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Austin

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Everything posted by Austin

  1. It's most likely a matter of installing an older version of the mod during the build phase of the game - and if so, reverting to an older save won't help, because the appearance of Renal's messenger is provided in the baldur.bcs file, and it is created at the start of a new game and is common to all areas! Try going to Renal's hideout and before talking to him (indoors!) change the variable so that Renal starts his standard dialogue instead of the dialogue from this quest. To do this, before talking to him in the console, write this: CLUAConsole:SetGlobal("BeshabaCurse", "GLOBAL",0) After that, Renal should start the standard dialogue about the story quests.
  2. Thank you for message! I found the cause of this error, it will be fixed in the next version!
  3. I didn't quite understand what you mean. The "Beshaba quest" only starts in chapter 3 (when all Renal's quests are completed). It will begin with a dialogue with Renal's messenger, and then with himself (at this point, all of his quests should already be completed). In chapter 2, this quest cannot start in any way, since in the script it can only be started in chapters 3 or 6: OR(2) Global("Chapter","GLOBAL",%bg2_chapter_3%) GlobalGT("Chapter","GLOBAL",%bg2_chapter_5%) You may have installed a very old version of the mod that did not yet contain this condition? Make sure you are using the latest version of the mod.
  4. Oh. Perhaps I misunderstood that sentence. If it didn't really refer to me, then I apologize for my answer. In any case, I will be glad if someone helps me improve my version 5.3 of Aurora Shoes mod, since it turned out that it does not work well on EET, and tell me what exactly needs to be fixed. For now, I've done everything I can...
  5. Good afternoon! This "messy hackjob" was made by me, and I am very surprised to read such rude words about my work. My goal was to make the "Aurora Shoes" mod compatible with the EE version of BG2, since no one else has done this for many years. I spent a lot of time on this and I did this not for myself, but in order to give people the opportunity to play this mod. And, as you can see, all NPCs, quests, dialogues and animations now work on BG2EE, and installation of Infinity Animations is no longer required. So, the version of "Aurora Shoes" 5.3 is fully compatible with BG2EE and has been personally tested by me. But with EET-compatibility is somewhat more complicated. I made sure the mod installed on EET without error and our testers said it works on EET. I did not have the opportunity to go through both parts of the game myself, and my experience is not enough to take into account all the possible nuances - so I trusted the words of the testers. At the same time, I am always open to constructive criticism and am ready to make changes and improvements to the Aurora mod. And earlier I expressed the hope that Gwendolyne or someone else will check this version and improve it if necessary. As I wrote on the SHS, You are critical of my work, not appreciating the fact that the mod has become fully compatible with the BG2EE version and the problem is only on the EET, while you have done nothing to help solve the problem. You write that you fixed the mod on EET, but do not attach the corrected files so that I or the SHS admins can update the mod. I am always glad of any help, but if it is aimed at improving the mod, and not insulting someone else's work. I consider your attitude to be wrong. P.S. I apologize for my English - I do not speak this language and I write through an online translator.
  6. I have Windows installed, but there are no such warnings, mod is downloaded without problems. The first link is the official TeamBG server, there shouldn't be any problems there.
