Jump to content

Austin

Modders
  • Posts

    334
  • Joined

  • Last visited

Everything posted by Austin

  1. Hello! fufel007 translated "Angelo" mod into Russian. And also our Arcanecoast Team made several technical fixes in this mod. I am sending a link to the result along with the included translation: https://www.dropbox.com/s/3on7ozehrjee878/Angelo.rar?dl=0 And here is the changelog: I sent these changes to Sister Vigilante last year, November 9th, but the mod is still not updated and I didn't even get an answer. Can anyone from the administration please update the mod?
  2. I repackaged the files and PM them in a different format) Also I uploaded them in the first post again!
  3. Hello! Staylos, Apxu & Arcanecoast Team translated this mod into Russian. Please add the translation to the new version! RE v.7 russian.rar
  4. Thank you! The problem is now solved!) But there is one more point, which was reported by our testers: the setup.tra file must be without Russian translation, otherwise, when installing, it is a solid unreadable text. Replace it with an English setup.tra file, please (in ANSI encoding).
  5. Mod has been updated to version 3.2! Download from GitHub Download from Dropbox Changelog: Expanded ToB-part of the romance with Aran in component №3 (a new small episode just before the very end of the game), texts by Alisia! Fixed several minor bugs and issues in ToB
  6. TeamBG "BG1 NPC in BG2" mod (Author: Smiling Imp, additions - Austin & Arcanecoast Team) This mod adds the majority of NPCs from BG1 into BG2 SoA&ToB. They have new banters and interjections and a few of them have encounters and quests as well. The mod is broken down into different components, allowing for easy mixing and matching with other mods that may also add NPCs from BG1. Additionally, you will be able to visit a new city area, the luxurious Water Gardens, where all the rich and famous of Athkatla go to unwind. The mod is compatible with BG2, BG2: EE, BGT and EET. Version 12.6 includes the following changes: Added a LOT of Garrick's texts by Alisia! English proofreading and minor edits - sarevok57. Full changelog: Fixed a bug due to which Garrick could not appear in the tavern in the Docks A new (optional) group of components has been added, allowing some NPCs to be customized with special kits (for example, making Branwen a Priestess of Tempus, and Montaron an Assasin) Download mod Visit the Forum
  7. Hello! In the Russian version of the mod, the encoding of the ee.tra file is incorrect - it should be 1251, not UTF-8. Because of this, the game has unreadable characters instead of these lines. Please change the encoding, here is the corrected file! ee.tra
  8. Hello! Add translation from the my post above, please! And in the first message of the topic, the download link does not work!
  9. Mod has been updated to version 3.1!!! Download from GitHub Download from Dropbox Changelog: Added a new mini-quest in component №1 (texts by Alisia)! This is a small incident that will happen in the Tethyr forest, if Aerie in your party. Fixed bugs in component №3 related to the division into male/female character Now the quest about the magic lamp Aran will give in almost all cases: - a female character, even if a romance not active (provided that it did not start), after the completion of the first Aran quest and the expiration of two days - a female character with an active romance - after completing the first romance quests, as before - male character - after the completion of the first quest of Aran and the expiration of two days Added cross-mod reactions of Smiling Imp’s Garrick and Сoran from the "BG1 NPC to BG2" mod and the Kulyok’s Сoran from the "Coran" mod BG2 "on the romance with Aran Improved English text of component №3 Fixed a bug that appeared in version 3.0 when installing the first component on BGT (the function file was rolled back to an earlier version until the problem was fixed)
  10. Before solving the problem with the new version of the function, I returned the old version of this file so that no one had installation errors. https://github.com/Austin-BG/HTaM/releases/tag/v.3.0
  11. Many thanks!) We will try to find the cause of the error!
  12. Thank you! If you can, please check if the first component of the mod in the latest version 3.0 is installed on the BGT without errors? TotoR wrote the error log above. It looks like it's related to Vlad's VCv21 mod, not BGT, but I'm not sure.
  13. Exactly. Because I cannot find the cause of this error, I have HTaM installed along with the Xan BG2 mod without problems (both on the EE version and on the classic version). But I don't have BGT and I don't have Vlad's mod, which is present in the log above. So I cannot verify this myself.
  14. Hello! Please try to install the mod before installing BGT. Judging by the log, you first installed BGT, and only then HTaM? In this case, the reason may be this.
  15. On EET, the mod worked fine - at least no one wrote about errors. What was written above appears only on the BGT.
  16. Hello! Thanks, this is weird. The error occurs with the O#XANJ.d file from the "Xan BG2" mod - where the function is compiled for the dialogs of all NPCs in Spellhold, but now I installed Xan mod and then HTaM mod on EE version - and there is no such error. I will try to find the reason. UPD: on the "classic" version, I also do not have such an error, everything is well installed. Very strange. This means that the cause of the problem is definitely in some other mods or is it that you have BGT . Unfortunately, I do not have BGT and therefore cannot reproduce this error. I'll ask tipun (the author of this function in the first component) - maybe he can figure out the reason.
  17. Mod has been updated to version 3.0!!! Now the English version is completely ready, the texts have been proofread! If someone finds inaccuracies in the texts that could have been missed, please let us know! Download from GitHub Download from Dropbox Changelog: All bugs found by testers have been fixed! English translation was proofread (thanks contralexical and Fishmalk_1) fixed properties of some items (thanks TotoR) function code from tipun (in the first component of the mod) was improved. Now in Spellhold, when party members speak out about the transformation of the protagonist into the Slayer, all lines will appear (previously, if some NPC had more than one phrase, then only the first one could be displayed) I wrote to you in private messages
