Jump to content

sturmvogel

Members
  • Posts

    97
  • Joined

  • Last visited

Posts posted by sturmvogel

  1. It's possible, but unlikely, IMO, that I could have stray spell files as I'd nuked my earlier install before starting this one. I am considering doing  it again as my frustration level approaches equilibrium with the amount of effort required to reinstall. Perhaps I'll try rolling everything back to base game and emptying the override file and see how well that works rather than have Beamdog's installer overwrite everything in the folder like I ordinarily do.

    Alternatively, I may just drop Spell Revisions and see if the problem persists. Or maybe just use the fix presented by @subtledoctor

    @Graion Dilach I appreciate your efforts to keep some of the older quest mods up to date. I'll have to try to install CtB, TDDz and SoS again; I had some sort of a weird failure with the BP worldmap mod a few years ago that prevented me from running at least the first two and I can't remember what caused the problem with SoS. I posted about it in the Spellhold Studios forum on the mod, but nobody ever replied, probably because none of them were Mac users. I would love it if somebody were to figure out how to rework those megamods to use another way to get to and from all the new areas, although I'm not holding my breath.

     

  2. Rolled back to EEEE and FnP installs, except for the priest scroll component. It failed to install after uninstalling every mod until Spell Revisions was removed. Right now I'm kinda wondering if some of my NPCs and extra quests above subtledoctor's install might have come with extra spells and that Spell Revisions was enough to exceed the limit.

    I'm for bed. I'll likely be unavailable until tomorrow afternoon.

  3. Let me give a little background. I'm attempting a BG:EE install on my Mac because I get a security error when I try and install EET. I'm roughly following your BG:EE install in an attempt to minimize problems.

    I'm getting the error when I try to install the nuFnP sphere system so my install never gets to the priest scroll component. After rolling everything back so I could delete MiH-ip earlier, I installed FnP as a test and it was successful, except for the priest scroll component. I reinstalled everything, following your example, but did not test FnP until it was scheduled to be installed. This time I will try after every uninstall and see if that helps to identify the problem. Good idea about the DR spells, but, sadly, I didn't install them.

    This is my weidu log, post EEEE.

    Spoiler

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4.19
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #130 // Use IWD Damage Animations: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v5
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v8
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #5010 // Cure and Similar Spells Bypass Spell Protections: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1151 // Reduce Damage but Improve Blindness in SR's Sunscorch: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2212 // Move Mirror Image to 3rd Level: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2213 // Add Lingering Effects to SR's Stinking Cloud: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2305 // Make Haste and Slow Properly Cancel Each Other: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2321 // Make Spell Thrust Target Actors: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1352 // Increase Range of Icelance: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2418 // Set Fire Shield and Acid Sheath Spells to be Breachable: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2451 // Make Shadow Monster Summons More Illusionary: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2508 // Improve Function of SR's Waves of Fatigue: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2518 // Change Damage Type and School of Phantom Blade: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2523 // Change Sunfire into 'Missile Storm': 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1505 // Make True Seeing Party-Wide: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1603 // Set Blade Barrier to be Breachable: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1613 // Make Physical Mirror Block 1 Attack Per Three Seconds: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2708 // Change Mantle into 'Iron Skin': 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2711 // Adjust the Effects of Chaos: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2714 // Change the Effects of Prismatic Spray: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2808 // Set Moment of Prescience to Not Breachable: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3000 // Set Spell Weapon APR to 2: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3010 // Add Backstab Immunity to the Ring of Danger Sense: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3020 // Proper Missile Deflection for the Gloves of Missile Snaring: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3030 // Improve Detonating Weapons: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3040 // Add Revised Barkskin to 'Skin of the Forest' Armor: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3050 // Make IR's Rod of Absorption Truly Instantaneous: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3070 // Make the Dwarven Thrower Hammer Usable by Non-Dwarves: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3080 // Improve Azlaer's Harp and Methild's Harp: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3092 // Nerf Edwin's Amulet -> Limit Bonus Slots to 7th Level Spells: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3100 // Metamagic Instead of MR for Cloak of the Weave: 1.5.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #4010 // Add a Saving Throw Against Level Drain Effects: 1.5.6
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #11 // Rebalanced Spell Schools: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #1201 // Rebalanced Arcane Opposition Schools -> No Opposition Schools: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #13 // Revised Illusionary Clones: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #14 // Revised Invisibility and True Seeing: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #16 // Improved Identify spell (usable by Arcanist/Multi Sorcerers): 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #20 // Revised Dragon Disciples: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #31 // Sorcerer: Favored Soul: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #33 // Sorcerer: Sylvan Disciple: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #35 // Sorcerer: Revenant Disciple: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #37 // Sorcerer: Amorphous Disciple: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #40 // Revised Specialists: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #54 // Revised Metamagic -> Innate metamagic, learned from scrolls ONLY (none for sorcerers): 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #62 // Cantrips -> Level One Cantrips: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #67 // Choose-Your-Own Familiar: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #68 // Pooky's Mod: Imbue Familiars: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #72 // Sorcerer Spell Switching -> Change spells once every three levels: 0.9.38
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #80 // Multiclass Sorcerers: 0.9.38
    ~MSFM/MSFM.TP2~ #0 #0 // Add Wizard's Staff -> Add Wizard's Staff with 7 old color sets: v1.57
    ~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.57
    ~MSFM/MSFM.TP2~ #0 #13 // Add Wand Case: v1.57
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 SD 15
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 SD 15
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 SD 15
    ~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 10 SD 15
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 SD 15
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 SD 15

