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zelazko

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Everything posted by zelazko

  1. To fix the crash you will need to edit (can be done with NearInfinity) IMOEN2J.DLG Go to Edit tab (NearInfinity) and select Action (my was no. 197 yours will different) that has this in it: ActionOverride("Renal",ChangeAIScript("KishRena",RACE)) There will be yellow triangle warning that something is off. Change above to ActionOverride("Renal Bloodscalp",ChangeAIScript("KishRena",RACE)) You will still need to load the save before you reported death of Mae'Var to Renal Bloodscalp because save is corrupted. I will noticed that triggers in the area script AR0300.bcs (Docks of Athkatla) having incorrect triggers enabled/disabled. You go to the area file AR0300.ARE and look for the trigger numbers and letters. Some of them will miss a letter or b.
  2. Permanent death affects the Grey Dog if an attribute is drain to zero. It occurred to me when finding shadowy undead in SoD hidden cellar.
  3. Possible idea for recreated cut content: BD7410.are vampire hideout where you can't permanently kill vampire with a stake. Vampire coffin is there and the vampires retreat by changing into gaseous form. The vampire coffin is not interactable.
  4. I get locked in the ID1105 area. I added block to the area script ID1105.bcs thinking maybe it would get me out but looks like globals are not setting properly. The cutscene starts but I get teleported two times to Ulgoth's Beard and Athkatla Bridge with final destination being Athkatla Bridge ( I am in chapter 7 of EET). I changed: idtoEET to idtoEET1 It seems to worked. My party was teleported next to Maladernoth inside the Ulgoth's Beard Inn, and he started dialogue closing the IWD1 and teleported away himself after. IF Dead("EEBELHI1") // Belhifet THEN RESPONSE #100 ClearAllActions() StartCutSceneMode() FadeToColor([15.0],0) SetGlobal("Townie_Dead","GLOBAL",0) SetGlobal("Kill_Innocent","GLOBAL",0) Wait(1) StartCutScene("idtoEET") END
  5. I dunno why but story mode don't work when I am in Icewind dale. It works if I move to other non-IWD locations.
  6. Do I have to do Hjoldder expansion that takes place in Lonelywood before going to Dorn's Deep? In vanilla IWD player would get locked out from completing the expansion if they progress too far. I find that my party has too low levels as I can't defeat burrow weights without extreme buffing. ///EDIT: Should be safe as I can see when I started BG2 new game Hjollder appears in Bridge District.
  7. If I will start first IWD1 Easthaven adventure earlier by changing chapter requirement from 7 to 6 will it mess something up in the dialogues of the IDW1 since I will not be in chapter 7?
  8. zelazko

    ADD_AREA_TYPE !

    https://gibberlings3.github.io/iesdp/files/ids/bgee/areatype.htm What's the limit in areatype.ids? 14? 6 plus more? Default is 8.
  9. I have three suggestion regarding Brandock and his spellbook farming from other dead npcs: -Brandock does not farm spellbook from Vay-ya in Low Lantern -Brandock comments on Yago spellbook but does not mention Yago's book of curses before starting Birabella's quest -this one is more of request which can be disregarded - % chance for brandock to learn a spell when he plagiarizes others' spellbooks
  10. I am not 100% sure if SCS adds fireball wand to Vay-ya of the Low Lantern. The area is tight and there is at least two important NPCs there albeit from mods: Ascolan barkeeper ( ACASC.cre ) Umbrella the Summer ( T1SumUm.cre ) Lars ( T1LARS1.cre ) I've got lucky and only a commoner got smoked in the fireball. Maybe for precaution if any of those npcs is present disable Vay-ya from casting fireballs - spell or wand and give her alternative spell instead.
  11. There is a syntax error in the FW0511 baf IF Global("GV#CORPSExists","%DurlagsTower_D1%",0) THEN RESPONSE #100 SetGlobal("GV#CORPSExists","%DurlagsTower_D1%",1) CreateCreature("gv#corps",[1660.1430],0) Continue() END On my playthrough experience it caused substantial lag until I 'fixed' by changing %Durla value into GLOBAL
  12. No wonder my rep is lacking. Now I have to make choice continue Shar-Teel or get Breagar his arm.
  13. I used the older save and replayed the event this time with saving the miners. This dialogue triggered between Yeslick and Breagar. Yeslick only attacks the party if charname refuses to save the miners but this talk takes place even before you flood the mine and it makes sense. In the dialogue Yeslick asks charname to go to Rill and let the miners escape. Breagar had no reaction bug most likely.
  14. Definitely missed the event. My Charnmae flooded the mine with the slaves alive inside. Does this affect the event? What global/variables would I need to change/add for event to take place?
  15. 7th Party member only. I temporarily circumvented the endless dialogue loop when Garrick sings Drunken Ditty by assigning !Global("C#BrandockJoined","GLOBAL",2) to the State Trigger 53-58 in C#BRANDJ.dlg
  16. There is an issue with Garrick times of Troubadour. Garrick learns a drunkard's dirty song which causes party members to go drunk while receiving CON bonus +1. Between each pop up in dialogue window 'Garrick: Singing Bard Song' there will one or two dialogue pop ups from Barndock complaining he's getting too drunk. The cause of it seems to be the need for gtt#s1a.spl spell to remove its effects and reapply them again after few seconds. Reference files: gtt#s1a.spl gtt#s1b.spl
  17. Does having Brandock and Grey Dog as outside (7th) party members break anything? Game allows only for one familiar so only one creature that follows the party?
  18. https://drive.google.com/file/d/1nfKnBWTTxGCLTarnuwA9fa-XH8OcWKtT/view?usp=sharing Using ElvenAI I created the English voiceover for Breagar. For basic use just extract all wav files inside the override folder. Simple extract to override will cover sounded responses like click and command and some others. Advance user can use NI and match extra sounds I made with Breagar's dialogue.
  19. I dunno if this would be implementable probably only through a dialogue mode and not level up screen. Make Rangers and Paladins achieve proficiency beyond specialization by spending two time the proficiency fighter requires. So if Fighter needs to spend 5 points to achieve grand mastery in any given weapon Ranger/Paladin would need to spend 10 points to achieve same grand mastery.
  20. If I am not mistaken Spell Revision takes down the flesh to stone effect from Chromatic Orb spell. Scrolls? Good idea. This way it will not overpower Tranzig. Level 10 Tranzig could prove unbalanced for chapter 3 players.
  21. Enable Tranzig to use innate Flesh to Stone spell. Since upping Tranzig's class level to allow him tap into level 6 arcane spells would unbalance the encounter innate spell should be used instead. Tweak is lorefriendly. As we all know Branwen fell victim to Tranzig's flesh to stone magic.
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