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Posts posted by Caedwyr

  1. Here's a list of the Wild Surge effects. 


    The in-game effects may vary slightly, but the yellow ones are the ones that are of particular notice.  If some of those surges happen, it's going to mean a reload.  I would think of guaranteed surges being like playing with a critical hit deck or critical fumble deck.  It's going to be something that some people like, but others find way too disruptive.

    For quick reference, here's some of the bad effects:

    1. Caster suffers a -2 penalty to casting time and weapon speed factor for 1 turn
    2. The effects of the desired spell are applied to all creatures in a 15-foot radius centred on caster. Only one tick from a Cloud spell gets applied, one arrow from a Flame Arrow, ...
    3. Slow effect to all in a 15-foot radius centred on Point, for 1 turn
    4. For 70s, target is affected by:
      1. Polymorph Spirit Wolf: 100% resistance to Cold and Electricity 
      2. Create weapon: Magical +1, 4 APR, Normal Haste, spellcasting disabled
    5. Caster affected by Hold Creature for 70s
    6. 80% of party gold is destroyed
    7. The desired spell is cast twice:
      1. On target,
      2. On caster, where it affects all creatures in the potential AoE.
    8. Caster suffers from 100% spellcasting failure and -4 penalty to THAC0 for 1 turn. Innate abilities can still be used.
    9. The desired spell is cast but on caster, and all creatures are affected within the potential AoE
    10. For 70s, caster is affected by:
      1. Polymorph Spirit Wolf: 100% resistance to Cold and Electricity
      2. Create weapon: Magical +1, 4 APR, Normal Haste, spellcasting disabled
    11. Gates in this Nabassu on Point. It will vanish after 2 turns.
    12. Creature target is affected by Hold Creature for 70s. Nothing happens if the desired spell used a Point target.
    13. The Lightning Bolt spell is cast at the target. Nothing happens if the target was the caster -- see the Bugs section for an exception.
    14. Target suffers from 100% spellcasting failure and -4 penalty to THAC0 for 1 turn. Innate abilities can still be used.
    15. Target suffers from 100% spellcasting failure and -4 penalty to THAC0 for 1 turn. Innate abilities can still be used.
    16. 80% of gold on the target is destroyed

    So, about 16 negative (and some of these are debatable) effects out of 100 or so.  Of them, I'd suggest that they mostly cause increased chaos, but may be able to played around.  Only the Gold and the ones that affect the caster are potential reloads.  So mostly it's just going to be a bit more random.  I'd want to check the impact of the change at a range of levels, since at lower levels you are going to have less ability to mitigate unplanned happenings, whereas some of these are going to be less of an issue at higher levels.

  2. So, some comments on mods from my playthrough of BG1. I have not commented on mod content that I did not encounter. 

    Mods installed on BG1 before EET.

    BG1 Unfinished Business: This mod was largely invisible with the game.  I used the following components and did not have any issues.  Highly recommended to flesh out your adventure.

            1.  Ice Island Level 2 Restoration
            2.  Scar and the Sashenstar's Daughter
            3.  Quonigar, the Cleric
            4.  Shilo Chen and the Ogre-Magi
            5.  Edie, the Merchant League Applicant
            6.  Creature Corrections
            7.  Creature Restorations
            8.  Creature Name Restorations
            9.  Minor Dialogue Restorations
            10.  Store, Tavern and Inn Fixies and Restorations
            11. Item Corrections and Restorations
            12. Duke Eltan in the Harbor Master's Building
            13. Nim Furlwing Encounter
            14. Svlast, the Fallen Paladin Encounter
            15. Mal-kalen, the Ulcaster Ghost
            16. Chapter 6 Dialogue Restorations

    BG1 NPC Music: Another fairly seamless integration.  There are a few bits of music that are slightly loud, but another recommended mod.

    Sirene NPC for BG: Good NPC.  The romance is slow and never seems to build to anything, though I'm guessing she'll be willing to allow a relationship to develop if you continue to BG2.  There were a few bugs with some of her random dialogue for reputation, but I think that may have been caused by the Tenya Thermidor mod that was installed next in the chain.  I think there were also some kit issues as well that needed some manual fixes.  I'd love to see this mod updated to full EET compatibility to hopefully squash the few issues. 

    Tenya Thermidor: I didn't take her in my party, but for adding a bit more colour to the world, I'd still recommend this mod. I did make some modifications to tone down the bowl of elemental summoning you get.  There were a few issues with Sirene for some of the dialogue, but nothing game-breaking.  I'd love to see this mod updated to full EET compatibility.

    White as Bones NPC: Another mod NPC.  I didn't take him in my party, but it was another good NPC to just have around to add texture to the world.  One of the other people in the book club did take him for a bit and apparently found him quite funny.

    Verr'Sza NPC: Cool NPC and one that I will definitely take for an evil playthrough.  Good to have for a little sidequest and texture to the world even if you aren't planning on taking him.

    Drake NPC: A really well written and good NPC to have around.  Ended up being my main cleric.  I enjoyed his personality and the connections he makes with BG2 and Amn.  Unfortunately his crossbow proficiency ended up breaking when EET was installed and I had to edit some of the kits to make sure everything worked as intended (though minus getting crossbows to work).  I'd love to see an EET update to fix the few issues.  Drake is an NPC that I'm quite sad that there is no BG2 version of the mod available.

    BGEE Classic Movies: Adds all the little movies in that were in the original game.  Honestly, the use of the pre-rendered little movies was always kind of weird in the original BG1 game, so these tend to just act as a reminder that this is an old game.  I'd probably keep the Restore BG1 Chapter and Dream Screens component in another playthrough, but skip the movies.

    Post EET Mods

    EEex: Used to allow a number of features and functions.  Required.

    lefreut's enhanced UI: Some good UI modifications, though I did have a persistent issue where item descriptions would end up having an extra carriage return part way through the descriptions that I'm not sure if it was caused by this mod or another.  I used the following components:

            a. Core Component
            b. BG2 vanilla bams for spells
            c. BG2 vanilla fonts for descriptions
            d. Single Click to Map Travel
            e. Show sidebar toggle button
            f. Show quicksave button
            g. Show highlight button
            h. Show small right sidebar buttons
            i. Quests in journal collapsed by default
            j. Left click on portrait to level up

    EEUI Tweaks: Another bunch of tweaks that were generally well integrated and received.  Some of the features are pretty much required if you have a lot of kits or portraits.  I used the following components

            a. Mod Options
            b. Hidden Options
            b. Mr2150's Portrait Picker (Scaleable UI)
            c. Mr2150's Backup M_BG.lua
            d. Mr2150's Update Portraits
            e. Faydark's Abilities Auto Roller (set UI.menu rolls to 300, since classes/kits with stat modifiers cause the autoroller to hang with higher values)
            f. Abdul's show hidden creation options.
            g. Display max proficiency limits
            h. Transparent Sidebars
            i. Feedback Message Box Buttons Hack
            j. Simple Centered Dialog
            k. Leveling Progress Bar Tweaks
            l. Leveling Progress Bars Options

    Bubb's Spell Menu Extended: Another UI tweak that was fairly helpful and I think ends up being an overall benefit to casting spells in combat easily.  Would install again.

    Bubb's Revert Pathfinding Fix: This apparently helped with pathfinding, but we still had issues where multiple NPCs would end up standing on the same spot on the ground and get stuck for a bit.  This apparently is an issue with 2.5.x of the Enhanced Edition, so hopefully in the future the pathfinding issues will be fixed and this won't be needed.

    Northern Tales of the Sword Coast: This is an interesting mod.  Many of the minor components that are integrated into the game are seamless and highly recommended.  For example, some of the extra assassin encounters, or the hidden dungeon in Firewine Bridge; even things like the extra mage tower in Larswood.  However, the main component stuff were additional world map areas are added is a lot more rough.  There's a good framework there and for the most part the items are not too unbalancing, but the non-hack and slash content is pretty threadbare and there's some weird things (like cultists that throw arrows and all sorts of NPC difficulty cheats). 

    I'll probably install it again because with the revisions made by @jastey and others, the weaknesses aren't too bad and the additional content that integrates well with the game is very much worth it.  This is a mod that if more work was done to it, or expanded upon it by others could end up extending the content of the base BG1 game by quite a bit.  Adding more dialogue options and quest breadcrumbs to the content, or even just alternate resolutions to some of the encounters would help.  Plus, the new areas despite being remixed old assets could probably do with a few more events/encounters/quests sprinkled throughout them to make them feel more like those of the base game.  

