Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by Megalobird

  1. Hendryk, hurry up and copyright that shite.
  2. Hello, vhat can I say? I am new to phucking with my game and I have a couple of questions. Is it possible to dupe (or emulate) the monk's fist with other classes ala a kit? Such as hands that kill (instead of hands that knock down) with the increasing damage and thaco bonuses native to monks (ie 1-20+4 at 25 and what not)? I can't figure out if this is a hard-coded limitation of the monks as their fists do not seem to be a spell in their CLAB, but I am completely new to this. I guess this questions begs for a "workaround" of some sort, perhaps a script? If I edit a class's clab file (such as the monk's), will that effect every npc of that class in the game? I accidentally spoiled myself (please warn if you shall spoil further as I am about to. . .*SPOILER WARNING*----|) -------------------------------------------------------------------------| | | | | \ / \ reading that there are monks of some type in ToB. I was considering adding what may be psychotically unbalancing spells to the monk's CLAB, but I don't know if I'd like it on the receiving end (not the 500+ to hit and 900+ to damage, the immunities, silly). Well ain't I an idiot if I haven't gone an forgotten' me better-grammer-than Gaelan manners! Just wanted to thank ye all for ye great tuts and what not, such a helpful place ye all be havin'! Ye ye ye ye. . .YEEEEEEEEEEEEEEEEEEEEEE! *Nervous breakdown* YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!! ©® ^---..----^: le megalobird (will feast upon you) ©® \/
  • Create New...