  7. TeamBG "BG1 NPC in SoA & ToB" mod (Author: Smiling Imp, additions - Austin & Arcanecoast Team) This mod adds the majority of NPCs from BG1 into BG2 SoA&ToB. They have new banters and interjections and a few of them have encounters and quests as well. The mod is broken down into different components, allowing for easy mixing and matching with other mods that may also add NPCs from BG1. Additionally, you will be able to visit a new city area, the luxurious Water Gardens, where all the rich and famous of Athkatla go to unwind. The mod is compatible with BG2, BG2: EE, BGT and EET. Version 14 includes the following changes: ADDED NEW CONTENT (english proofreading and edits - sarevok57 ) - Added a new mini-quest given by animal dealer Borivyk from the Water Gardens (text by Alisia) - Added a mini-romance with the noblewoman Laalia in the Water Gardens (text by Jericho2), Available if the player has a Mirror of Magnificent Charm (bought at an auction from Lady Goldsword) in his inventory or has a charisma above 15. Also included are reactions to this mini-romance from Jaheira, Neera, Aerie, and Viconia if a romance is also active with any of them. - Added reactions of various citizens (for both male and female PCs) if the player has a Mirror of Magnificent Charm in the inventory (text by Jericho2) - Added the ability to interact with a cat that can be purchased for the player's apartment in the Water Gardens (text by Alisia) - Added two new banters between Minsc and Ajantis (text by Alisia) - Added new banter between Wilson and Deekin (text by Alisia) - Added a new dialogue between the PC and Ajantis (now between them there are 4 dialogues with the male PC and 5 with the female PC) (text by Alisia) - Added new banter between Yoshimo and Ajantis (text by Alisia) - Added two new banters between Anomen and Ajantis (text by Alisia) - Added new banter between Keldorn and Ajantis (text by Alisia) - Added new banter between Aerie and Ajantis (text by Alisia) - Added a new Tiax’s interjection to the player dialogue with Neera (text by Austin) - Added many additional voice files to Tiax, as well as added subtitles to each of his audio lines - Added a journal entry after the episode with Silke (component "Garrick") - Added small dialog to Coran if he equips heavy armor (text by Scheele) IMPROVED: - The Water Gardens area now has its own icon on the world map and has become a full-fledged part of the city! Thanks tipun! - Adjusted prices in Water Garden stores, removed some items from stores that violate the balance and lore of the game. Now the installation of these items has been moved to a separate subcomponent, installed at the request of the player. - In Garrick's quest, after he is kidnapped, all of his items will be given to the party instead of disappearing - Improved the balance of the battle in the quest from the «Coran and Safana» component - now instead of two dragons there will be only one. This fits better with the lore of the game, where dragons were rare monsters and lived alone. - Improved the balance of the fight with Silke (component «Garrick»), now it will not be extremely difficult - To complete the quest with the airship («Tiax & Quayle» component) now you need less money, previously the amount was very high - Now Matilda in the Water Gardens will talk to every male NPC in the party if there is one (the phrases were written by the Smiling Imp, but did not work as intended) FIXED: - Fixed several errors and bugs in the dialogues of various NPCs (Garrick, Shar-Teel, Safana etc.) - Fixed effect of Tiax's spell "Summon Ghast" - Fixed the cost of some items - Fixed a crash when talking to the butler in the Water Gardens - Fixed an issue where Garrick's dialogue in his quest could loop if Nalia was in the party but there was no active romance between them - Now Yeslick will not mention Skie in the first dialogue if the SoD story was completed earlier Visit the Forum Download mod (or alternate link)
  8. UPDATED!! New version - 14! Download: http://downloads.chosenofmystra.net/bg2/BG1NPC%20SoAToB_v14.rar https://www.dropbox.com/s/vhmfzixjak2ehqd/BG1NPC%20SoAToB_v14.rar?dl=0 ADDED NEW CONTENT (english proofreading and edits - sarevok57 ) - Added a new mini-quest given by animal dealer Borivyk from the Water Gardens (text by Alisia) - Added a mini-romance with the noblewoman Laalia in the Water Gardens (text by Jericho2), Available if the player has a Mirror of Magnificent Charm (bought at an auction from Lady Goldsword) in his inventory or has a charisma above 15. Also included are reactions to this mini-romance from Jaheira, Neera, Aerie, and Viconia if a romance is also active with any of them. - Added reactions of various citizens (for both male and female PCs) if the player has a Mirror of Magnificent Charm in the