    I used the following components:

            a. Main Component
            b. Spawn fewer monsters depending on game difficulty
            c. Keelor the Dwarf
            d. Llindellyn's Lucky Arrow
            e. Pilar and Gheldehar
            f. Fighting Encounters

    Baldur's Gate Mini Quests & Encounters: There's a whole bunch of little quests and encounters added and they really enhance the game.  No one was able to tell that these were added by a mod and everyone had at least one thing on the list that they really liked.  Essential for future playthroughs.  I used the following components.

            a. Slime Quest
            b. Family Treasure Quest
            c. Babysitting in Naskhel, including the Carinval Encounter
            d. Monster in Naskel
            e. Fallen Paladin in Baldur's Gate
            f. Undying Love in the Fishing Village
            g. Lovesick Half-Orc
            h. Unexpected Help
            i. Many little paws
            j. Drunk near Beregost Temple
            k. A Warm Place for Noober
            l. Brage's Sowrd
            m. Legal Seachart Sources
            n. Additions to the House of the Lady and the Bitch Queen's Temple
            o. A Worried Farmer
            p. Bodies for a good cause

    Ascalon's Questpack: Another must-have mini questpack that helps add a lot of flavour to the world.  Lots of favorites in this mod for all the people in the bookclub.  We were all disappointed to learn that the Serpents of Abbathor component does not continue in BG2.

    Endless BG1: A bunch of little tweaks to the story and additions to the game to make EET playthroughs flow more seamlessly.  Very much recommended for EET playthroughs and a few components might be good for straight BG1 playthroughs.  I used the following components:

            a. Main Component
            b. More Flavor to Hero of Baldur's Gate
            c. Short Public Hero Tribute
            d. Sarevok's Unique Items
            e. Sarevok's Sword
            f. Imoen and Duke Jannath
            g. Duke Eltan is in the Palace
            h. Flaming Fist Healer come into Undercity Temple
            i. Elminster makes an Appearance - Restored BG1 Text
            j. First Refugees come to Baldur's Gate
            k. Ophyllis the Treasurer in inside Palace Dungeon
            l. Denkod in Thieves Guild comments on Sarevok's Death
            m. Skip Thieves Maze Once after Sarevok's Death

    Baldur's Gate Romantic Encounters: This mod was actually one of the favourites for everyone much to our surprise.  Besides the sex scenes, it added a lot of characterization and texture to the world, and even if you are playing a chaste character I'd recommend including it in your playthroughs for the quest content.  I used the following components:

            a. Main Component - BG Style
                1.  Bardolan's Briefing
                2.  Scar's Spare Time
                3.  Kim's Preoccupation
                4.  Extension of Bjornin Encounter
                5.  No Starch in the Maypole
                6.  Duke Eltan's Spare Minute
                7.  Husam's Personal Preparation
                8.  Larel's Post-Hunting
                9.  Bartus' Seduction
                10. Lina's Massage
                11. First Night with Quentin
                12. Chatting Niklos Up.
                13. Slythe and Krystin
                14. No Regrets
                15. Purchased Love
                16. Hull: Heavy Duty
                17. Late Night with Jaheira
                18. Sil's Blessing
                19. Melicamp: The Poultry Boy
                20. Reading with Rinnie
                21. Molly the Husband-Grabber
                22. The Mourning of Centeol, the Spider Lady
                23. The Essential End
                24. The Harvestmen Lair
                25. The Great Zudini
                26. The Messenger
                27. Ender Sai: The Hero's Reward
                28. The Novelists
                29. The Honest Lies of Two Riversides
                30. Necromancer's Trouble
                31. Dinner with Thalantyr
                32. Girdle of Gender Reactions
                33. The Surgeon's Dream
                34. All That Left Was
                35. A Childhood Friend
                36. Arlene the Working Girl
                37. Della May from Thay
                38. A Dirty Guard in Candlekeep
                39. Phoenix Flame
                40. Mikala the Monk
                41. The Messenger 2: Rain or Snow or Gloom of Night
                42. Camryn and Tamah
                43. Minor Disclosures
                44. Cloakwood Lovers

    Lure of the Sirenes Call: A nice small quest mod that adds an alternate resolution to the Sirenes.  Blends well with the base game. Recommended.

    Golem Construction for Spellcasters: A system/quest mod that ended up being pretty good for BG1.  I was only able to make the bone doll golem and it was decent, but not overpowering.  I'm going to be curious as to how it works out for the BG2 part of my playthrough.  I used the following components:

            a. Golem Construction Ability for Spellcasters
            b. Replace original Golem Manual
            c. Improve Enemy Spellcaster AI
            d. Golems for enemy spellcasters
            e. Greater variety of enemy golem types
            f. Fighter Stronghold golems may continue to serve you
            g. Make golems vulnerable to specific spell effects
            h. Reduce weapon immunities and resistances for constructed golems.
            i. Add "Teleport" ability to golems

    BG1 NPC Project: A must-have mod that brings BG1 much closer to par with BG2 for characterization of the NPCs.  I'm not 100% sure I agree with all of the characterizations, but it is by far an overall improvement and I couldn't imagine playing the game without this.  Note that there's a bug with Imoen where she won't rejoin via dialogue if you kick her out of the party, even temporarily.  CTRL+Q was used as a workaround and it didn't seem to break any of her dialogue scripts.  Hopefully this bug will get fixed in the future/has already been fixed.  I used the following components:

            1.  Required Modifications
            2.  Banters, Quests, and Interjections
            3.  Ajantis's Romance
            4.  Branwen's Romance
            5.  Coran's Romance
            6.  Dynaheir's Romance
            7.  Shar-Teel Relationship
            8.  Xan's Romance
            9.  Female Romance Challenges, Ajantis vs Xan vs Coran
            10. Banter Timing Tweak
            11. Bardic Reputation Adjustment
            12. Sarevok's Diary Adjustments - SixofSpades
            13. Player-Initiated Dialogues

    Valerie NPC: A mod npc that I didn't take with me, but added some nice flavour to the game world by her presence and what it implies.  Another link to help the player realize that Amn is not just Nashkell and it's mines, but a much larger nation with its own agents and interests.  I've heard that there might be some bugs, so I'd want to double check before I installed Valerie again, but I'd be interested in another playthrough and taking her along.

    Murneth NPC: A mod NPC that I didn't take, but added to the texture and flavour of the world.  I might take for an evil playthrough, but would probably install again for the flavour impact on the world.

    Gavin BG1 NPC: I was surprised that no one ended up taking Gavin, but he's another mod NPC that I would include on installs that I am not planning on taking him with me, just for more flavour and potential options.

    Glam's NPC Pack: I want to take a number of the NPCs in this pack with me next time as they all sound quite interesting.  Good for the texture of the world even if you aren't planning on taking them.

    Recorder, Helga, Vienxay, Kale, Emily NPCs:Skitia's BG1 NPCs and very high in quality.  No one took one of these NPCs with them for their final party, but I think everyone took at least some of Skitia's NPCs part of the way through the story.  Except Emily.  Two people took Emily and really liked her.  Very much worth it even if you dont' plan on taking them for the little sidequests and texture to the world.  These are going on every install of mine in the future.

    Aura NPC: Another interesting NPC that I will probably take for another playthrough.  Good even if you don't plan on taking her in your party.

    Grey the Dog: You can pet the dog.  This is a very good mod to have in any playthrough.  I think we all kept Grey as the 7th party member, but he's going on the permanent mod NPC list for good.  There's a little bit of some rough translation in parts, but I've made a commitment to @jastey to go through the script and help sort those out, so hopefully I'll get that done in the next half-year.  Very much worth it.

    Weasels!: A bunch of weasel related spells and items.  Not overpowered, but quite useful.  I think we all enjoyed the swarms of weasels.

    Epic Thieving: This is a systems' mod, but I'm almost tempted to count it as a quest mod.  With high thief skills it offers a variety of alternate resolutions to parts of dungeons or even story quests, adds extra bonuses for specializing your thieves, and is an overall major quality of life improvement for thief characters.  For example, in Durlag's tower I ended up having Imoen just lockpick a bunch of the locks rather than spending a lot of time solving the puzzles.  I felt like I had been rewarded for my investment in her skills being able to bypass and do limited sequence breaks.  Very much recommended.  I used the following components:

         a. Epic Locks
         b. Epic Traps
         c. Epic Pickpocketing
         d. Epic Detect Illusions

    Portraits Portraits Everywhere: Adds portraits to all the NPCs of your game.  The only weirdness is it replaced Quyale's portrait with that of a slime in BG1.  I'm not sure what that's about.  Highly recommended to add some immersion to your game and so it isn't quite as obvious who are the "Important NPCs" because they have a portrait.

    Shadow Magic: I didn't use any of the kits added by this mod, just played it for the quest content and additional items.  Very much worth it still.  Recommended.

    Song & Silence: We all used Imoen as an adventurer kit component, though we had to make this change via a save-game editor since it didn't detect the proper version of Imoen's .cre from EET.  The bardic store added by the mod in the Nashkel Carnival and the additional items added to Black Lily were good additions.

    Artisan's Kitpack: This ended up mostly being used for the NPC kits (Rashemi Berserker for Minsc, Vanguard for Khalid, Montaron Assassin).  All good additions.  I am playing a melee Dragon Disciple and the stat boosts are helping keep him relevant to the end of BG1, though the lack of additional attacks per round is going to limit the character going forward.  Still, a good collection of kits and worth it for the NPC kits in my opinion.

