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Caedwyr

Gibberlings
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Everything posted by Caedwyr

  1. Updated the first post with my install order as of July 19, 2020. This isn't the final order, but it is getting close. I'll likely update it again once I've been able to test more of the quest and NPC content in game to see if there are any bugs or personal taste issues.
  2. I'm curious if you've seen any buggy behaviour with the aTweak fiend component or other major bugginess in your playthrough so far?
  3. Here is my Weidu.log file where I reproduced the error. I've also attached the MXSPLBRD.2DA file that is in my override when SCS choked on it while installing Smarter Mages. WeiDU.log MXSPLBRD.2DA
  4. Here's the note on Wings https://forums.beamdog.com/discussion/comment/1139303/#Comment_1139303 Since it is a BG2 mod, it would likely mean some broken quests since those depend on the chapter to a degree. Be warned though that you probably won't be able to use your old save with the new install.
  5. In your Baldur's gate II or Baldur's gate folder (likely in GOG Games or Steam/steamapps/common subfolders) there is a file called Weidu.log. Upload that file attached to your next post and we can see what mods have been installed and in what order. It's a simple ascii text file so any text editor can open it as well.
  6. That's too bad. I was hoping to find working copies of those. Do you have a Weidu.log file so we can see which files are actually installed?
  7. I'm not sure about your problem in particular, but I notice there's a bunch of stuff on your project infinity list that I didn't think were compatible with EET, including things like The Longer Road NPC Strongholds Wings Neh'taniel (I know for certain this one was only ever released in a very early buggy alpha) If you've grabbed stuff from Baldursgateextended it may be from one of the mods there. You've got Region of Terror which was a Total Conversion back in the day and while I'm not familiar with all the ones on the list if you have any other total conversions, they'd be the types that would change the music. If Longer Road and NPC Stronghold work, then please let us know. I'd love to include a functional version of those in my playthrough.
  8. The install has been wiped out, but I can repeat the steps that modified MXSPLBRD.2da. In the meantime, here is the code of that component from Setup-rr.tp2 /////////////////////////////////////////////////////////////////////// // Rogue Rebalancing - Proper spell progression for Bards /////////////////////////////////////////////////////////////////////// // *** For fellow modders *** this component can be detected by searching for the following file - RR#PPBRD.RR BEGIN @9 DESIGNATED 6 REQUIRE_PREDICATE ENGINE_IS ~tob bgee bg2ee iwdee~ @902 COPY_EXISTING ~sw1h01.itm~ ~override/RR#PPBRD.RR~ // PnP spell progression table based on AD&D "Dungen Master's Option: High-Level Campaigns" supplement and Blucher's work in BG2 Tweaks for levels past 30 // 2DA patching code borrowed from Nythrun with thanks :) COPY_EXISTING ~MXSPLBRD.2DA~ override COUNT_2DA_COLS cols PATCH_IF cols < 9 BEGIN READ_2DA_ENTRIES_NOW rows cols SPRINT new ~~ READ_2DA_ENTRY 0 cols - 2 cols - 1 new_level FOR (i_0 = cols; i_0 < 9; i_0 += 1) BEGIN SPRINT new ~%new% 0~ SPRINT new_level ~%new_level% %i_0%~ END FOR (i_0 = 0; i_0 < rows; i_0 += 1) BEGIN READ_2DA_ENTRY_FORMER rows i_0 cols - 1 old SET_2DA_ENTRY_LATER mxsplbrd_set i_0 cols - 1 ~%old% %new%~ END SET_2DA_ENTRIES_NOW mxsplbrd_set cols SET_2DA_ENTRY 0 cols - 2 cols - 1 ~%new_level%~ SET cols = 9 END READ_2DA_ENTRIES_NOW rows cols SET $level(9) = 0 FOR (i_0 = 0; i_0 < rows; i_0 += 1) BEGIN READ_2DA_ENTRY_FORMER rows i_0 0 level SET $level(1) = level < 2 ? 0 : level < 3 ? 1 : level < 5 ? 2 : level < 16 ? 3 : level < 25 ? 4 : level < 28 ? 5 : level < 35 ? 6 : 7 SET $level(2) = level < 4 ? 0 : level < 6 ? 1 : level < 8 ? 2 : level < 17 ? 3 : level < 25 ? 4 : level < 29 ? 5 : level < 36 ? 6 : 7 SET $level(3) = level < 7 ? 0 : level < 9 ? 1 : level < 11 ? 2 : level < 18 ? 3 : level < 26 ? 4 : level < 30 ? 5 : level < 37 ? 6 : 7 SET $level(4) = level < 10 ? 0 : level < 12 ? 1 : level < 14 ? 2 : level < 19 ? 3 : level < 26 ? 4 : level < 31 ? 5 : level < 38 ? 6 : 7 SET $level(5) = level < 13 ? 0 : level < 15 ? 1 : level < 17 ? 2 : level < 20 ? 3 : level < 27 ? 4 : level < 32 ? 5 : level < 39 ? 6 : 7 SET $level(6) = level < 16 ? 0 : level < 18 ? 1 : level < 20 ? 2 : level < 21 ? 3 : level < 27 ? 4 : level < 33 ? 5 : level < 40 ? 6 : 7 SET $level(7) = level < 21 ? 0 : level < 22 ? 1 : level < 23 ? 2 : level < 24 ? 3 : level < 28 ? 4 : level < 34 ? 5 : 6 SET $level(8) = level < 29 ? 0 : level < 35 ? 1 : 2 FOR (i_1 = 1; i_1 < cols; i_1 += 1) BEGIN SET_2DA_ENTRY_LATER mxsplbrd_set i_0 i_1 $level(~%i_1%~) END END SET_2DA_ENTRIES_NOW mxsplbrd_set cols PRETTY_PRINT_2DA WHILE level < 50 BEGIN REPLACE_EVALUATE ~^\(%level%\)\(.+\)~ BEGIN SET level += 1 END ~\1\2%LNL%%level%\2~ END BUT_ONLY
