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Avenger

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Posts posted by Avenger

  1. If you don't like that helmets give critical hit protection, mark them to not give it.

    If you want to give oozes critical hit protection, mark their ring or other armor to give critical protection.

     

    In EE it is very easy to flip the critical protection flag in items.

     

    "if helms did not protect against 341 then the engine would align more with v3 DnD versions."

     

    That's not really a point, because this engine was supposed to align more with v2.

    There are features that allow some v3 rules to be brought in, but the main goal wasn't v3.

  2. Hmm... of course I tried to simplify things for purposes of posting, and it may have muddied the issue. I would actually like to have three effects:

    - Slow at some range (y < level)

    - Hold at some range (x < level < y)

    - Control at some range (level < x)

     

    The Control effect is never kicking in. So it seems like maybe you can only use max level or min level? But not both?

     

    Then why hold works? You use both there.

  3. I would like to help, but it is unclear what exactly you need. The 'cast spell' opcodes use (have option to use) the same actions that you get with normal casting, so alacrity shouldn't be a problem.

    Opcode 243 works on multiple items in the inventory. It can recharge items (which i didn't know)!

     

    Speed of items is really a problem, especially if you use them to cast spells. Only the newest EE supports the targeting mode of 'self immediate' (7) in items.

    Is that what you actually need? An item that casts your spells?

  4.  

    It seems the EE engine uses the SLTSTEAL.2DA file to set the difficulty for pickpocketing but what does the old engine uses?

     

    Target's pickpocket value, I think?

     

    EE also checks the target's pickpocket value.

    The difference is, the old engine either disabled or enabled certain slots while the EE allows setting a difficulty adjustment for the slots.

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