    Might & Guile: After being fixed, this ended up mostly being just for the improvements to rangers and the addition of quickstride.  Which are nice flavour abilities for Ranger characters and are pretty good overall.  I'm going to have to try out some of the kits added by this mod in the future.

    House Rules: The additional options, improved dialogues, and expanded shapeshifting make this very much worth it in BG1.  I used the following components.  One of the ones I didn't use caused crashes, so be careful when installing this mod.

            a. Expanded Racial Enemies
            b. Expanded Shapeshifting
            c  Rebalanced Weapon Styles
            d. Monk Can Use Quarterstaves
            e. Increased Constitution Bonuses
            f. Warrior HLAs
            g. Improved Dialogues (BG:EE)
            h. Good-Aligned Roleplay Rewards (BG2:EE)
            i. Cloak of Dragomir only decreases stats in daylight
            j. Race Text Patch

    Sword Coast Strategems: A must-have mod for a BG1 playthrough.  It adds a lot more interesting encounters that are challenging, but not unfair for a wide range of difficulties (we are playing on at least 3 different difficulties and no one had major insurmountable issues with encounters or ended up finding them unfun.)


    Something I'd do for a future playthrough is use a few more tweaks for a few things.  For example there's a mod that makes Goodberries cure poison/disease, and another mod that changes it so INT/WIS/CHA actually give some benefits for higher values (INT is basically useless except for dual classing).


    Onwards to Siege of Dragonspear.

  3. We've completed Baldur's Gate 1.  Only a few bugs cropped up and people have generally enjoyed all the modded content, when we can even notice that there's modded content.  We're moving on to Siege of Dragonspear and will get to see how the bridging episode plays out.  This is going to be completely new for all of us, so it should be interesting.

  4. We're at Baldur's Gate now and are all madly working on the sidequests that can be found there.  I appreciate the density of the city, but the Atkatla city map is a big improvement in that it actually names the districts on the map and makes it much easier to navigate around the city.

  5. Another thing that would be nice is some crossmod between Brandock and Helga npc mods for BG1.  They are both encountered close to each other and it would be nice if the two mods recognized this.  Even if it is just Brandock mentioning that he heard voices talking which led him to approach everyone.

  6. I've done the bandit camp and almost all the sidequests available to me prior to doing Cloakwood.  I have still to do the Isle of Balduran sidequests and there's a few bits of Northern Tales of the Sword Coast to tidy up, but everything but the main story is almost done now.

    A couple of random thoughts on NPCs you encounter that could be expanded one day.


    1. Note as an aside for why Gorion can't be raised, to be consistent with the lore of D&D and the Forgotten Realms it just needs to be clear that the corpse is too badly mangled to support life after Raise Dead is cast.  Resurrection is something that could be viable if the PC carried around pieces of Gorion's remains, however turning the body into some form of undead creature (Tamoko could raise Gorion as a skeleton) or trapping the soul would work to prevent this.  There's probably room for a mod out there to add a long term quest to the BG1 game where you are trying to get Gorion brought back, but won't be able to do it until the skeleton that gets raised (during the cutscene, or mentioned via dialog later).  Since it requires a level 7 cleric spell to do this and costs about 10,000 gold I can see this being something that you are rewarded with at the end of the game.  You could actually allow Gorion to rejoin the party at the end of BG1 and he'd be about the right level for SoD (he's a level 9 mage).  Then you can kill him off in the transition to BG2 or have him trying to track the PC down and meet up again during that portion of the game, should you feel like writing a whole NPC mod for him.
    2. Tamah from Romantic Encounters seems like an NPC that could become a party member.  I'm not sure if she's bugged in my game, since she is now sitting in the Feldpost Inn and my journal says that she is interested in any messages from Camryn, but she doesn't react to any of the "thicker than normal" books I've found during my adventures.
    3. Bjornin the paladin.
    4. Greywolf, an interesting alternative to siding with Prism (and Isra) if you can convince Greywolf to join you in delving into the Nashkel mines for a share of the treasure.
    5. Dalton from Durlag's tower if you free him.


  7. Yeah, I'd be interested in your own take on Valen.  Weimer's original mods were good examples at the time, but the writing wasn't really to my tastes.  I'd be a lot more interested in someone's new take on the character that wasn't tied directly to Weimer's version.  You can be inspired by some of the ideas of the previous mod, but you also have a lot more creative freedom to do your own version.  I'd probably skip the update/addon to the existing Weimer NPC mod, but would give a standalone take on the character a closer look.  Then again, there's probably people on the other side who are looking for an update to the classic but may not be interested in something new.

  8. Here's the install order and list of mods I'd suggest to use as a basis for your install. At this point, if a mod doesn't appear in Project Infinity, feel free to skip it. I've also left out anything that appears to have a slight conflict or oddness in the in-game text. Once you've had a chance to go through this list, feel free to ask about any specific mods you haven't included yet.


    1. Install Baldur's Gate: Enhanced Edition
    2. Install Baldur's Gate: Siege of Dragonspear
    3. Install Baldur's Gate 2: Enhanced Edition

    Create a temporary folder somewhere to help organize your various downloaded mods before you install them. I'm going to go with the following structure for now


    With the following subfolders


    Download and extract the mods to these two folders. You are going to want to make sure there is a Setup-Foldername.exe and a Foldername for each mod in these folders. Project Infinity may have some additional steps here and you should follow them, but doing this will help organize things and makes it simpler if you choose to do a manual install.

    If doing a manual install, what you'd do is copy the contents of these folders to the .../Baldur's Gate - Enhanced Edition and .../Baldur's Gate 2 - Enhanced Editions on your computer, wherever you've installed the games. You'd then go through the install order listed below, running each Setup-Foldername.exe file one at a time, making sure to hit enter to close the ms-dos window or manually closing if that doesn't work between running each Setup-Foldername.exe file. For Project Infinity, you'd want to follow the instructions for the program in assembling a saved install order. I wanted to use some mods that didn't support Project Infinity and I've been around long enough that I'm more accustomed to babysitting an install, but it meant there were a couple of days where doing it manually meant I was babysitting an install for over 6 hours. Project Infinity means you can just start the install and come back the next morning without having to babysit the install.

    Thus, if this is your first time doing a serious bunch of modding your game and you don't want to go for the simpler approach of just grabbing a couple of mods and trying them out, then I highly advise figuring out how to use Project Infinity. There's a thread here on these forums where you can ask for help.

    Install to the BG1 game in the following order

    1. DLCMerger - "Merge DLC into game -> Siege of Dragonspear"
    2. Baldur's Gate 1 - Unfinished Business
      • Ice Island Level Two Restoration
      • Scar and the Sashenstar's Daughter
      • Quonigar, the Cleric
      • Shilo Chen and the Ogre-Magi
      • Edie, the Merchant League Applicant
      • Creature Corrections
      • Creature Restorations
      • Creature Name Restorations
      • Minor Dialogue Restorations
      • Store, Tavern, and Inn Fixes and Restorations
      • Item Corrections and Restorations
      • Duke Eltan in the Harbor Master's Building
      • Nim Furlwing Encounter
      • Svlast, the Fallen Paladin Encounter
      • Mal-Kalen the Ulcaster Ghost
      • Chapter 6 Dialogue Restorations
    3. BG1 NPC Music
      • Install all Audio
    4. Coran's BG Friendship (this may not be compatible with Project Infinity, skip in that case)
    5. Garrick's Infatuation (this may not be compatible with Project Infinity, skip in that case)
      • 1 hour dialogue delay
    6. Neera Expansion
      • Neera Expansion
      • 1.5 hours between talks
      • Make Neera Romanceable by women (or skip, this was to provide variety for my bookclub)
      • Make Rasaad Romanceable by men (or skip, this was to provide variety for my bookclub)
    7. White as Bones NPC
    8. [url="https://downloads.weaselmods.net/download/verrsza-bg1ee/]Verr'Sza - the rakshasa NPC for BG1EE[/url]
    9. Drake NPC for Baldur's Gate: Enhanced Edition (note that some components don't show in Project Infinity, skip if you are worried)
    10. Shar-Teel NPC Mod (backup link)
    11. BGEE Classic Movies (I chose Restore BG1 Movies to BG:EE - Add missing movies & Restore BG1 Chapter and Dream Screens)

    Some of the excellent mods I've left out because of minor issues I've encountered in my game

    Sirene NPC - This had some random wilderness comment lines use of some of Tenya's lines instead of what was originally written. I'm not sure if this was an issue with this mod or Tenya, so I'm leaving it off your list.
    Tenya Thermidor - I've modded the couple of overpowered items to be limited charge items instead of daily use items in my install. This had the aforementioned issues with Sirene and maybe other mods.