  9. There's lots of other options for the spell tables, so I'll probably go for one of those. Thanks!
  10. Another error that this time stopped the installation of Smarter Mages. Mods that have modified MXSPLBRD.2da according to change-log are @subtledoctor@CamDawg@DavidW SETUP-STRATAGEMS2.7z
  11. I'm not sure. Is there anyway to use the Change-log tool to check for resources?
  12. A minor thing, but the name of the components in the installer differ from the names given in the Scales of Balance readme.
  13. Valerie was detected and Isra installed without any errors or warning messages. Thanks! For reference, I used the attached version of Valerie which has basic voicing for her combat/selection lines. This is the 1.1 version modified by gghallagher over on the Beamdog forums. Valerie Voiceset.zip
  14. That appears to have worked. Reinstalled without any warnings or errors.
  15. I installed part of the mod and got some warnings on the Restoration spells heal ability damage component. Are these harmless warnings? INSTALLED WITH WARNINGS Restoration and Lesser Restoration spells heal ability-score damage Attached the debug file.
  16. Should I still install Valerie on BG1 before running EET when using the modified Isra tp2?
  17. I just tried to install SCS components aside from the IWD spell components and got spammed with messages that the mod needs to be installed after EET-End. The current readme doesn't include this information and should probably be updated to reflect this requirement.
  18. In case anyone else is concerned about the gypsy kit and the name's connotation with a slur and would like a refluffing of the kit to something less potentially fraught please feel free to steal this for replacement in the english setup.tra file lines @70-@74. @70 = ~Install Luring Piper bard kit~ @71 = ~Curse~ @72 = ~luring piper~ @73 = ~Luring Piper~ @74 = ~LURING PIPER: Luring Pipers are often employed as rat-catchers or similar vermin control specialists by townsfolk or farmers. By using their enchanting song they are able to charm their foes into traps or away from the town or farmland. However it unwise to cross a luring piper as their song can affect more than just vermin. Advantages: - Song charms enemies unless they save vs. spells at +2, with a -1 penalty per 5 levels of the bard - Has a +1 bonus to saves vs. spells per 8 levels - Can cast Curse once per day. The opposite of a Bless spell, this gives foes a -1 penalty to THAC0 and saves Disadvantages: - Cannot learn mage spells from the schools of Conjuration, Invocation or Transmutation~
  19. The Ranger/Mage showing up under the thief isn't really that noticeable on the jankiness scale. I just caught it because I'm going through everything with a fine-toothed comb right now kit/classwise to catch anything that stands out too much.
  20. Yeah, I like to leave things a bit more open and from what I've seen the official word for the Forgotten Realms has gone back and forth several times on the matter. Golarian (Paizo) is the one I was thinking of where every priest has to have a patron deity even though the base game system allows for clerics of a concept.
  21. General comment on presentation of kits. For consistency it might make more sense for the Ranger/Mage multiclass to be listed under the Fighter/Mage multiclass unless it needs something specific to the Mage/Thief multiclass. Placing it under the Fighter/Mage category would make it more parallel with the Ranger/Thief which is listed under the Fighter/Thief category and since Rangers are more often grouped with Paladin/Fighter/Rangers rather than thief/bard.
  22. Another thing to tidy up the wording on The installer asks And the readme has the following to say: However, what actually happens is that the kit is installed as a Fighter/Thief multiclass kit available only to halflings.
  23. Another bug? I fiddled with the .ini file as suggested in the readme so Revised Archery wouldn't install the sniper, but this caused the mod to fail to install. d5_mng_settings.ini SETUP-MIGHT_AND_GUILE.DEBUG file up to error section
  24. Yeah, I ended up making the decision to tone down any janky mods or mod interactions which has meant I have had to avoid some of the cooler systems you've created. In my personal playthroughs I will be sure to check this stuff out but I really want to avoid any weird interactions in the playthrough with the Bookclub.
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