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Everything posted by sturmvogel

  1. Set up an EET mega-game, mostly based on your install order listing a while back to determine loading order, etc. Some significant issues including immediate crashing when trying to load a game in chapter 9 of SoD, cloaks reclassified as armor, most wands unusable by my mages and clerics (haven't figured out why yet) that I only mention in the hopes that you might have an idea why these things are happening. More relevant to your mods, both the Doomguide and Cleric of Kelemator(sp?) are turning undead six levels above their actual level, not just 4 like the descriptions for both say. While I haven't had a chance to dive into SoA much, it makes the early parts of SoD entirely too easy as I can just stroll my 9th-level doomguide or cleric into a room all by himself and vaporize almost all of the undead before they have a chance to damage him in any significant way. I haven't been able to do much with SoA because weird things happen when I reclassify Jahiera as a druid using NPC-EE. I usually up her wisdom to 18, but when I reclassify her as a Forest Druid, she only gets a very limited selection of spells, and both the 6th and 7th level pages in her spell book are empty. I have a complete list if you think that it would be helpful. Contrarily, switching her over to an Air Mystic gives her what appears to be her full complement of spells. Curiously Invisibility Purge is in both the 3rd and 4th level lists while Death Fog is in both 6 and 7. And last, but not least, Cloak of Darkness is missing its icon for one or the other versions of Jahiera. WeiDU.log
  2. While installing FnP_Multiclass 79sd30 in my EET game, I had this failure message in the Multi-class Shaman component: ERROR: Unix.Unix_error(Unix.ENOENT, "stat", "FnP_Multiclass/lib/d5_base.spl")
  3. I had this exact same error on Mac OS 10.14.6 on EET 2.6.6, but upgrading to Weidu 247 allowed SCS to install. Very curious. I will say that this installation has been very buggy with some mods refusing to install for similar strange error types even though I had upgraded them to 247. I can post some log files if anyone is interested.
  4. In game. I do need to check the file to see if they match the description.
  5. That was my first thought as well, but the WPO merges all bow types together, specifically to allow characters to use all types, subject to the various strength limitations. Her strength is 9 which should be fine for longbows that require a 6.
  6. You were right, the apparent anomaly with Khalid was indeed the shield penalty from IR. I take your point about usability vs proficiency, but Imoen is still just a thief (early days yet!) and her 9 strength should allow her to use longbows, which have a requirement of 9 strength. I was unaware of any limitation to wooden weapons for forest druids, there's no such mention in Grammarsalad's partially complete readme and nothing in about that her class description accessed from the record page, although that appears to be an incomplete update of the normal druid information. It just mentions non-metallic armor and shields. Which is why I'm puzzled that Jahiera can't wear the Ankheg armor in my game, but can use ordinary medium and small shields. What other weapons count as non-metallic? Obviously quarterstaff, sling, bow, crossbow, but what else?
  7. Went back in and deleted the option in the Tweaks Anthology, but no significant change. My Knight of Eternal Order doesn't have any proficiency in club/mace and gets the +2 penalty. Khalid does a have a point of proficiency and has an unexplained +1 penalty. My Sonnlinor does have a point of proficiency and has neither bonus or penalty. Jaheira has 2 points of proficiency, but is still banned from using it. Jahiera has the attributes of a Forest Druid, but has the class description of a vanilla druid, though I'm not sure if that's actually relevant.
  8. Well, not entirely. There's something weird going on with maces. My created cleric with one point in mace/club can use one without penalty, but my created paladin with one point in mace/club gets the +2 penalty for lacking a proficiency. And Jaheira with 2 points cannot use one at all. Looking at the weapons, they're categorized as mace/morningstar so I think that this must be some sort of interaction between the Tweaks Anthology's weapons proficiency option, where I chose option 1 to merge morning stars into maces, and the WPO as the characters' proficiencies show as mace/club, although I'm buggered if I can tell why my cleric is treated properly and my other two characters have their proficiencies denied. Although perhaps Jahiera's Druid restrictions are the reason why she was denied use entirely, but I tried to not to allow other mods to change them until I got to Faith & Powers, so I dunno.
  9. It's official, I'm an idiot. I forgot to switch the Ease of Use AI to prioritize ranged weapons, so the characters switched back to their melee weapons ASAP.
  10. Intrigued by YARAS and WPO, I adopted it for my mini-mega modded version of BG:EE, but now have a strange bug that is sort of halfway between vanilla and your revision. Forex Khalid has the Bows proficiency, but cannot equip a shortbow. It doesn't show in his inventory outlined in red as an inappropriate weapon, he just can't equip it. And even though I selected option 1 in the Tweaks Anthology's weapons proficiency to move morning stars into the mace category, it doesn't seem to have any effect. Jahira has proficiency in Club/Mace, but a mace in her inventory is outlined in red. Similarly like Khalid, she has the Bows proficiency, but cannot select a short bow in in her weapons slots. Nothing jumps out at me in my Weidu log, but it's entirely possible that I could have selected something that I really didn't want. OTOH, FWT seems to be working because my dwarf paladin can equip a light crossbow even while using a shield. WeiDU.log
  11. Crap, now my whole game is borked. And Beamdog Client crashes right away when I ask it to reinstall the game.
  12. I thought as much. I'm as puzzled as you are because I'd figured on one of the many item-altering mods in my installation being the culprit. Imagine my astonishment when rolling them back one by one showed that the bug didn't show up when I finally got to F&P. Thanks for putting so much effort into your mods. They've added a lot of spice to a game system that I've been playing for a very, very long time.
  13. Weird bug that I'm having in my EET game with 0.80.3. When I right click on the unidentified belt where Garion got slaughtered, my game crashes. I can move it between characters no problem. Should I go back to an older version? Weidu log attached WeiDU.log
  14. Thanks, I must have missed it when I checked earlier.
  15. For an EET installation, should this mod be loaded before the main EET file, like most of the other BG:EE specific mods?
  16. Playing the Mac version 1.21 that Bartimaeus was kind enough to send me and I'm having a problem with this dagger as it's not throwable. I'm wondering if anyone else has had this problem. And when I click on the knapsack icon to switch it to throwing, it disappears from my weapons slot and appears in my general inventory. I don't want to do a reinstall with the latest version since it took me 4 days to install SCS with only a moderate number of mods, but it would be nice if this was a known problem and could be fixed simply. Happy to post my weidu.log if someone will remind me how to make it clickable to display fully.
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