    Install to the BG2 Game in the following order

    1. SoD to BG2EE Item Upgrade
      • Main Component
      • Voidhammer +3 or Voidsword +3 depending on if you plan on using swords or hammers
      • Change Cromwell's equipment to be more in-line with his forging skills
    2. EET core (resource importation)
    3. This is where I install my UI mods, note that this can cause issues with some text not displaying depending on which mods you have installed. For a safe approach, leave these out for your first time or put them towards the end of your install order.
    4. High Quality Soundclips for BG2EE Extended Content
    5. Druid Grove Area Visual Makeover - modifies the area graphics to make the grove look more druidic and less bunker-like.
    6. Quest Mods
    7. Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET
      • Main component
      • Spawn less monsters depending on game difficulty
      • Keelor the dwarf
      • Llindellyn's Lucky Arrow
      • Pilar and Gheldehar
      • Fighting Encounters
    8. Ascension
      • Rewritten Final Chapter of Throne of Bhaal
      • Balthazar can be redeemed
      • Improved Saverok-Player interactions
      • Improved Imoen-Player interactions in Throne of Bhaal
      • Improved Slayer Transformation
      • Expanded Epilogues for Bioware NPCs - Alternate epilogues by Shawne
      • Tougher Abazigal
      • Tougher Balthazar
      • Tougher Demogorgon
      • Tougher Illasera
      • Tougher Yaga-Shura
      • Extended Epilogues for additional Beamdog NPCs, by Shawne
      • Slightly improved cutscenes, by DavidW
    9. Almateria's Restoration Project
      • Restored Locations
      • Restored Characters and Dialogs
      • Restored Sounds
      • Restored Items
      • Restored Wish Options
      • Lich Deril
      • Minor Restorations
      • Restored Final Slayer Dream
      • Restored Waukeen's Promenade Cutscene
    10. Baldur's Gate Mini Quests & Encounters
      • Slime Quest
      • Beregost Family Quest
      • Babysitting Quest, including the Carnival Encounter...
      • Nashkel Monster Quest
      • Fallen Paladin Quest
      • Undying Love Quest (note there's one item with some leftover's from the translation, but it isn't a huge dealbreaker for me)
      • Lovesick Half-Orc
      • Unexpected Help Quest
      • Many Little Paws
      • Drunk near Beregost Temple
      • A Warm Place for Noober
      • Brage's Sword
      • Legal Sea Charts Sources
      • Additions to the Lady's Hall and the Bitch Queen's Temple
      • A Worried Farmer
      • Bodies for a Good Cause
      • Finish Cordyr's Quest without killing Sil
    11. Ascalon's Questpack
    12. Shades of the Sword Coast - A new mod by a very talented mod author. Keep an eye out for updates until the last minute before you do your install, since this was just released and may get some updates. Skip if you are worried about bugs since it is a brand new release.
    13. Balduran's Seatower - Another newly released mod by a talented group of modders. Adds another area to the city of Baldur's Gate. May be buggy and have some slightly non-native English phrasing in parts. Check for updates and skip if you want to wait for the more polished version if there isn't one when you get around to doing your install.
    14. Endless BG1
      • Main Component
      • More Flavor to Hero of Baldur's Gate
      • Short Public Hero Tribute
      • Sarevok's Unique Items
      • Sarevok's Sword
      • Imoen and Duke Jannath
      • Duke Eltan is in the Palace
      • Flaming Fist After Final Fight
      • Elminster Makes an Appearance - Restored BG1 text
      • First Refugees Come to Baldur's Gate
      • Ophyllis the Treasurer is Inside Palace Dungeon
      • Denkod in Thieves Guild Comments on Sarevok's Death
      • Skip Thieves' Maze Once After Sarevok's Death
    15. Baldur's Gate Romantic Encounters - I've gone and installed all components and just skip the steamier stuff (or not) depending on taste, but this adds a lot of very good interactions and dialogues that at a lot of flavour to the world.
      • Main Component - BG-style Version [adult content] - show all components
      • Bardolan's Briefing
      • Scar's Spare Time
      • Kim's Preoccupation
      • Extension of Bjornin Encounter
      • No Starch in the Maypole
      • Duke Eltan's Spare Minute
      • Husam's Personal Preparation
      • Laurel's Post-Hunting
      • Bartus' Seduction
      • Lina's Massage
      • First Night with Quentin
      • Chatting Niklos Up
      • Slythe and Krystin
      • No Regrets
      • Purchased Love
      • Hull: Heavy Duty
      • Late Night with Jaheira
      • Sil's Blessing
      • Melicamp
      • Reading with Rinnie
      • Molly the Husband-Grabber
      • The Mourning of Centeol, the Spider Lady
      • The Essential End
      • The Harvestmen Lair
      • The Great Zudini
      • The Messenger
      • Ender Sai, the Hero's Reward
      • The Novelists
      • The Honest Lies of Two Riversides
      • Necromancer's Trouble
      • Dinner with Thalantyr
      • Girdle of Gender Reactions
      • The Surgeon's Dream
      • All that Left Was
      • A Childhood Friend
      • Arlene the Working Girl
      • Della May from Thay
      • A Dirty Guard in Candlekeep
      • Phoenix Flame
      • Mikala the Monk
      • The Messenger 2: Rain or Snow or Gloom of Night
      • Camryn and Tamah
      • Minor Disclosures
      • Cloakwood Lovers
    16. The Lure of the Sirines Call
      • Main Component
      • Extended Lighthouse Area
    17. Unfinished Business
      • The Kidnapping of Boo by Cliffette
      • The Suna Seni/Valygar Relationship
      • Kalah and What he was promised
      • Gorje Hilldark and the Extended Illitium Quest
      • The Pai'Na/Spider's Bane Quest
      • Restored Crooked Crane Inn
      • Restored Encounters
      • Artemis Enteri in Bodhi's Lair
      • Corrected Xzar's Creations
      • Restored Hell Minions
      • Item Restorations
      • Corrected Character Names and Biographies
      • Restored Minor Dialogs
      • Extended ToB Item Descriptions
      • Throne of Bhaal Minor Restorations
      • Sarevok's Remorse
      • The Murder of Acton Balthis
    18. Adalon's Blood
    19. The Gibberlings 3 Anniversary Mod - This may be a bit silly for your tastes. Check out the readme. I thought it fit just fine into some of the other kind of silly stuff in BG1 and BG2, but personal tastes will vary.
    20. Ooze's Lounge
    21. Southern Edge
    22. Innershade - Don't patch the existing games
    23. I Shall Never Forget - Don't patch the existing games
    24. Tales of the Deep Gardens - Don't patch the existing games
    25. Tangled Oak Isle - Don't patch the existing games
    26. Assassinations - There are some concerns that this gives too much xp, but I am adjusting XP gains elsewhere so combat gives a lot less XP.
    27. Dungeon Crawl - This one can come across as being a bit silly as well. Check readme to see if it is to your taste.
    28. Eilistraee's Song - Don't patch the existing games
    29. Every Mod and a Dog - A collection of small vingettes, weird and odd in the style of some of the ones in BG1 but for BG2. Tastes may vary.
      • A Z-rated adventure
      • The Promise of a Troll
      • A Bhaalspawn's Best Friend
      • Under Her Spell
      • Character Medley
    30. Fading Promises
    31. Hidden Adventures
      • Lady Elgea's Extended Plot
      • Anomen's Extended Plot
      • Jerlia's Ore Shop
      • Elven Holy Water in the Temple of Lathander
      • Wave Blade in Treasury
      • Silver Dagger in Irenicus Dungeon
      • Bards can Spend the Night at their Stronghold
      • A Bard for the Bard Stronghold
      • Silver Sword
      • A Tunnel for Saradush
      • Temple of Mask in Docks District
    32. Lucy the Wyvern
    33. Questpack - SimDing0's questpack was written for an older version of Weidu. To make things run smoothly, rename the following files. Setup-d0questpack.exe ----> Setup-questpack.exe, Setup-d0questpack.tp2 ----> Setup-questpack.tp2
      • General AI Improvements
      • Creature & Area Improvements -> All Creature & Area Improvements
      • Miscellaneous Enhancements -> With Additional Random Encounters
      • Additional Shadow Thieves Content
      • Alternative Harper/Xzar Plot
      • Extended Reynald Sequence
      • Intrigue In The Copper Coronet
      • Rahul Kanakia's Potion Quest
      • Revised Hell Trials
      • Improved Oasis II -> IO2 Dialogue & Combat Enhancement
      • Saving Sanik In Brynnlaw
      • Burglary Of The Bookkeeper
      • New Fate For The Dryads' Acorns
      • The Tragedy Of Besamen
      • Further Slaver Involvement
      • Sending The Solamnic Knights Home
      • Nazariel The Lich
      • Reward Negotiation
      • Infernal Thievery
    34. Alternatives
    35. Reunion
    36. BG2 Romantic Encounters - I skipped a few in here because of conflicts with the Coran BG2 mod and the Valygar Romance
      • Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters
      • Storms and Lightning, by berelinde (Weathermistress Ada, adult content)
      • Aimi's Magic, by berelinde (adult content)
      • Anishai's Deft Hands, by cmorgan
      • An Evening with Aran, by Kulyok
      • Bjornin's Desire, by jastey (adult content)
      • Bodhi's Allure, by Kulyok (adult content)
      • Trademeet with Guildmistress Busya, by magrat
      • The Gambling Cambion, by Kulyok
      • Chanelle's Gifts, by cmorgan (adult content)
      • Cyric's Test, by Kulyok
      • A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content)
      • A Lonely Dryad, by Kulyok (adult content)
      • Edwin's Softer Side, by Kulyok
      • Eldoth' Exploits, by Kulyok
      • Elhan's Expansion, by Kulyok
      • Firkraag's Unsheathed Sword
