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sturmvogel

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Everything posted by sturmvogel

  1. It's possible, but unlikely, IMO, that I could have stray spell files as I'd nuked my earlier install before starting this one. I am considering doing it again as my frustration level approaches equilibrium with the amount of effort required to reinstall. Perhaps I'll try rolling everything back to base game and emptying the override file and see how well that works rather than have Beamdog's installer overwrite everything in the folder like I ordinarily do. Alternatively, I may just drop Spell Revisions and see if the problem persists. Or maybe just use the fix presented by @subtledoctor @Graion Dilach I appreciate your efforts to keep some of the older quest mods up to date. I'll have to try to install CtB, TDDz and SoS again; I had some sort of a weird failure with the BP worldmap mod a few years ago that prevented me from running at least the first two and I can't remember what caused the problem with SoS. I posted about it in the Spellhold Studios forum on the mod, but nobody ever replied, probably because none of them were Mac users. I would love it if somebody were to figure out how to rework those megamods to use another way to get to and from all the new areas, although I'm not holding my breath.
  2. I did delete the Vixenay NPC mod as it has a few spells, but still no joy after reinstalling Spell Revisions, etc. Will examine quest mods for spells next although I'm willing to bet that it'll be fruitless since I purposely avoided the ancient megamods like CtB and SoS, as well as DSotC.
  3. I'm gonna see if I can figure out where the problem originates. I tried to avoid mods adding spells because the changes of Spell Revisions alone are probably more than I can easily remember, but perhaps I didn't dig deeply enough.
  4. Rolled back to EEEE and FnP installs, except for the priest scroll component. It failed to install after uninstalling every mod until Spell Revisions was removed. Right now I'm kinda wondering if some of my NPCs and extra quests above subtledoctor's install might have come with extra spells and that Spell Revisions was enough to exceed the limit. I'm for bed. I'll likely be unavailable until tomorrow afternoon.
  5. Let me give a little background. I'm attempting a BG:EE install on my Mac because I get a security error when I try and install EET. I'm roughly following your BG:EE install in an attempt to minimize problems. I'm getting the error when I try to install the nuFnP sphere system so my install never gets to the priest scroll component. After rolling everything back so I could delete MiH-ip earlier, I installed FnP as a test and it was successful, except for the priest scroll component. I reinstalled everything, following your example, but did not test FnP until it was scheduled to be installed. This time I will try after every uninstall and see if that helps to identify the problem. Good idea about the DR spells, but, sadly, I didn't install them. This is my weidu log, post EEEE.
  6. This is a repeat of the first fatal error that I though I had gotten rid of after replacing mih-ip with item-rev. So the error lies with one or more of the following, Spell revisions, IWDification, Divine Remix, D5 random tweaks, tome and blood, MSFM and Item Revisions. I doubt that the last four are the problem, but I'll let the Good Doctor take a stab at identifying the issue before I start rolling back the mods.
  7. I spoke too soon. Having reinstalled everything up to the priest scroll version of FnP, I'm getting the same error as earlier, not the one with the priest scroll problem. Couldn't add CLERIC_FERAL_INSTINCT to spell.ids as no slots remain Added spell CLERIC_FERAL_INSTINCT FAILURE: Invalid spell number: -1 Let me know if you want me to test this with 0.83.15. Or post my weidu.log
  8. I found the conflict: It was Made in Heaven's Items(mih-ip). I rolled back my installation and was able to successfully install FnP and loaded up a game to confirm that it was playable at that time. Couldn't get the priest scrolls to install as I had a "ERROR: Unix.Unix_error(Unix.ENOENT, "stat", "faiths_and_powers/data/scrolls/bam/missing") message. I'll rebuild my installation using all of item revisions instead of MiH and pause it there to see if y'all can figure out what the latest problem is.
  9. Set up an EET mega-game, mostly based on your install order listing a while back to determine loading order, etc. Some significant issues including immediate crashing when trying to load a game in chapter 9 of SoD, cloaks reclassified as armor, most wands unusable by my mages and clerics (haven't figured out why yet) that I only mention in the hopes that you might have an idea why these things are happening. More relevant to your mods, both the Doomguide and Cleric of Kelemator(sp?) are turning undead six levels above their actual level, not just 4 like the descriptions for both say. While I haven't had a chance to dive into SoA much, it makes the early parts of SoD entirely too easy as I can just stroll my 9th-level doomguide or cleric into a room all by himself and vaporize almost all of the undead before they have a chance to damage him in any significant way. I haven't been able to do much with SoA because weird things happen when I reclassify Jahiera as a druid using NPC-EE. I usually up her wisdom to 18, but when I reclassify her as a Forest Druid, she only gets a very limited selection of spells, and both the 6th and 7th level pages in her spell book are empty. I have a complete list if you think that it would be helpful. Contrarily, switching her over to an Air Mystic gives her what appears to be her full complement of spells. Curiously Invisibility Purge is in both the 3rd and 4th level lists while Death Fog is in both 6 and 7. And last, but not least, Cloak of Darkness is missing its icon for one or the other versions of Jahiera. WeiDU.log
  10. While installing FnP_Multiclass 79sd30 in my EET game, I had this failure message in the Multi-class Shaman component: ERROR: Unix.Unix_error(Unix.ENOENT, "stat", "FnP_Multiclass/lib/d5_base.spl")
  11. I had this exact same error on Mac OS 10.14.6 on EET 2.6.6, but upgrading to Weidu 247 allowed SCS to install. Very curious. I will say that this installation has been very buggy with some mods refusing to install for similar strange error types even though I had upgraded them to 247. I can post some log files if anyone is interested.
