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Caedwyr

Gibberlings
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Everything posted by Caedwyr

  1. I understand, so that's what a READLN is. That explains some of the other problems I've had with automating parts of this install package via Project Infinity.
  2. I tried this earlier and ran into some issues. This error shows up fairly often and entire components just fail to install. SETUP-DLCMERGER.DEBUG
  3. Thanks for the heads up on Might & Guile. I'll hold off that part of my install. I just tried installing Trials of the Luremaster for BG2 and while it installed it showed some parse errors. Is there any easy way to see which mods have done things to Stats.IDS? SETUP-A7-TOTLM-BG2EE.DEBUG
  4. Something to note is that the error message will start showing up in every mod install going forward. What path should I use use for the weidu-external line to make the message go away?
  5. I just installed the Made in Heaven item Pack v4 and while the install appeared to go correctly, the final outputting of the number of translated text produced some errors. I believe this is because mih_ip has the folder language/english/... rather than the lang/english path that older versions had. Rows 23-26 in setup-mih_ip.tp2 should be changed accordingly: LANGUAGE ~English~ ~english~ ~mih_ip/language/english/setup-mih_ip.tra~ ~weidu-external/language/english/setup-mih_ip.tra~ This still produces the error message below, so I don't know if it actually does anything. SETUP-MIH_IP.DEBUG
  6. This trick is very helpful for me and kind of obvious in retrospect. Thanks for sharing.
  7. My manual installation continues. I've finished off all the quest and NPC mods. The only one that had install issues was Fonick, which given its limited size and scope I just elected to remove from the list rather than trying to troubleshoot the issue. Up next, Items, Classes/Kits, Tweaks, and SCS.
  8. Argent77 responded with a fixed .tp2 file. See attached. setup-A7-ConvenientEENPCs.tp2
  9. I'm back at the install and have gotten further this time without errors. However, I've run into a problem with installing a BGEE NPC portrait mod of all things. The first mod that has failed to install is the Convenient Enhanced Edition NPCs v 4.0. @argent77. It failed on the component to switch to Baeloth's alternate version in BG2 only. Setup-a7-convenienteenpcs.debug contents behind the spoiler. Weidu.Log and Weidu-BGEE.log files attached. @Cahir, @4udr4n did either of you run into a problem like this? I was expecting problems with a script or area, not a custom spell. WeiDU.log WeiDU-BGEE.log
  10. I meant my comment as a bit of a playful joke, but I seem to have hit a nerve and what I wrote didn't come across as I intended. My apologies.
  11. Was this mod made compatible with EET or was it just intended for the EE version?
  12. @Jarno Mikkola it sounds like a mod like Improved Anvil might be more of your taste. I hear its one of the premier tactical mods out there for the truly discerning player.
  13. Longer Road and Redemption are two mods that may have Elhan involvement. Neither are currently supported though. SimDing0's questpack may also touch Elhan in its changes.
  14. If you are looking for a more modern Spheres system for bg2 I would check out the Faiths & Powers mod (see misc mods on this site). It is currently supported and I think has had a bit morework done to balance it.
  15. The best sphere balanced system I've seen is the Spheres of Power/Spheres of Might for the Pathfinder system by Drop Dead Studios. It is a customizable system that bolts into the 3.P system and allows caster type characters to do some really cool stuff they couldn't otherwise at the cost of being a system that more closely resembles the martial class design. Honestly it would probably representa rather cool basis for a series of kit mods for casters or melee character.
  16. Is there any particular reason for being needlessly combative, or is that just your schtick?
  17. Would unfinished BG1 quests also despawn/no longer trigger? Could I for example go back and do Durlag's Tower once I had progressed to BG2?
  18. What does stay once the game moves on to BG2?
  19. Jarno's Idea of triggering an area of effect Entangle around the hit target on the other hand does a bit more. It lets your fighter/tanky types do a bit more crowd control and keep enemies off your squishier characters.
  20. The reason I suggested upping the duration so it lasts hours like mage armor is there is a role for magic created weapons and armor that are not traditional items at lower levels. The +x at low levels helps hitting stuff and slightly higher damage dice could make it a decent alternative if you haven't found a +1 staff or club. If you are going to keep it as a min/level buff though then I agree that a larger redesign may be worthwhile. Some ideas of other effects while wielded include 1. Protection from unnatural similar to protection from evil. Undead, fiends, constructs? 2. Sanctuary effect while wielded against unnatural. Poor mans staff of the magi. 3. Entangle proc effect chance on hit. 4. Fatigue proc effect chance on hit. 5. Some of the above effects or the vase ability, but also a special ability that consumes the shillelagh (you drop it) to form a wall of thorns that is slow to move throughand does damage at same enchantment level as the shillelagh. Basically you plant the club and it grows into a wall of thorns.
  21. Anti-unnatural might be an interesting thing. My comment was mostly a matter of if you want to give it some interesting stuff, make sure it doesn't overpower the BG1 portion of the game and to take advantage of spell scaling with level.
  22. Remember to consider BG1 in these modifications. For Shillelagh, it might be worthwhile to just give it a longer duration like mage armor. It means that one character doesn't need a basic magic weapon at low levels. You could allow it to scale or have it grant additional effects (maybe a stun or entangle). The PF version of the spell does the following: So making it do more damage than a basic club might be an approach as well.
  23. I'm impressed how many I got from memory. This was discussed on the SHS forums way back in the day, but it was in the Refinements workroom and I can't remember my login info for the site anymore, even if I could still access the workroom.
  24. Basically a high stat Fighter that can specialize in melee weapons, but not ranged, and who gets extra HP and even more HP when facing a "favored enemy", plus tracking. For BG2, I'd probably amplify the bonuses to a bit more than extra HP
  25. The ranger Good alignment restriction is a part of the basic class as outlined in the Player's Handbook. Apparently there was an evil ranger kit in the Ravenloft set. I haven't found it yet, but I did run across a couple of interesting Warrior type kits.
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