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About joshuar9476

  • Birthday 09/04/1976

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  1. I must be blind but I cannot see a download link there for your mod? The links currently in BWS are dead. It's fixed now. It must not have uploaded properly. I can post it somewhere else if needed.
  2. I have updated my JKits to be EET compatible. While I have leveled up the three kits at different part sof the trilogy, I have yet to do a full run-though. I do not foresee any issues but am open to any bugs one may come across.
  3. I have always done my own BGT setup mod by mod using the BWS pdf as a reference. This allowed me to personally select the individual modules I wanted and didn't want. The other day I finally bit the bullet and purchased BG2:EE and SOD since they were such a great price. Before I've always used the regular versions of the game. I've been away for about a year or so as RL has taken its toll. It looks like the BWS pdf is rather outdated in terms of EE setup. I've been doing a lot of reading to try and catch up. 1. Is the best way to go about having a seamless install to install BG1 only mods, then EET, then BG2 mods? Is there a more up to date pdf with components and install order? 2. Do kits also need to be updated to be EET compatible? I'd like to update my own kit mod (JKits) so it's up to date with everything. Anything else I should know? I've done probably 75 installs over the 15 plus years, but at this point I'm just too rusty and way behind the curve.
  4. So I cracked open berelinde's tp2 file for B!Tweaks and discovered that the full version was all there, just that section was turned off if you will. I went in and removed the off switches and the full version installed. The issue now is that it's still all called B!Tweaks_lite. When I tried to rename things to remove "lite" it broke the installation. There's just a lot to replace. I uploaded it to the beamdog forum if anyone wants to use it. If i get some time I may try to fix it so it doesn't say lite. And of course, if berelinde objects to any of this, I'd be more than happy to remove what I have done.
  5. No. I don't mind at all. As long as I can keep the rest.. They're all yours.
  6. The Amazon kit is the only one I use anymore. I have edited it to now work with EE. Would you mind if I added it to my kits to share?
  7. Thanks Jarno. That's so strange. i don't remember changing those. BTW, did you ever fix your kits to fit EE? I'm the one that requested a few kits and would still like to use them. If not I guess I can poke around and see if I can keep them from breaking.
  8. I finally got around to updating my kits to 1.3. Before I inserted the fl#add_kit_ee variables, the mod at least installed correctly on the weidu side of things. After I made the changes, the first kit installs just fine but the second gets a cannot convert value or %value% to an integer error. Doing EE-type kit extensions for kit Undead Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... ERROR: cannot convert value or %value% to an integer ERROR: [clastext.2da] -> [override] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. My TP2 ////////////////////////////////// // Undead Eliminator kit // ////////////////////////////////// BEGIN ~Undead Eliminator~ ADD_KIT ~Undead Eliminator~ // CLASWEAP.2da ~Eliminator 1 0 1 0 0 1 0 0~ // WEAPPROF.2da ~Eliminator 0 5 0 5 5 5 0 0 0 0 5 0 0 0 0 5 5 5 5 5 5 5 5 0 0 0 0 0 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~ // ABCLASRQ.2da ~Eliminator 9 0 0 0 0 0~ // ABCLSMOD.2da ~Eliminator 0 0 0 0 0 0~ // ABDCDSRQ.2da ~Eliminator 0 0 0 0 0 0~ // ABDCSCRQ.2da ~Eliminator 0 0 0 0 15 0~ // ALIGNMNT.2da ~Eliminator 1 0 0 1 0 0 1 0 0~ // DUALCLAS.2da ~Eliminator 0 1 0 0 0 0~ // path to your CLAB-style 2da file ~JKits/Eliminator/Eliminat.2da~ // KITTABLE.2da ~K_F_H K_F_E K_F_HE~ // usability flags, added to the end of the KITLIST.2da entry ~0x40000000 2~ //Barbarian-Fighter // HLA table to use; see LUABBR.2da ~Fi0~ // list of starting equipment for PCs starting in ToB. Appended column-wise to 25STWEAP.2da ~CHAN18 SHLD23 HELM19 BAG22 RING06 RING29 CLCK02 BOOT01 AMUL19 BRAC14 BELT06 * * * * * * * * *~ // Lower, mixed, and help kit names and descriptions, added to KITLIST.2da SAY ~Undead Eliminator~ SAY ~Undead Eliminator~ SAY ~Undead Eliminator: Undead Eliminator spend their life seeking out and destroying mummies, vampires, ghouls, and any other undead. Through experience they build immunity to hold and energy/level drain plus gain inate