inventory (text by Jericho2) - Added the ability to interact with a cat that can be purchased for the player's apartment in the Water Gardens (text by Alisia) - Added two new banters between Minsc and Ajantis (text by Alisia) - Added new banter between Wilson and Deekin (text by Alisia) - Added a new dialogue between the PC and Ajantis (now between them there are 4 dialogues with the male PC and 5 with the female PC) (text by Alisia) - Added new banter between Yoshimo and Ajantis (text by Alisia) - Added two new banters between Anomen and Ajantis (text by Alisia) - Added new banter between Keldorn and Ajantis (text by Alisia) - Added new banter between Aerie and Ajantis (text by Alisia) - Added a new Tiax’s interjection to the player dialogue with Neera (text by Austin) - Added many additional voice files to Tiax, as well as added subtitles to each of his audio lines - Added a journal entry after the episode with Silke (component "Garrick") - Added small dialog to Coran if he equips heavy armor (text by Scheele) IMPROVED: - The Water Gardens area now has its own icon on the world map and has become a full-fledged part of the city! Thanks tipun! - Adjusted prices in Water Garden stores, removed some items from stores that violate the balance and lore of the game. Now the installation of these items has been moved to a separate subcomponent, installed at the request of the player. - In Garrick's quest, after he is kidnapped, all of his items will be given to the party instead of disappearing - Improved the balance of the battle in the quest from the «Coran and Safana» component - now instead of two dragons there will be only one. This fits better with the lore of the game, where dragons were rare monsters and lived alone. - Improved the balance of the fight with Silke (component "Garrick"), now it will not be extremely difficult - To complete the quest with the airship (Tiax&Quayle component) now you need less money, previously the amount was very high - Now Matilda in the Water Gardens will talk to every male NPC in the party if there is one (the phrases were written by the Smiling Imp, but did not work as intended) FIXED: - Fixed several errors and bugs in the dialogues of various NPCs (Garrick, Shar-Teel, Safana etc.) - Fixed effect of Tiax's spell "Summon Ghast" - Fixed the cost of some items - Fixed a crash when talking to the butler in the Water Gardens - Fixed an issue where Garrick's dialogue in his quest could loop if Nalia was in the party but there was no active romance between them - Now Yeslick will not mention Skie in the first dialogue if the SoD story was completed earlier
  9. Maybe one of the admins can contact Solaufein and ask him what happened to the site and when it will be available again? I don't have his contacts.
  10. TeamBG "Cross Banter Mod" (Author: Smiling Imp) Cross-banters between the NPCs from "BG1 NPCs in Soa&ToB" mod and you custom mod favorites like Silver Star, Varshoon, Yasraena, Saerileth, Tsujatha, Horace, Kindrek & more! The mod is compatible with BG2, BG2: EE and EET. Version 1.5 contains the following updates: Added MANY banters between Smiling Imp's NPCs (Tiax, Shar-Teel, Xzar, Montaron, Faldorn, Kagain etc.) and NPCs from jmaeq's "The Beaurin Legacy" mod! New texts written by jmaeq. Download Mod from GitHub Download Mod from TeamBG Visit the Forum
  11. Hello! Thanks for your interest in mod! As for the quest with the dragon - this would require a script for such a quest. But, unfortunately, I have no ideas at the moment about how this quest should take place, and no one who wants to write texts for it. In addition, I have little free time this year due to family matters, so many projects (including a mod that adds a new village) have had to be abandoned for now. Hope this is temporary. From other projects, I managed to code one third of the future mod about the detective guild. I will definitely try to finish this project, because there is already a ready-made script and texts for it, but I don’t know how long it will take. As for HTaM, I will continue to fix the found errors and bugs (a few have already been found and I plan to fix them soon). If new interjection or banter ideas come up, I'll add those too, but I don't have any new ideas at the moment. If someone offers their own options for new interjections for the NPC, I will be happy to add them.
  12. You're right - when I added Imoen's new lines, I installed "Imoen Romance" mod at the same time to see if this mod added her lines in the same situations. This helped to avoid duplication and two of her lines in a row) I also installed BCaesar and Ratatoskr's MegaMod, as it also adds new interjections in many situations (especially Mazzy), and tried to make sure that HTaM did not duplicate NPC reactions in the same situations.
