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Austin

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Everything posted by Austin

  1. Hello! HTaM needs to be installed after any NPC mods, so it is installed after those mods that you named. Otherwise, cross-mod lines will not be added to them, and the names on the statues in Trademeet for these NPCs will not appear either.
  2. This problem has already disappeared if I understood correctly? Perhaps Fade NPC mod also changes the of Aran's hideout area and therefore there was a slight incompatibility. I have not tested how these mods work together.
  3. Hello everyone! I wanted to clarify that the tipun (like me) speaks bad English and in previous messages he thought that it was about his mods (which are links in the first post of the topic) and that he was confused with a bot) He really lives in the mountains now and the Internet does not work very well for him, he wrote seriously. Russian does not always correctly reflect the meaning of English jokes and humor, unfortunately. I explained the situation to him and everything is now OK :)
  4. Hello! These mods from Smiling Imp are compatible with EET: 1) BG1 NPCs for SoA & ToB 2) Smiling Imp's Cross Banter Mod (cross banters between the NPCs from "BG1 NPCs for SoA & ToB" mod and your custom MOD favorites like Silver Star, Varshoon, Yasraena, Saerileth, Tsujatha, Horace, Kindrek & more) 3) Zelink (Zelda & Link) mod for Baldur's Gate 2 Add them to the list too, please!
  5. Yes, she's in the Slums. More details under the spoiler:
  6. Please post any bugs or typos that you may come across for the "HTaM" mod here.
  7. Many thanks! Also, despite the fact that the translation has been proofread by several native English speakers, there may still be inaccuracies that I am ready to correct, so please report any translation errors found!
  8. Version v4.3.3