      • Gaelan's Contract, by Evaine Dian
      • A Walk with Garren Windspear, by Kulyok
      • Enter Haer'Dalis, by Kulyok
      • Hendak's Heart, by jastey
      • Ilona, a Merchant's Daughter, by Kulyok
      • Jarlaxle's Fascinations, by Catseye
      • A Night with Lais in Imnesvale, by Kulyok
      • Laran's Promise, by berelinde (adult content)
      • The Love Song of Logan, Lord Coprith, by Ajnos
      • Mekrath and Nymphology, by Kulyok
      • Mira's Special Stock, by berelinde
      • Noober Returns, by cmorgan
      • Rebecca the Gypsy, by Kulyok
      • Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content)
      • Old Ribald's Speciality, by Evaine Dian
      • Sir Ryan Trawl, by Kulyok
      • Saemon, a Pirate, by Kulyok (adult content)
      • Dreaming of Sendai, by Kulyok
      • Sheri the Bardess, by cmorgan (adult content)
      • Solaufein in the Lust Chambers, by jastey
      • Phaere's Reward, by berelinde (Talak, pleasure slave, adult content)
      • Spell Research with Teos, by Kulyok
      • A fling with Yoshimo, by Kulyok
      • Isabelle's Fears, by gertjanvh (adult content)
      • Anne's Rescue, by gertjanvh (adult content)
      • The Queen, by Domi
      • Rehearsal with Chandra, by Western Paladin
      • Goldander Blackenrock: After a Party, by magrat
      • A Chat with Viekang, by magrat
      • Bravery or Folly? by Aeryn (Sarevok, adult content)
      • Blame the Moon, by Aeryn (Cernd)
      • Cernick's Confession, by Cal Jones
      • Minsc. Takes. A Bath, by Thimblerig
      • Nizidramanii'yt's Vanity, by Thimblerig
      • Date Night, by SisterVigilante
    37. Shards of Ice - Some more small encounters and odd things for the party to run into. Tastes may vary
      • The Price Of Friendship
      • Some of My Best Friends Are Slimes
    38. The Minotaur and Lilacor
    39. Back to Brynnlaw
    40. Sellswords
    41. Turnabout
    42. NPC Mods, Bioware Expansions First, then BG1 continuations, then custom NPCs
    43. NPC Tweak
      • Anomen
      • Nalia
    44. Chatty Imoen
      • Expanded Character Sounds
      • Add NPC Interactions
    45. BG1 NPC Project
      • Required Modifications
      • Banters, Quests, and Interjections
      • Ajantis Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks
      • Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks
      • Coran's Romance Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks
      • Dynaheir's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks
      • Shar-Teel Relationship Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks
      • Xan's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks
      • Female Romance Challenges, Ajantis vs Xan vs Coran
      • Banter Timing: Normal (about 27 minutes between banter dialogs)
      • Bardic Reputation Adjustment
      • Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary
      • Player-Initiated Dialogues
    46. Ajantis BG1
      • Installs Ajantis BG1 Expansion Modification
      • Install the unique BG:EE BAM for Ajantis' Family Shield
    47. Jaheira Recast - Use BG1+BG2 Character Sounds
    48. Neera Banters
      • Dialogue Banters and Interjections
      • Interaction Banters
    49. Xan for BG1 Friendship Path
    50. Banter Pack
      • Pocket Plane Banter Pack for BG2: Shadows of Amn
      • Pocket Plane Banter Pack for BG2: Throne of Bhaal
    51. IEP Extended Banters
      • Extended NPC-NPC Interaction SoA
      • Extended Minsc/Aerie Interaction ToB
      • Imoen "Retrospection" dialogue for BGII: ToB
      • Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok)
      • NPC Conflict Revisions
      • Restored Aerie/Jaheira/Anomen interjection in Underdark
      • Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 30 Minutes
    52. Cernd Friendship
    53. Mazzy Friendship - There's also a mod called "All Things Mazzy" but it is quite the NPC mega-mod with a lot of changes to a lot of the bioware characters. Some that I like, and others that I'm not a fan of. I'll probably do a full playthrough later on with just it installed, but for maximum compatibility (conceptual) I stayed away from it this time.
    54. Minsc Friendship
    55. Dorn Romance
    56. Valygar Friendship
    57. Corthala Romantique
      • Corthala Romantique - Main Valygar Romance
      • Corthala Romantique - Bathing scene
      • Install Leonora Content: A Guard for the Sphere
    58. Haer'Dalis Friendship - Sadly the Haer'Dalis romance mod currently has some bugs that caused me to stay away.
    59. Imoen Friendship - There's a NPC mega mod called Imoen Romance which adds a lot of content. The very old version was notorious for some questionable content, but the newer one is supposedly much better. I've gone with the Imoen Friendship mod for comptability and for a lighter take on her personality. I'll probably do a playthrough with the Imoen Romance version at some point, though I can't speak to ordering of that mod for compatibility at this time.
    60. Keldorn Romance
      • berelinde's Keldorn Romance
      • Romance Match -> Romance is available to LG/NG protagonists only (Recommended)
      • Select Keldorn's dialogue timer: -> Speed (Default): minimum 30 minutes (SoA)/45 minutes (ToB) real time between dialogues
    61. Korgan Friendship
    62. Korgan's Redemption
    63. Sarevok Friendship
    64. Sarevok Romance
    65. Viconia Friendship
    66. Yoshimo Friendship
    67. Yoshimo Romance
    68. Yoshimo's Remorse
    69. Solaufein's Rescue
      • Solaufein's Rescue: Jastey's Solaufein NPC for BGII
      • Give Solaufein in Ust Natha the Mod's Portrait
    70. Afaaq, the Djinni Companion
      • Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more)
      • Alternate djinni portrait by Ulb: v2.8
    71. Brage's Redemption
    72. Pai'Na NPC - Pai'Na is silent by default, but I added a voiceset here. If you want to use it, feel free to ask me how to apply this edit.
    73. Xan for BG2
      • Xan NPC MOD for Baldur's Gate II
      • Xan's Alternate Voice by Joey Bracken
    74. Yeslick NPC for BG2 - Fighter- Algahor of Clangeddin
    75. Wilson Chronicles
    76. Skie: The Cost of One Girl's Soul - this may result in some duplicated items, but I'm okay with that
      • New quest for Baldur's Gate 2 EE
      • Allow Skie to return as a joinable NPC
      • Add brand new SoD-oriented items to BG2
    77. Tiax NPC for BG2
    78. Kivan of Shilmista
    79. Coran for BG2
      • Coran NPC MOD for Baldur's Gate II
      • Delete old Coran from the Forest of Tethyr (RECOMMENDED)
    80. The Longer Road - I haven't tested this version of the mod, but it was a cool option to have back when I first played it and it appears to have been updated by some very competent people. Make sure to use this version and not the version on BEW as that has a bunch of changes to integrate it with the BEW maintainer's mega mod.
    81. Branwen BG2 NPC mod
    82. Sir Ajantis for BG2
      • Sir Ajantis NPC for BGII
      • Install the unique BG(II):EE BAM for Ajantis' Family Shield
      • Installation of adult romance content
      • Ajantis kit choice: make Ajantis Cavalier
    83. Tyris Flare - May be too immersion breaking, but worked okay for me from what I've read about the mod.
    84. The Beaurin Legacy
    85. Fade NPC
      • Fade: An NPC for Baldur's Gate II: SoA and ToB
      • Fade NPC: reactions to Romantic Encounters (RE may be installed before or after this component)
      • Fade EE: give Fade Shadowdancer kit
    86. Brandock the Mage
    87. Sirene NPC for BG2 - If you want continuity, I'd gamble on including the BG1 part way back up in the BG1 (prior to EET) section of this list. Highly rated NPC mod.
    88. Valerie NPC for BG1 - Doesn't have a voiceset. I added one for my game and can show you how if you'd like. Leave out if you don't want to bother with another sorcerer NPC.
    89. Sarah NPC
    90. Nephele NPC - Nephele is silent by default, but I added a voiceset . If you want to use it, feel free to ask me how to apply this edit.
    91. Petsy NPC
      • Petsy Chattertone
      • Petsy/Nephele crossmod banters
    92. Gahesh NPC
    93. Ninde NPC - Silent NPC by default. I added one using NWN voicesets. For instructions on how to copy my work, let me know if you are interested.
    94. Mur'Neth NPC - The reason to remove the rare select sound is that in the Enhanced Editions, it isn't as rare as it originally was when the mod was first created.
      • The Mur'Neth NPC Mod
      • Remove Rare selection sounds
    95. Iylos NPC
      • Iylos NPC for BGII:ToB
      • Install extended content (PID, more interjections, friendship, scenery & plot dialogues)?
      • How much time would you like in between Iylos' PC dialogues? -> 30 Minutes
    96. Gavin BG1 NPC
      • Gavin NPC for Tutu, BGT, and BG:EE
      • Gavin: Romance (mature content)
      • Gavin: Flirts (adult content)
      • Gavin: Player Initiated Dialogue
    97. Gavin BG2 NPC
      • Gavin for BG2
      • Multi-romance cheat -> Normal romance kills - This makes the romance break if you romance multiple characters, similar to vanilla romance behaviour.
    98. Glam's NPC Pack
    99. Evandra NPC
      • Evandra NPC
      • Crossmod Content
    100. Dace NPC
      • Dace Linton NPC Mod for BG2:SoA & ToB
      • Install alternate portrait by Ilmatar?
    101. Yvette Romance
      • Yvette Romance - BG2 Romance Character
      • Yvette Romance - alternative class (Pure Heartwarder)
    102. Foundling: Between the Shades NPC - Don't patch existing save games
    103. Will o Wisp
      • Will NPC, shaman stronghold and new shaman kit for BG2EE
      • Change shaman .tlk string to remove "Ineligible for any stronghold" line
      • New items for shamans and undead NPCs
      • Optional: Drider and Dark Treant Enemies