  12. In game. I do need to check the file to see if they match the description.
  13. That was my first thought as well, but the WPO merges all bow types together, specifically to allow characters to use all types, subject to the various strength limitations. Her strength is 9 which should be fine for longbows that require a 6.
  14. You were right, the apparent anomaly with Khalid was indeed the shield penalty from IR. I take your point about usability vs proficiency, but Imoen is still just a thief (early days yet!) and her 9 strength should allow her to use longbows, which have a requirement of 9 strength. I was unaware of any limitation to wooden weapons for forest druids, there's no such mention in Grammarsalad's partially complete readme and nothing in about that her class description accessed from the record page, although that appears to be an incomplete update of the normal druid information. It just mentions non-metallic armor and shields. Which is why I'm puzzled that Jahiera can't wear the Ankheg armor in my game, but can use ordinary medium and small shields. What other weapons count as non-metallic? Obviously quarterstaff, sling, bow, crossbow, but what else?
  15. Went back in and deleted the option in the Tweaks Anthology, but no significant change. My Knight of Eternal Order doesn't have any proficiency in club/mace and gets the +2 penalty. Khalid does a have a point of proficiency and has an unexplained +1 penalty. My Sonnlinor does have a point of proficiency and has neither bonus or penalty. Jaheira has 2 points of proficiency, but is still banned from using it. Jahiera has the attributes of a Forest Druid, but has the class description of a vanilla druid, though I'm not sure if that's actually relevant.
  16. Well, not entirely. There's something weird going on with maces. My created cleric with one point in mace/club can use one without penalty, but my created paladin with one point in mace/club gets the +2 penalty for lacking a proficiency. And Jaheira with 2 points cannot use one at all. Looking at the weapons, they're categorized as mace/morningstar so I think that this must be some sort of interaction between the Tweaks Anthology's weapons proficiency option, where I chose option 1 to merge morning stars into maces, and the WPO as the characters' proficiencies show as mace/club, although I'm buggered if I can tell why my cleric is treated properly and my other two characters have their proficiencies denied. Although perhaps Jahiera's Druid restrictions are the reason why she was denied use entirely, but I tried to not to allow other mods to change them until I got to Faith & Powers, so I dunno.
  17. It's official, I'm an idiot. I forgot to switch the Ease of Use AI to prioritize ranged weapons, so the characters switched back to their melee weapons ASAP.
  18. Intrigued by YARAS and WPO, I adopted it for my mini-mega modded version of BG:EE, but now have a strange bug that is sort of halfway between vanilla and your revision. Forex Khalid has the Bows proficiency, but cannot equip a shortbow. It doesn't show in his inventory outlined in red as an inappropriate weapon, he just can't equip it. And even though I selected option 1 in the Tweaks Anthology's weapons proficiency to move morning stars into the mace category, it doesn't seem to have any effect. Jahira has proficiency in Club/Mace, but a mace in her inventory is outlined in red. Similarly like Khalid, she has the Bows proficiency, but cannot select a short bow in in her weapons slots. Nothing jumps out at me in my Weidu log, but it's entirely possible that I could have selected something that I really didn't want. OTOH, FWT seems to be working because my dwarf paladin can equip a light crossbow even while using a shield. WeiDU.log
  19. Crap, now my whole game is borked. And Beamdog Client crashes right away when I ask it to reinstall the game.
  20. I thought as much. I'm as puzzled as you are because I'd figured on one of the many item-altering mods in my installation being the culprit. Imagine my astonishment when rolling them back one by one showed that the bug didn't show up when I finally got to F&P. Thanks for putting so much effort into your mods. They've added a lot of spice to a game system that I've been playing for a very, very long time.
  21. Weird bug that I'm having in my EET game with 0.80.3. When I right click on the unidentified belt where Garion got slaughtered, my game crashes. I can move it between characters no problem. Should I go back to an older version? Weidu log attached WeiDU.log
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