depends on whether we add new kits or other stuff.
  11. The first component of the mod is NiGHTMARE's Monk Remix, designed to bring Monks closer to their 3E pen-and-paper counterparts. Like the others it is an optional component. Installing it gives the Monk the following abilities: This component does not alter a Monk's HLA table: we strongly suggest using Kish's Oversight mod in combination with Sword and Fist to take advantage of the High Level Abilities.
  12. Andyr

    FAQ

    Sword and Fist is a mod designed to offer new opportunities to those who play using Fighters and Monks. Is it a WeiDU mod? Yes. Is Throne of Bhaal supported? Throne of Bhaal is supported but not required. If you have ToB, the new Fighter kits will have access to High Level Abilities as appropriate. The Monk's HLA table is not altered by this mod; we suggest you use Oversight in combination with this mod to give Monks a better HLA selection. Is it compatible with Tutu/Easy Tutu/BGT? Yes. When should I install it? After the official patch, and any non-WeiDU mods. Order with respect to other WeiDU mods should not matter. What are the changes made to the Monk class? Look here for a comprehensive description. What new Fighter kits are added, and what is the inspiration behind them? Look here for details of the new Fighter kits. They are based (to a greater or lesser extent) on kits from pen-and-paper D&D, as well as 3rd Edition base classes and prestige classes found in sourcebooks such as Sword and Fist and Complete Warrior.
  13. The following Fighter kits are included in the mod, and may be installed as separate, optional components. Unless otherwise noted, they use the standard Fighter HLA table if Throne of Bhaal is installed.
  14. IWD2 works differently--I remember Tioma's mod on the old Interplay forums before they closed down, and helped them move to FWS (though I think they might have vanished from SHS now). I don't think ADD_KIT would work on an IWD2 game, though I haven't tried. I remember Tioma had to manually replace kits from the existing game to provide his alternates.
  15. I don't know what it is offhand, but add up the flags for all the Mage kits except the one that has Invocation as opposition and that should do it. Make sure you're adding the hex numbers in hex, as opposed to decimal.
  16. HatedRace wouldn't be a valid filename as the Infinity Engine can only handle 8 characters or fewer in a name. If you post your code, we might be able to figure out where the error is.
  17. Of the BG2 series on DVD, I assume.
  18. The reference value of it for what? HATERACE.2DA is a file of references; there is no HATERACE.IDS. There is a RACE.IDS, though.
  19. I don't think the engine is capable of detecting (in terms of either via scripts or by a state flag) which racial enemy the character has selected--I think the bonus to hit/damage is applied in a hardcoded manner, as opposed to some variable to can retrieve and use being set.
  20. I don't think so. You could give bonuses against specific races easily with a spell in the CLAB, but you can't really open up the "favoured enemy" menu and give the player a choice. At least, I can't think of a way!
  21. For the hit points, you could remove a number per level but you'd not have a true d6, just d10-4 or whatever. Which could result in a hp loss. That's right for a CLAB; all the existing ones are of the format CLABXX0Y.2DA where XX is a class abbreviation and Y is 0-3. It's all in Cam's tutorial. For a spell that gets more powerful with levels you don't want to remove the spell with the CLAB. Instead you want your .SPL file to have several extension headers, allowing the more powerful version to be cast at higher levels.
  22. Kits may not have hit die set separately to their base class. You need to put these in your CLAB file, which you have specified as fWarlock.2DA. If you are unsure what these look like I recommend looking at existing files--they're arrays with one column per level, and on levelling up every spell prefixed with GA_ is gained as an ability while every spell prefixed AP_ is cast on the character then. You may eventually want to change these. I thought you originally wanted to make them Chaotic or Evil only?
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