      • Crossmod Banters: 1.6
    104. Auren Asepth NPC
    105. Recorder NPC BG1
      • Recorder NPC MoD
      • Choose whether or not to have Recorder's custom soundtrack play during timed talks. -> Recorder's Music
    106. Recorder NPC BG2 - Just released, so keep an eye out for updates
    107. Helga NPC BG1
    108. Helga NPC BG2 - Just released, so keep an eye out for updates
    109. Vienxay NPC BG1
    110. Vienxay NPC BG2 - Just released, so keep an eye out for updates
    111. Kale NPC BG1
      • Kale NPC for BG1EE and SoD
      • Choose an alternate class for Kale? -> Warden(Fighter Kit)
    112. Kale NPC BG2 - Just released so keep an eye out for updates
    113. Artisan's Kitpack - Arcane Archer Kit - Installing this here so the next mod can use it.
    114. Emily NPC BG1
      • Emily NPC for BG1EE
      • Choose an alternate class for Emily? -> Arcane Archer (Fighter Kit)
      • Choose whether or not to have Emily's custom soundtrack play during timed talks. -> Emily's Music
    115. Emily NPC BG2 - Just released, so keep an eye out for updates.
    116. Aura NPC for BG1 - Artificier Kit, BG1 default portrait. These to your taste
    117. Arath NPC - Silent NPC, so I added a voiceset. Let me know if you want help adding it to yours.
    118. Adrian NPC
      • Adrian for BGII -> Adrian is a Sorcerer
      • Install optional soundset for Adrian (only in English) -> Phaelin's soundset
      • Crossmod content
    119. Isra NPC for BG1
      • Isra NPC Mod for BG:EE, EET, BGT and TuTu
      • Valerie/Isra crossmod content
      • Gavin/Isra crossmod content
    120. Isra NPC for BG2
      • Isra for BGII
      • Isra Crossmod Content
    121. Kelsey NPC
      • Kelsey
      • Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended)
    122. Crossmod Banter Back for BG2
      • Crossmod Banter Pack for Shadows of Amn
      • Crossmod Banter Pack for Throne of Bhaal
      • Crossmod Romance Conflicts
    123. Grey the Dog - There's some non-native wordings in places (I'm working on proofreading this and they will hopefully be fixed by the time you get around to installing), but this is a cool 7th party member. CHARNAME gets their very own dog friend. I chose this instead of Haiss the Wolf mod, which also looks very well done, but I found having two powerful tank type dog/wolf following me around was unbalancing.
    124. NPC Flirt Packs
      • Aerie Flirt Pack For SOA
      • Aerie Flirt Pack For TOB
      • Jaheira Flirt Pack for SOA
      • Jaheira Flirt Pack for TOB
      • Viconia Flirt Pack for SOA
      • Viconia Flirt Pack for TOB
      • Anomen Flirt Pack for SOA
      • Anomen Flirt Pack for TOB
    125. Jastey's SoD Tweakpack
      • Do Not Miss NPC-PC Dialogues -> For NPCs in Party Only
      • Skip Korlasz's Dungeon - This gives an option
      • More Dialogue Choices & Prevent Dead Ends
    126. Homeward Bound
      • Homeward Bound
      • Romances end due to separation -> Homeward Bound does *not* kill BioWare romances
    127. Portraits, Portraits, Everywhere - I modified the Hull portrait as per this post.
      • Portraits Portraits Everywhere (PPE) - core component
      • Category Portraits (Recommended) -> Sequenced
      • Replace Low Quality TOB & SOA Portraits
      • Edwin/Edwina
      • Ust Natha Drow NPCs
      • Vampire NPCs
    128. Items & Stores
    129. Improved Horns of Valhalla
    130. Weasels!
    131. Rogue Rebalancing - We're just installing the equipment parts at this time.
      • Additional equipment for Thieves and Bards
      • Upgradeable Equipment
    132. Song & Silence - We're just installing the item shop part at this time.
      • Add new bardic store and thief items
    133. Bardic Wonders - We're just installing the items right now.
      • Bardic Wonders: Items
    134. Item Upgrade
      • Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades)
      • Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades)
      • Install supplemental Cespenar audio for Item Upgrade
    135. Kit and Class Modifications - I recommend sticking with smaller modifications. I did a lot of work trying to get some of the larger packages to work, but they either have some edge cases or the overall quality is inconsistent. Sadly this has meant that I've avoided including all the options I might want from Might & Guile, Tome & Blood, and Faiths & Powers. Basically all of subtledoctor's mods. They are all in various forms of beta and are great for seeing what can be done with the system, but they lacked the polish I was looking for in a kit/class mod for a first-time playthrough. I've also got a lot of options here, though you may want to only use the ones that add a kit you want for your PC or an NPC. My install was meant to be robust and offer a lot of options for my bookclub.
    136. NPC Kitpack - Some flavorful additions to the base game NPCs for BG2.
      • Improved Specialist Mage Descriptions
      • Anomen Gains Helm Kit on Passing Knighthood Test
      • Anomen Gains Berserker Kit on Failing Knighthood Test
      • Prevent CN Anomen Gaining a Holy Symbol
      • Add Red Wizard to Edwin's Kit Description
      • Give Imoen Adventurer Kit - This isn't added to the BG1 version of Imoen, but I used the save game editor to give it to her. Maybe this will be fixed by the time you do your install.
      • Give Mazzy a Proper Truesword of Arvoreen Kit
      • Give Nalia Adventurer Kit
      • Give Sarevok a Proper Deathbringer Kit
    137. Dreamwalker Shaman Kit
    138. Shadow Magic - A really cool subsystem mod. Pretty stable and put together with a high attention to detail. Just got an update.
      • Shadow Magic: Main Component
      • Shadow Magic: Shadow Monk monk kit
      • Shadow Magic: Quests and Encounters (BG:EE)Shadow Magic: Enhanced Shade Lord (BG2:EE)
    139. Artisan's Kitpack - The rest of the artisan's kitpack. Another high quality mod. Some might consider these slightly more powerful than the base game kits, but they mostly boost non-magical characters at higher levels, where they need it to keep up with the casters. Makes all the classes much more interesting in my opinion, plus some nice new options.
      • Artisan's Kitpack: Vanguard Fighter Kit - I gave this to Khalid
      • Artisan's Kitpack: The Art of Slaughter (Berserker Rework)
      • Artisan's Kitpack: Art of the Sword Saint (Kensai Rework)
      • Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc
      • Artisan's Kitpack: Dark Hunter Ranger Kit
      • Artisan's Kitpack: Divine Champion Paladin Kit
      • Artisan's Kitpack: Mystic Fire Paladin Kit
      • Artisan's Kitpack: Way of the Anti-Paladin (Blackguard Rework)
      • Artisan's Kitpack: Elementalist Druid Kit
      • Artisan's Kitpack: Hivemaster Druid Kit
      • Artisan's Kitpack: Rogue Archer Thief Kit
      • Artisan's Kitpack: Magekiller Thief Kit
      • Artisan's Kitpack: Way of the Assassin (Assassin Rework) - I gave this to Montaron and Hexxt
      • Artisan's Kitpack: Pale Master Sorcerer Kit
      • Artisan's Kitpack: 3e-accurate Dragon Disciple -> Original Stat Bonuses - I'm playing one of these focusing entirely on melee combat and the stat gains are the only way this can be viable at lower levels as a single class sorcerer.
      • Artisan's Kitpack: Warhorn Shaman Kit
    140. Improved Shamanic Dance - I ran into some bugs with some of the components, but these ones seemed to install just fine.
      • Improved Shamanic Dance
      • Expanded Shamanic Dance for high level characters
      • Apply Shamanic Dance improvements to Shaman kits
    141. Bardic Wonders - Here is the rest of this mod.
      • Bardic Wonders: Abettor of Mask Kit
      • Bardic Wonders: Dancer Kit
      • Bardic Wonders: Troubadour Kit
      • Bardic Wonders: Deathsinger Kit
    142. Sword and Fist - I use the monk remix in this one because I like the changes to the monk class over the vanilla version. Your call of course.
      • Monk Remix
      • Install Hexblade fighter kit
      • Install Duelist fighter kit
      • Install Fist of Order fighter kit
      • Install Duskblade fighter kit (by ronin69hof
    143. Divine Remix - I ended up using this instead of Faiths & Powers. It gives me some more flavorful cleric kits and is pretty stable with the options I selected. The nightcloak of share kit for viconia ended up making her a Holy Strategist of the Red Knight. A possible bug or mod conflict, so I've left it off this list here.
      • Cleric Remix
      • Install Silverstar of Selune Cleric Kit
      • Install Nightcloak of Shar Cleric Kit
      • Install Holy Strategist of the Red Knight Cleric Kit
      • Install Painbearer of Ilmater Cleric Kit
      • Install Firewalker of Kossuth Cleric Kit
      • Install Authlim of Iyachtu Xvim Cleric Kit
      • Install Lorekeeper of Oghma Cleric Kit
      • Install Heartwarder of Sune Cleric Kit
      • Install Feywarden of Corellon Cleric Kit
      • Install Strifeleader of Cyric Cleric Kit
      • Druid Remix
      • Install Oozemaster Druid kit
      • Install Bowslinger Ranger Kit
      • Install Feralan Ranger Kit
      • Install Forest Runner Ranger Kit
      • Install Justifier Ranger Kit
      • Install Wilderness Runner Ranger Kit
    144. Rogue Rebalancing - Here's where we install the rest of the parts of this mod that we are using. I'm going with Song & Silence as well, so I'm skipping some of the other modifications made by this mod.
      • Proper racial adjustments for thieving skills
      • Revised Thievery -> Retain default thievery potions and prevent their effects from stacking - if you want to be able to boost your thief skills super high, avoid this. I find the stacking potions to be a bit cheaty.