     

  4. This is a repeat of the first fatal error that I though I had gotten rid of after replacing mih-ip with item-rev. So the error lies with one or more of the following, Spell revisions, IWDification, Divine Remix, D5 random tweaks, tome and blood, MSFM and Item Revisions. I doubt that the last four are the problem, but I'll let the Good Doctor take a stab at identifying the issue before I start rolling back the mods.

  5. I spoke too soon. Having reinstalled everything up to the priest scroll version of FnP, I'm getting the same error as earlier, not the one with the priest scroll problem.

    Couldn't add CLERIC_FERAL_INSTINCT to spell.ids as no slots remain
    Added spell CLERIC_FERAL_INSTINCT
    FAILURE:
    Invalid spell number: -1

    Let me know if you want me to test this with 0.83.15. Or post my weidu.log

  6. I found the conflict: It was Made in Heaven's Items(mih-ip). I rolled back my installation and was able to successfully install FnP and loaded up a game to confirm that it was playable at that time. Couldn't get the priest scrolls to install as I had a "ERROR: Unix.Unix_error(Unix.ENOENT, "stat", "faiths_and_powers/data/scrolls/bam/missing") message. I'll rebuild my installation using all of item revisions instead of MiH and pause it there to see if y'all can figure out what the latest problem is.

     

  7. Set up an EET mega-game, mostly based on your install order listing a while back to determine loading order, etc. Some significant issues including immediate crashing when trying to load a game in chapter 9 of SoD, cloaks reclassified as armor, most wands unusable by my mages and clerics (haven't figured out why yet) that I only mention in the hopes that you might have an idea why these things are happening.

    More relevant to your mods, both the Doomguide and Cleric of Kelemator(sp?) are turning undead six levels above their actual level, not just 4 like the descriptions for both say. While I haven't had a chance to dive into SoA much, it makes the early parts of SoD entirely too easy as I can just stroll my 9th-level doomguide or cleric into a room all by himself and vaporize almost all of the undead before they have a chance to damage him in any significant way.

    I haven't been able to do much with SoA because weird things happen when I reclassify Jahiera as a druid using NPC-EE. I usually up her wisdom to 18, but when I reclassify her as a Forest Druid, she only gets a very limited selection of spells, and both the 6th and 7th level pages in her spell book are empty. I have a complete list if you think that it would be helpful. Contrarily, switching her over to an Air Mystic gives her what appears to be her full complement of spells. Curiously Invisibility Purge is in both the 3rd and 4th level lists while Death Fog is in both 6 and 7. And last, but not least, Cloak of Darkness is missing its icon for one or the other versions of Jahiera.