    3,374 downloads

    Heroes, Thieves and Moneylenders adds new quests, episodes and characters, several new areas, additional banters and interjections for NPCs from the main game and from some other mods. Project Page Readme: English (PDF), Russian (PDF) Forum
  9. Heroes, Thieves and Moneylenders is a mod by the Russian Arcanecoast Team--specifically Austin, Scheele, Alisia, tipun, and Gorionar--who have been long-time translators of several G3 mods. We're pleased to offer their mod! The mod consists of several independent components: Component 1. «Interjections & Mini-quests» (by Austin & Arcanecoast Team): expansion of reactions of NPC (party members) to story events SoA & ToB a few new mini-quests (for example, if Cernd in the party, a mini-quest with milking a cow in the Slums will be available, in the Government District a nobleman will give a new quest, etc. new NPC reactions to killing powerful monsters (dragons, lich Kangaxx) new dialogs between the protagonist and the NPC (for example, a large dialogue with Edwin in the Underdark) new banters between NPCs when you guess riddles in Spellhold, your companions will no longer be silent! Each of them (including the cross-mod NPCs from "BG1 NPCs in BG2" mod) will give their opinion on the riddles! extended solution to the quest about Kaza book, if the group has Keldorn, Edwin or both together (in this case, there will be a dispute between them) expansion of some standard quests. For example, to Umar Hills, the quest with the extraction of a gem from a chicken can now be solved in many ways - from using your ranger or druid skills to attracting NPC druids and NPC rangers after completing quests in Trademeet and defeating Firkraag, in taverns, you may meet a storyteller telling about it (but be prepared that in his stories everything will be presented a little differently from what it really was) after installing statues in Trademeet, the names of specific NPC companions will now be written on them, and not a general non-specific phrase Keldorn and Cernd's reaction to each other's family quests (if someone's quest is completed before the other and both are in a group) and more Component 2. «First Calimport Bank Pack» (by Scheele & Austin & Arcanecoast Team): Adds a new bank area on the Waukeen Promenade, quests, miniquests and various dialogues related to the bank, as well as an additional quest in Brynnlaw at three new areas, many new characters (and on the EE version, the two creatures will also have new animations). New area maps drawn by Gorion. In the bank, you can open an account, top up the balance, check the balance and withdraw money from the account. Each game week, 2% of the total amount will be added to the account. There are two different ways to get quests - one quest branch will start if there is Korgan in the group and completed his quest about Kaza's book, and the second - if the player agrees to help the half-orc collector that the player will meet. The beginning of one of the two quest branch will block the parallel quest branch, so both options can be completed only with two different playthroughs of the game. Both branches will end with the quest "Pirate Legacy". If you successfully complete the first branch of the quests, you can also ask a new ally for help in the fight against Bodhi in Chapter 6. Component 3. «Shadow-Covered Love & Death» (by Alisia & Austin): Adds: for female characters: a big romance with the head of the thieves guild Aran Linvail (as with a non-group NPC) and a series of new quests (from large to microquests) that will become available as this relationship develops. Also included are flirting, reactions of other NPCs, a small episode in ToB, a new epilogue of the game with an active romance, the two quests listed below, and more! for male characters, this component adds two quests in the Thieves guild: the first quest will be given by Renal after completing his task (you should wait for the messenger on the street) in chapter 3, and the second major quest will be given by Aran after the death of Bodhi in chapter 6, provided that the player earlier took control of stronghold thieves. Take your time to complete the third chapter, there is a lot of new things in it! Component 4. «The Missing Troll Case» (by Alisia & Austin): Adds two new interconnected detective-focused quests to SoA. The story begins after the player solves a problem with the Waukeen Promenade circus. Expect a messenger from the circus with a problem report. This component has one new area. Component 5. «Unlocked original NPC reactions» (by Tipun & Austin): There were situations in the game when only one of all the NPCs spoke, although the developers provided replicas for each. After installing this component, all NPCs in the party will speak.
  10. Hello! Thanks! p_zombie checked this out and wrote the following: "I checked the installation and initial dialogues under Windows 10-64 with all system updates - everything is OK, no problems! I also tried to install the mod on iMac - under the current versions of MacOS (tested on MacOS Catalina), the original IWD2 game is not installed at all - Apple has removed support for 32-bit applications in recent versions of macOS."
  11. Mod updated! New version - 3.5.1! Fixed a bug due to which the dialogue of the protagonist with himself when turning into the Slayer could get confused with the dialogue from Renal's quest (in component number 3). Thanks for the bug-report Ulpian!
  12. Mod updated! New version - 3.5! Fixed a bug due to which the storyteller could tell two stories in a row (thanks to Thrasymachus for the bug report!) Minor text improvements https://github.com/Austin-BG/HTaM/releases/tag/v.3.5
  13. Small episodes you might have missed (added also in the first post): 1. On the second floor of the bank, pay attention to the cat walking around the location. You can "talk" with cat. 2. If in the Jackal's quest line you did not share money with Sheila, then in chapter 6 you can meet her again in the Slums. She will look a little different and you will find out how her story ended. 3. In the dialogue with the city crier, you can now ask him if there is any news about the hero from Baldur's Gate 4. If the protagonist is an elf, the group is in the forest, there is Aerie in the party and the romance with her is not active, then an additional new dialogue will arise between Aerie and the protagonist 5. If the reputation of the group increases more than 17, and there is Edwin in the party, then he will start a new small dialogue with the protagonist 6. If in ToB the player decides to attack Marlow instead of helping him, then good characters (Mazzy, Keldorn, etc.) will speak out against such a decision, leave the party or even attack the protagonist 7. If you have Viconia in your party, now she will have interjections in the scene where the protagonist sees members of the House DeVir in cages in the Underdark 8. If there is Anomen in your party, he is accepted into the Order, and Anomen's father is dead, then try to return to Anomen's house - and an additional conversation will begin between Anomen and the protagonist. If there is Minsc in the party, then he will also take part in the conversation 9. In dialogues with bank employees on both floors of the building, there are several reactions from Jaheira and Jan 10. In the Bridge area, Anomen will have a new dialogue with a prostitute 11. There are new characters in the Bridge area - a tramp and his little daughter 12. After defeating Firkraag and solving Trademeet's problems, go to the tavern of Umar Hills and the Copper Coronet. There you will meet an old storyteller talking about your actions. Many NPCs in your group will have reactions to this. 13. At the end of Aran's quest about the magic lamp, there are several solution options, depending on the player's choice and on whether he has time to find a solution in time
  14. Hello! As I wrote above, these problems are solved in the latest version 3.4: https://github.com/Austin-BG/HTaM/archive/refs/tags/v.3.4.zip
  15. Hello! This archive has been checked, but the download page still has an old version without translation I'll clarify that in recent tests, this version worked well on both WeiDU 247 and 246.
  16. Sorry, the problem was in GitHub - for some reason, the release version did not update after removing and re-downloading the corrected version. I have not mastered GitHub well enough and, apparently, made a mistake when updating. Here is the new version 3.4, in which the error should go away, check: https://github.com/Austin-BG/HTaM/archive/refs/tags/v.3.4.zip Or: https://www.dropbox.com/s/9oz200sfnmvmi6j/Heroes%2C_Thieves_and_Moneylenders.rar?dl=0
  17. This text indicates that the program is trying to delete temporary files (which were created during the previous installation and were not removed properly). You must completely remove the mod (all its components), make sure that there are no mod files left in the Override folder, and then install the updated version. Or upload the full debug file, I'll check.
  18. Oh, this is my fault! I added lines to the Russian version, but forgot to duplicate some lines in the English version. This is now fixed, the English version of the setup.tra file has been updated: https://github.com/Austin-BG/HTaM/releases/tag/v.3.3 Thanks so much for finding this bug!
  19. Mod has been updated!! New version - 3.3! Download from GitHub Download from Dropbox Added a major quest from Alisia to component №3. It has 203 new lines, 8 journal entries, new characters! The quest is available for any characters. If you are planning to start a romance with Aran, then now it will start after completing a new quest. Added cross-mod reactions to Smiling Imp's Garrick from the "BG1 NPC to BG2" mod when placing him a statue in Trademeet and meeting with the storyteller (component №1). Ideas and replica texts - Alisia. Minor bugs fixed, code improved Taking into account two quests that are not related to the romance, the name of the third component has been changed to "Shadow-Covered Love & Death" Important! If you have component 3 installed, and especially if a romance with Aran is active, do not rush to complete chapter 3 and sail on the ship, otherwise you will miss something! If anyone can help with proofreading the new text, please see the ANbeshaba.tra file, lines @79-122 in the ANAranToB.tra file, lines @1107 - @1114 in the setup.tra file!
  20. Hello! yota13 translated this mod into Russian. Please add this to the mod! russian.rar
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