      • Chosen of Cyric encounter - may want to skip. This is a hard fight and requires you to know how the skill and spell systems interact. Or put the game on storybook mode when you encounter this or CTRL+Y all the enemies if it causes too many problems.
      • Shadow Thief Improvements - This makes the Shadow Thieves guild more challenging should you side against them.
      • BG2-style icons for RR content
    145. Song & Silence - Here's where we install the rest of this mod.
      • Changes to trueclass bards and thieves, and unmodded game kits (required for other components)
      • Install Acrobat bard kit
      • Install Chorister bard kit
      • Install Dirgesinger bard kit
      • Install Gypsy bard kit
      • Install Adventurer thief kit
      • Install Burglar thief kit
      • Install Soulknife thief kit
    146. Tome & Blood
      • Sorcerer: Favored Soul
      • Sorcerer: Sylvan Disciple
      • Sorcerer: Revenant Disciple
      • Sorcerer: Amorphous Disciple
    147. Might & Guile
      • Revised Multiclassing and Multiclass Kits
      • Revised Beastmaster
      • Improved Rangers
      • Revised Movement Bonuses (Quickstride)
      • Add the Corsair (fighter kit)
      • Add the Marksman (fighter kit)
      • Add the Halfling Slinger (fighter/thief kit)
      • Add the Mage Hunter (ranger kit)
      • Add the Gallant (bard kit)
    148. Tweaks - What you want is going to depend on personal taste, but be warned that this is an section where ordering will matter and incompatibilities will abound.
    149. Thrown Hammers
      • Thrown Hammers
      • Normal throwing hammers
      • +1 throwing weapons
      • Additional magic items
    150. The Tweaks Anthology - This is the big tweak mod. I've given you a pared down version of what I use, mostly adjustments to improve quality of life and the general experience.
      • Change Viconia's Skin Color to Dark Blue
      • Weapon Animation Tweaks
      • Icon Improvements
      • Force All Dialogue to Pause Game
      • Fix Boo's Squeak
      • Unique Icons
      • Unique Containers -> Unique icons and names
      • Separate Resist Fire/Cold Icon into Separate Icons (Angel)
      • More Interjections
      • Alter HP Triggers for NPC Wounded Dialogues
      • Improved Athkatlan City Guard
      • Send BioWare NPCs to an Inn (DavidW/Zed Nocear)
      • Add Bags of Holding
      • Exotic Item Pack
      • Stores Sell Higher Stacks of Items
      • Gems and Potions Require Identification -> Just potions
      • Multiple Strongholds (Baldurdash) -> Keep Class Restrictions
      • Allow Cromwell to Upgrade Watcher's Keep Items
      • Adjust Cromwell's Forging Time -> Instant forging (original BG2 default)
      • Allow Cespenar to Use Cromwell Recipes
      • Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA)
      • Two-Handed Bastard Swords
      • Two-Handed Katanas
      • Two-Handed Axes
      • Universal Clubs
      • Expanded Dual-Class Options
      • Wear Multiple Protection Items -> Allow Armor Plus One Protection Item (Angel)
      • Change Magically Created Weapons to Zero Weight
      • Remove Summoning Cap for Regular Summons
      • Remove Summoning Cap for Celestials (Ardanis/GeN1e)
      • Alter Multiclass Restrictions -> Install options one and two (everyone can multiclass anything)
      • Remove Racial Restrictions for Single Classes
      • Remove Racial Restrictions for Kits
      • Alter Dual-class Restrictions -> Allow non-humans to dual-class
      • Druids Use 3E Alignment Restrictions
      • Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel)
      • Speed Up de'Arnise Keep Stronghold Quests
      • Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
      • Increase Ammo Stack Size -> Unlimited Ammo Stacking
      • Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking
      • Increase Potion Stacking -> Unlimited Potion Stacking
      • Increase Scroll Stacking -> Unlimited Scroll Stacking
      • Bottomless Bags (depending on how much you want to do the inventory management mini-game)
      • Neutral Characters Make Happy Comments at Mid-Range Reputation
      • Sellable Items (Icelus)
      • Taerom Makes Additional Ankheg Armor (Icendoan/grogerson)
      • Recoverable ammunition -> 25% chance to recover after a successful hit
      • Recoverable throwing weapons -> 75% chance to recover after a successful hit
      • Give Every Class/Kit Four Weapon Slots
      • Personalize automatic save names -> Use scheme: 000000000-(Protagonist)-Save-Name
      • Make party members less likely to die irreversibly
      • Adjust Evil joinable NPC reaction rolls
      • ToB-Style NPCs
      • Change Korgan to Neutral Evil
      • Give Kagain A Legal Constitution Score of 19
      • Give Coran A Legal Dexterity Score of 19
      • Move Boo into Minsc's pack
      • Allow Yeslick to use axes
      • Ensure Shar-Teel doesn't die in the original challenge
    151. EET Tweaks - I use this for adjustments to XP gains, since I want to control the amount of killing XP due to the number of quest mods. I probably should adjust this a bit more, though keeping the XP caps helps keep things from getting too out of control.
      • XP for Traps, Spells and Lockpicking -> Disabled
      • XP for killing creatures -> Decrease to 75% (next time I'd probably reduce this to 50%, though I still have to play through BG2 so my opinion may change)
      • XP for quests -> Increase to 150%
      • Disable hostile reaction after charm
      • PnP spell scroll caster levels
      • Higher framerates support
      • Books/Scrolls categorization
      • Wand Case
      • Key Ring
    152. House Rules
      • House Tweaks: Expanded Racial Enemies
      • House Tweaks: Expanded Shapeshifting
      • House Tweaks: Rebalanced Weapon Styles
      • House Tweaks: Monk Can Use Quarterstaves
      • House Tweaks: Increased Constitution Bonuse
      • House Tweaks: Warrior HLAs
      • House Tweaks: Improved Dialogues (BG:EE)
      • House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE)
      • House Tweaks: Cloak of Dragomir only decreases stats in daylight
      • House Tweaks: Race Text Patch
    153. EET End - This is the part where you finish off the EET install. Other mods get added on top of the EET install.
    154. Sword Coast Strategems - On the topic of tactical mods, pretty much everything by @DavidW slots into the difficulty system (revised and improved) and so far the other two people who are playing BG1 in my bookclub had never played the game before and aren't serious gamers, but are not having any problems. If a fight is too hard, then they just lower the difficulty. Raising the difficulty generally allows the enemies to make better use of their abilities in an intelligent way or may unlock additional abilities. In the original game, it mostly just applied a modifier to enemy or player statistics, which I've always found to be an unsatisfying approach.
      • Move or modify some overpowered magic items
      • Wider selection of random scrolls
      • Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level)
      • Restoration and Lesser Restoration spells heal ability-score damage
      • Faster Bears
      • More realistic wolves and wild dogs
      • Increase the price of a license to practise magic in Athkatla -> License costs 30,000 gp - These two are to make the pacing of BG2 flow better in my opinion.
      • Increase the price asked by Gaelan Bayle -> Gaelan wants 80,000 gold pieces
      • Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet
      • Improved textscreens in Tales of the Sword Coast
      • Initialise AI components (required for all tactical and AI components)
      • Smarter general AI
      • Better calls for help
      • Smarter Mages
      • Smarter Priests
      • Potions for NPCs
      • Improved Spiders
      • Smarter sirines and dryads
      • Slightly smarter carrion crawlers
      • Smarter basilisks
      • Improved golems
      • Improved fiends and celestials
      • Smarter genies
      • Smarter dragons
      • Smarter beholders
      • Smarter mind flayers
      • Smarter githyanki
      • Improved Vampires
      • Smarter Throne of Bhaal final villain
      • Smarter Illasera
      • Smarter Gromnir
      • Smarter Yaga-Shura
      • Smarter Abazigal
      • Ascension versions of Irenicus and Sendai use SCS abilities and AI
      • Ascension demons use SCS abilities and AI
      • Improved doppelgangers
      • Tougher Black Talons and Iron Throne guards
      • Improved deployment for parties of assassins
      • Improved kobolds - This causes a lot of complaints. But I like it.
      • Relocated bounty hunters
      • Improved Ulcaster
      • Improved Balduran's Isle
      • Improved Durlag's Tower
      • Improved Demon Cultists
      • Improved Cloakwood Druids
      • Improved Bassilus
      • Improved Drasus party
      • Improved Red Wizards
      • Improved Undercity assassins
      • Tougher chapter-two end battle
      • Tougher chapter-three end battle
      • Tougher chapter-four end battle
      • Tougher chapter-five end battle
      • Improved final battle
      • Improved minor encounters
      • Make the starting dungeon slightly harder
      • Spellcasting Demiliches
      • Tie difficulty of level-dependent monster groupings to the difficulty slider
      • Improved Random Encounters
      • Improved de'Arnise Keep ("Tactics Remix")
      • Improved Unseeing Eye
      • Improved Bodhi
      • Ascension version of Bodhi uses Improved-Bodhi abilities
      • Improved battle with Irenicus in Spellhold
      • Improved Sahuagin
      • Improved Beholder hive
      • Rebalanced troll regeneration
      • Improved Drow
      • Improved Fiends
      • Improved Watcher's Keep
      • Improved Fire Giant temple
      • Improved Sendai's Enclave
      • Improved Abazigal's Lair
      • Improved Minor Encounters