  13. I also asked this question recently, but there is no answer from anyone - no one seems to know what happened Unfortunately, I don't have Solafein's contacts to ask about this. Moreover - he has not visited the site and has not responded to messages since last August(
  14. Hello! Yes, the mod adds them, although not too many. There are interjections of Imoen in some dialogues in the Umar Hills, in a dialogue with Merett in the Secret Refuge of the Wild Mages, reactions to Cernd's mini-quest in the Slums, in Trademeet after the appearance of the statues, in Nalia's castle after killing the troll, interjections in the new dialogue of Anomen with a prostitute in the Bridge area, in a scene with a storyteller in a tavern. These reactions are available in any chapter. As well as additional phrases of Imoen in the Irenicus dungeon, but this applies to the first chapter. The second component of the mod also adds a mini-quest in the bank for Imoen.
  15. Hi everyone! We need authors of texts for the expand of mod! If you can write texts for this NPCs - let me know here, please, or in private messages! For example, we need texts and ideas for the following: - dialogues of any NPCs from BG1 with BG2:EE NPCs (Neera, Dorn, Hexxat, Rasaad and Wilson) - any banters or interjections in BG2 for Shar-Teel, Xzar, Montaron, Garrick, Kagain, Deekin, Faldorn, Branwen etc.
  16. Hello everyone! The TeamBG website has not been opened for several weeks now Does anyone know what is the reason and when will this site be up?
  17. UPDATED!! New version - 13.6! Download: https://www.dropbox.com/s/1y0wkw6anrgimk1/BG1NPC%20SoAToB_v13.6.rar?dl=0 http://downloads.chosenofmystra.net/bg2/BG1NPC%20SoAToB_v13.6.rar - Fixed a bug with Alora's interjection in the Planar Sphere - Fixed bugs in Garrick's quest dialogues and other minor bugs - Added proficiencies to Coran, Safana, Faldorn and Deekin (previously these NPCs did not have any proficiencies)
  18. Mod updated!New version - 4.2.6! - Now after the battle of the half-orcs with the Collector, if any of them survived, they will all leave the battlefield - Fixed installation bug of the first component (the bug appeared in the previous version due to an oversight)
  19. Mod updated! New version - 4.2.4! Fixed a bug in Anomen's new interjection during the first dialogue with Valygar. Thanks for the bug report Chicken7023!
  20. The poem describes five mountains, each of which symbolizes one of the fingers of the hand. And the features of the description of each mountain suggest which finger it is about. I will write to you in private messages so as not to spoil it here.
  21. Mod updated! New version - 4.2.3! Fixed a bug when installing the fifth component
  22. Hello!) Thank you! The poem describes five mountains, each of which symbolizes one of the fingers of the hand. And the features of the description of each mountain suggest which finger it is about. If it is still not clear, I will write a sequence, but I will have to first look at it in the code, and then I will write to you in private messages so as not to spoil it here.
  23. I would like to do this, but I still haven't figured out how to upload an entire mod folder to Github, and copying each file individually would be too long :(
  24. It is okay! These warnings simply inform you that you do not have Yeslick, Branwen, Skie and Eldoth components installed and therefore will not have content for them in the ToB component. I didn't have this kind of error, but I'll check it later and try to reproduce it to understand the reason. Thank you for message!
  25. Yes, some files do not have prefixes yet (most items and spells), I plan to fix this. But at the same time, all cre-files, dialogue files, areas files, etc. are prefixed and work well, major issues have been fixed and bug reports from players are very rare now. Therefore, I would not say that the mod not be in very good shape, we regularly receive a lot of good feedback about it (and promptly fix the problems that still remain and that we are informed about). We also periodically add new content to it with the consent of the main author of the mod, has already added more than 1000 new lines of text written by authors from our team..
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