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Son of Imoen

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Posts posted by Son of Imoen

  1. The description of the Feralan kit states the Feralan cannot wear any armour. However, as I observed when installing the Feralan kit (and nothing else) in a fresh install of BG:EE version 2.5 my Feralan ranger can wear both the chainmail and splintmail you can buy at Winthrop's. I tested this when I noticed my Feralan charname could buy and wear chainmail, splintmail and platemail in a modded campaign of mine, so I tested it on a clean install with just the Feralan kit and saw it there too.

    Pending an update of the mod (is any coming? version 8 BETA is the newest up, since November 2, 2014), is there any way to fix this behaviour, so my Feralan can't don armour?

    Baldr000.jpg

    WeiDU.log

  2. On 5/10/2018 at 10:26 AM, jastey said:

    I believe you. I am scared of what the 2.5 patch brings with regard to mod compatibility. (Not to be misleading: I am thrilled about the 2.5 patch. I'm just afraid I'll have to update all my mods, again.)

    What's the news on compatibility with the 2.5 patch? Mini-quests and encounters is bread-and-butter in all of my BG campaigns, but now I'm building an install on BGEE 2.5, will I run into problems?

  3. I've got Sword Coast Stratagems installed with the "Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells" tweak. However, when a caster in my party reaches a level that a HLA can be selected, the HLA selection screen works as normal on the level-up screen, but in-game the abilities don't show up under the abilities tab.

     

    For Anomen, only the berserker ability is shown but not the Planetar chosen. For my Charname mage, the sequencers and Slayer ability show up, but not the Fallen Planetar I've chosen. Resting doesn't solve the problem.

     

    Is there a way using CLUA or EEKeeper to add the abilities to my casters? I'm looking for a fix to continue this playthrough with my chosen HLA's.

     

     

    See WeiDu for the mods I've installed.

     

    Thanks in advance for any help.

     

    WeiDU.log

  4. I ran into the same bug when trying out Mazzy, with the kitpack installed. I therefore didn't take her back then.

     

    Is it a known bug? Is something being done about it?

     

    It would be good to see it fixed before taking Mazzy in the party again, or I'd rather have the vanilla Mazzy. She's overpowered with 2 sets of abilities, plus it's messy.

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