  9. The first thing you want to figure out is what type of modded experience you want.  Do you want to try out a few of the better rated mods, but otherwise keep most things like the vanilla game, do you want to create a curated list of the most popular/quality mods that represent a plethora of options in the game, even if you don't end up doing all the content in a single playthrough, or do you want to go for a mega-mod-everything-goes install?  Depending on what you want myself  @Cahir, and @4udr4n can probably give you some advice since we've all gone through the same process recently, albeit each using slightly different approaches to what we select and how we've built our installs.

    To expand on things you may want to consider, in my personal game I'm using it for a bookclub with some friends so one of the goals was to have a lot of different options available so people end up having divergent experiences.  This means I've actually installed a lot more NPC mods than I would normally do on a personal modlist.  However, one of the outcomes of this is it has made the game world feel more alive with all the various NPCs available for adventures.  This is in the BG1 portion of the saga though, so depending on how mod NPCs are introduced it may end up feeling less lively and more intrusive once we reach BG2

  10. We're supposed to have completed Chapter 2 (Nashkell Mines) by this weekend.  There's been lots of sidequesting and I've been impressed at how well the various mod NPCs and mini sidequests have blended into the original game.  The ones that have stood out the most have been the BeamDog NPCs.  They haven't stood out as a net negative, but they do come across a bit more like some of the other older mod NPCs that the author really wanted you to notice their hard work and use their NPC.

  11. A few more comments on mods that I have some experience with so far in my playthrough.

    Verr'sza - An evil Rakshasa NPC you can gain as a party member.  Definitely an evil NPC party member that is well written and voice acted.  I only had him around for his intro quest which rewards a couple good items, but not overpowered.  I'd like to do a longer playthrough with this NPC, especially a CHARNAME that embraces their heritage.

    BGEEClassic Movies - Does what it says.  I had it add the missing movies and chapter and dream screens.  No real issues there and the playdoughy video graphics don't stand out too much compared to the rest of the game, plus add a bit more flavour in for different locales.

    BGQE - This adds a bunch more small mini-quests similar to many of the ones in the base game, and the quality and consistency in style makes it hard to tell where one ends and the other starts.  So far I've played the Beregost Family Quest, Babysitting Quest, Undying Love Quest, Drunk near Beregost Quest, Many Little Paws, Warm Place for Noober, and Brage's Sword.  This mod is a must-install for me for games of BG1.

    BG1 Romantic Encounters - Adds a bunch of romantic encounters and situations to the game.  Some of these are obvious insertions, but others are nice subtle additions.  I liked the Childhood Friend, Girdle of Gender Reactions, and Camryn and Tamah encounters that I've played so far.  I don't mind having the options available, but a number of the more romantic encounters could probably do with a bit more lead time before immediately jumping to the romantic dialogue options.  Still, no regrets so far for having installed this.  It doesn't take over the game and adds a bit more texture to the game world and its denizens.

    Ascalon's Questpack.  Another staple quest mod for BG1.  So far I've played A Job Well-Paid, A feast for the Gnolls, Of Wolves and Men.  These integrate well into the base game and should be included in pretty much all installs.

  12. I've worked my way north and discovered a few more NPCs.  The additional mod NPCs do a good job of filling in some areas which were largely empty in the original game with a bunch of little mini introductory quests.  Tenya Thermidor fits in well with the base game as far as tone and feel of the little quest and dilemma it presents to the player.

  13. I am experiencing some random crashes (sometimes at zone transitions, sometimes when moving characters, sometimes when opening inventory or changing record pages), but after the game is reloaded everything works fine.  They don't seem to be time based either or trigger off anything happening in game.  I'm making sure I save often, so recovering from the crashes is pretty easy.

    In the Baldur's Gate portion of the game I also ran into a weird bug where I removed Imoen from the party and then asked her to rejoin.  She gave her line about rejoining, but didn't rejoin the party.  Talking to her again she repeated her line as though I had just removed her from the party.  I tried telling her to go to the Nashkel Inn, and she spawned there, but the bug persisted.  I ended up CTRL+Q her into the party and everything is working fine.  I have no idea which mod might be causing this issue and it hasn't happened for any of the other NPCs.

    The huge number of NPCs is actually really nice for bringing the world to life, even if they never join my party.  It gives a bunch of flavour to the world and makes it feel like adventurers are pretty common (which the original game told, but didn't quite show in the same way).

    I am in Chapter 2 and I am working on clearing some sidequests before heading into the Nashkell Mines.

    My current party, and the party I think I'm going to end up going with is


    Minsc is good as always and I'm enjoying the BG1NPC project content as well as the odd dialogue that gets added in from some of the quest mods I have installed.  I am actually probably going to go with a dual wield build for Minsc instead of his classic 2 hander build, since Sirene has the 2-hander build on lockdown and there are not a lot of sword users in my party.

    Dynaheir is okay.  I'm not planning on romancing her, but the BG1NPC project dialogues are very much pushing me in that direction.  I'm not 100% sold on the types of responses her dialogues have.  I feel like the mod author is really trying to push one particular characterization of CHARNAME that doesn't really match the type of voices CHARNAME has in their interactions with other NPCs or quests.  This results in it feeling like CHARNAME is putting on fake faces and trying to please everyone.  Still, the content itself isn't bad and there's some good characterization of Dynaheir, just sadly at the cost of pigeonholing CHARNAME.

    Drake is good.  I like his background, he's got good interactions with CHARNAME, and is a real bro.  He also is a good contrast to some of the other priests and paladins that show up, especially the NG and LG ones which tend to be holier than thou.  I like the take on what a Neutral Good character can represent, which means that when he speaks up in response to a situation it tends to have more weight than other NPCs that just speak up reflexively because they are on Team Good.  Well done.  I do wish the custom special abilities for his Priest of Tyr kit had portrait icons or some sort of graphical feedback when they were active.

    Imoen.  Some of the writing for her in BG1NPC feels like it is trying too hard, but on the whole she's okay.  She can be a bit one note and I'm hoping later content will reveal some more sides to her character as she moves out in the world as an adventurer.

    Sirene is pretty good.  I'm probably going to be doing the romance with her.  Right now I can get a good reaction out of all the flirts, but she isn't interested in things developing further, so my guess is that her relationship development is contingent on certain plot events.  I'll fend of Dynaheir a bit longer.

    Grey is also good.  There's some decent integration with various quests (Albert, Brage) and it's nice to have a dog friend around.  Having to kick a party member out and reinvite them in order to manipulate Grey's inventory can be a bit annoying, but I don't have to do it too often and the sidequests seem to generally treat Grey as though he were a party member.

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