     

    WeiDU.log

  8. 18 hours ago, Jarno Mikkola said:

    And she is a thief, so that's as it's meant to be... what's her STR, it might be that she doesn't have it high enough to use a longbow... or something. Also the Stupefier says -1 to Thac0, and with a name like that, it's probably a negative of a negative. Try a +1 mace, aka blun05.itm

    That was my first thought as well, but the WPO merges all bow types together, specifically to allow characters to use all types, subject to the various strength limitations. Her strength is 9 which should be fine for longbows that require a 6.

  9. You were right, the apparent anomaly with Khalid was indeed the shield penalty from IR. I take your point about usability vs proficiency, but Imoen is still just a thief (early days yet!) and her 9 strength should allow her to use longbows, which have a requirement of 9 strength.

    I was unaware of any limitation to wooden weapons for forest druids, there's no such mention in Grammarsalad's partially complete readme and nothing in about that her class description accessed from the record page, although that appears to be an incomplete update of the normal druid information. It just mentions non-metallic armor and shields. Which is why I'm puzzled that Jahiera can't wear the Ankheg armor in my game, but can use ordinary medium and small shields. What other weapons count as non-metallic? Obviously quarterstaff, sling, bow, crossbow, but what else?

     

  10. Went back in and deleted the option in the Tweaks Anthology, but no significant change. My Knight of Eternal Order doesn't have any proficiency in club/mace and gets the +2 penalty. Khalid does a have a point of proficiency and has an unexplained +1 penalty. My Sonnlinor does have a point of proficiency and has neither bonus or penalty. Jaheira has 2 points of proficiency, but is still banned from using it. Jahiera has the attributes of a Forest Druid, but has the class description of a vanilla druid, though I'm not sure if that's actually relevant.

    490647864_ScreenShot2020-06-24at12_07_10PM.thumb.jpg.e00bf4be42cced4b7258e46167b124d2.jpg

  11. Well, not entirely. There's something weird going on with maces. My created cleric with one point in mace/club can use one without penalty, but my created paladin with one  point in mace/club gets the +2 penalty for lacking a proficiency. And Jaheira with 2 points cannot use one at all. Looking at the weapons, they're categorized as mace/morningstar so I think that this must be some sort of interaction between the Tweaks Anthology's weapons proficiency option, where I chose option 1 to merge morning stars into maces, and the WPO as the characters' proficiencies show as mace/club, although I'm buggered if I can tell why my cleric is treated properly and my other two characters have their proficiencies denied. Although perhaps Jahiera's Druid restrictions are the reason why she was denied use entirely, but I tried to not to allow other mods to change them until I got to Faith & Powers, so I dunno.

     

  12. Intrigued by YARAS and WPO, I adopted it for my mini-mega modded version of BG:EE, but now have a strange bug that is sort of halfway between vanilla and your revision. Forex Khalid has the Bows proficiency, but cannot equip a shortbow. It doesn't show in his inventory outlined in red as an inappropriate weapon, he just can't equip it. And even though I selected option 1 in the Tweaks Anthology's weapons proficiency to move morning stars into the mace category, it doesn't seem to have any effect. Jahira has proficiency in Club/Mace, but a mace in her inventory is outlined in red. Similarly like Khalid, she has the Bows proficiency, but cannot select a short bow in in her weapons slots. Nothing jumps out at me in my Weidu log, but it's entirely possible that I could have selected something that I really didn't want.

    OTOH, FWT seems to be working because my dwarf paladin can equip a light crossbow even while using a shield.

     

    WeiDU.log

  13. I thought as much. I'm as puzzled as you are because I'd figured on one of the many item-altering mods in my installation being the culprit. Imagine my astonishment when rolling them back one by one showed that the bug didn't show up when I finally got to F&P.

    Thanks for putting so much effort into your mods. They've added a lot of spice to a game system that I've been playing for a very, very long time.

     

×
×
  • Create New...