  18. TeamBG "BG1 NPC in BG2" mod (Author: Smiling Imp, additions - Austin) This mod adds the majority of NPCs from BG1 into BG2 SoA&ToB. They have new banters and interjections and a few of them have encounters and quests as well. The mod is broken down into different components, allowing for easy mixing and matching with other mods that may also add NPCs from BG1. Additionally, you will be able to visit a new city area, the luxurious Water Gardens, where all the rich and famous of Athkatla go to unwind. The mod is compatible with BG2, BG2: EE and EET. Version 12.5 includes the following changes: Added an auction held at Lady Goldsword's mansion in Water Gardens, where players would have a one time chance to land precious artifacts for himself and his companions (idea by Smiling Imp, texts by Jericho2, proofread by Sarevok57, coding by Austin). In total, 11 sketches were written, mostly humorous, in the style of the original mod - a total of almost 1000 new lines! The auction will become available after Lady Goldsword's main quest is completed and after that, 500 seconds of real time will elapse. Every day there will be new scenes, if the player has the required amount of money, and for some scenes, you also need to have certain NPCs in the group - Minsc, Korgan, HaerDalis, etc. If you have Minsc in the group, you will be able to get the legendary platinum pantaloons, and many nobles throughout the city will comment on this (in the Water Gardens area, the Government area and the Bridge area). And if these pantaloons remain with you until the end of the game, then in the chapter 6 in Athkatla you will find an additional small scene. Fixed item descriptions in Deekin's shop, edits by Ulpian Correction of "Usability" parameters for druid/shaman-related scimitars and axes on the EE version (thanks tipun) Now the sound files will not be installed all together as a separate component, but for each of the NPCs separately and automatically. The installation code has been improved to avoid bugs in the event that the components were installed out of order (for example, first Shar-Teel was installed, and then Water Gardens - earlier in this case, some of the dialogs could be removed) Download mod Visit the Forum
  19. Many thanks! I'll try to check this thread, okay! As for the bug with Korgan, I have not yet found the reason, but I will look again. It is important to use the latest version, since I have fixed several bugs with these Korgan's dialogs since version 2.4 (therefore, most likely, the cause of the bug has already been fixed and therefore it does not repeat itself). Mod updated, new version 2.9! https://github.com/Austin-BG/HTaM/releases/tag/v.2.9 Fixed a bug with Edwin's dialogue in the Underdark. Thanks to Aria for the bug report!
  20. Hello again! I checked what was written above and fixed the bugs! Please thank Lumorus for me! And thank you very much too! 1) In the third component, the addition of the dir.ids file was not provided, as in the first two components. But at the same time, in one of the scripts there was an indication of the direction in the form of a letter designation. Therefore, it was installed on the BGT with an error. Now there should be no error (since version 2.8) 2) The problem with stuttering in a banter between Imoen and Anomen in ToB was caused by the fact that this banter should have been triggered only if Anomen is chaotic-neutral in nature and there is no active romance between Anomen and the player. The dialog file contained the necessary checks, but I forgot to add them in the script. As a result, the script tried to start a dialog, but no checks were performed in the d-file. Fixed! I also added checks for the presence of Imoen in the party and her status (earlier I forgot to include them in the script and they were only in d-file) 3) Regarding the third problem, I do not see an error in the files - above I wrote what conditions must be met to start this dialog. Perhaps the tester had a dialogue with the Jackal earlier? In this case, Korgan will not talk about debt, and then the reason may be this. New version 2.8 released! https://github.com/Austin-BG/HTaM/releases/tag/v.2.8
  21. Many thanks! I'll watch it tomorrow! I will add that for testing it is recommended to use the latest version (2.7), as it fixes several problems that were in earlier versions. Regarding the conversation with Korgan, I have provided two options for starting a dialogue about his duty: 1) If there has not been a conversation with Madeen yet, then Korgan will talk about the debt two days after completing the quest with Kaza's book (simultaneously with the conversation about Madeen) 2) If the player has already spoken with Madeen and Tolgerias, then Korgan will start talking about debt after two days have passed after Kaza's book is found. Here are all the conditions for starting a conversation: GlobalTimerExpired ("KorganContract", "GLOBAL") Global ("ANkors", "GLOBAL", 0) OR (2) ! Global ("TalkedToMadeen", "GLOBAL", 0) ! Global ("TalkedToTolgerias", "GLOBAL", 0) Global ("KorMentionedContract", "LOCALS", 0) AreaType (OUTDOOR) ! AreaCheck ("AR0406") See (Player1) CombatCounter (0) I will also add that this branch of quests (and this dialogue of Korgan) will not start if the player has already met the half-orc Jackal and agreed to help him. In this case, a parallel quest branch will start and Korgan will not tell you about the debt.
  22. We do not have the opportunity to test the mod on OSX with WeiDU 247, since none of the testers have this system.
  23. Yes, the fixes in the d-files apply to the English version as well! But it's better to wait for the official update.
  24. UPD! p_zombie now tested the mod on WeiDU 24700 - and now those errors are gone, everything works fine! The errors could not be reproduced. So you can safely update!
×
×
  • Create New...