spells that assist them in their task. Advantages: : +3 to hit and damage vs. undead creatures : Immunity to hold : Immunity to level drain, Vampire Fear, and Domination at level 5 : Can cast the Priest spell "False Dawn" at level 10, 15 and 20 Disadvantages: : Must be good aligned : May only place points in piercing and crushing weapons : May not place points in missle weapons : Can not wear full plate or plate mail armor : May only dual to a Cleric~ INCLUDE ~JKits/lib/fl#add_kit_ee.tpa~ LAF fl#add_kit_ee STR_VAR kit_name = Undead Eliminator END COPY ~JKits/Eliminator/sphold.spl~ ~override~ // Immunity to Hold SAY NAME1 ~Immunity to Hold~ SAY NAME2 ~Immunity to Hold~ SAY UNIDENTIFIED_DESC ~Immunity to Hold~ SAY DESC ~Immunity to Hold~ COPY ~JKits/Eliminator/SPVAMH1.spl~ ~override~ // Immunity to Level Drain SAY NAME1 ~Immunity to Level Drain~ SAY NAME2 ~Immunity to Level Drain~ SAY UNIDENTIFIED_DESC ~Immunity to Level Drain~ SAY DESC ~Immunity to Level Drain~ COPY ~JKits/Eliminator/SPVAMF.spl~ ~override~ // Immunity to Vampire Fear and Domination SAY NAME1 ~Immunity to Vampire Fear and Domination~ SAY NAME2 ~Immunity to Vampire Fear and Domination~ SAY UNIDENTIFIED_DESC ~Immunity to Vampire Fear and Domination~ SAY DESC ~Immunity to Vampire Fear~ COPY ~JKits/Eliminator/SPINFDN.spl~ ~override~ // False Dawn SAY NAME1 ~False Dawn~ SAY NAME2 ~False Dawn~ SAY UNIDENTIFIED_DESC ~False Dawn~ SAY DESC ~False Dawn~ I changed nothing other than the LAF. Suggestions?
  9. i was hoping we could at least get it from berelide ... I had all of my mods on a backup HD that went kaput, thus I'm re-downloading everything. Do you or does anyone else know of a mod that alters the attainable proficiency by class? IE, mages get 2 pips, clerics get 4 pips, etc.
  10. I saw in another thread that someone posted a version of B!Tweaks, but it was the lite version. I am actually looking for the full version. Does anyone have a copy they can spare for me please?
  11. A question regarding affects ... if i look at my pc in SK, the affects are on there multiple times. spcl241 is listed twice, and the other is referenced 6 times. is this intended? i realize the second one has other variables such as hiding portrait icons, but there shouldn't be that many variables. In reference to my previous question, i removed ap_spcl233 from my 2da and was instantly dominated by a vampire. since my spl file isn't given until level 10, i then leveled up the character and my file did block domination. success there I think. I assume it was the immunity from charm that was blocking it the first time.
  12. Ok, I think I may have figured out how to gain immunity from the Vampire Domination Vampire Fear using opcode 206 and inputting both spells. That seems to be working ok. Does ap_spcl233, immunity from hold and charm cover the vampire domination and fear? In other words, am i stacking it twice? I'm going to post my Vampire spl, can some give it a quick lookover and make sure i'm not going to blow something up? nevermind ... guess i can't upload it.
  13. yeah, i'm in over my head here ... i'm trying to use DLTCEP but am lost. For immunity to Vampire Domination Vampire Fear, I tried modifying SPWI514 bt don't really understand what goes where. anybody willing to hold my hand through this process?
  14. You tried protection from opcode 109 (paralysis/hold)? That should cover it, but it will also prevent other similar abilities (carrion crawlers) and will not stop the game from adding associated icons, sounds, and colours to the affected character. For each creature weapon item, you could move all of the effects attached to a hit to a new spell, have the item use opcode 146 to cast the spell, and give your kit immunity to the spell with opcode 106. Vampire Domination is SPIN883.SPL and Vampire Fear is SPIN882.SPL. Thanks Mike .... it sounds a bit over my head, but then again, so did making a workable kit. I'll fart around with it tomorrow and see what happens. I don't want protection from all hold inducing creatures, so the middle suggestion is what i'll try.
  15. for my undead eliminator kit, I'm looking for immunity from the paralysis that you get from ghasts and ghouls usually found throughout bg1. I don't know if these means weapon immunity from ghoul1.itm and ghast1.itm? I tried immunity from hold, but that didn't seem to work. I'd also like immunity from a vampire's dominate or dire charm (can't remember which it is). I've messed out with NearInfinity but have had no luck. Thanks.
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