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Austin

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Everything posted by Austin

  1. All clear! In your save, I can see that the AranJob variable is set to position 3, meaning you have completed ALL of Aran's quests. And for the beginning of the romance and the appearance of the messenger, it must be equal to 2, that is, the first quest of Aran must be completed, but not the entire series of his quests. Therefore, the gnome does not appear. Now, to start the romance, put this file in the override folder, it will allow the AranJob variable to be in position 3 for this. After that, visit the location of the Aran's hideout, this will start the timer. After that, wait a day and a messenger will come up to you on the street. This condition was deliberately conceived so that the novel developed in parallel to the main quests of Aran before the player's departure for Brynnlaw. But, apparently, we need to provide for such an option as it turned out for you, and add an option with variable 3, if the departure has not yet occurred. Although such a situation can arise only if the player has completed all Aran's quests in a row and quickly. Thanks for pointing this out, I will take this point into account in the next update. AR0307.BCS
  2. Great! Thanks for reporting the problem! I added another variable to the first block of the script so that the first and second blocks are executed sequentially. Previously, this could cause a problem in some cases. For the command to work, it must be specified in full (as described in the instructions for the console). In order not to search for you, here is the complete line: CLUAConsole:SetGlobal("AranLove", "GLOBAL", 17) Sorry that I did not indicate it in full right away - I'm used to it, it's obvious) As for the appearance of the messenger - I will now examine your save. By the way, this is not the second gnome, but the same one, his name is Tony - he appears every time Aran sends a message
  3. I seem to have figured out what was the cause of the problem! Please try putting this file in the "override" folder and check - will the error disappear? AR0022.BCS
  4. 1) Yes, everything is correct here, the first dialogue (prologue of the romance) ends with this line. And no, Jaheira is not involved in this dialogue! She comments on the second episode (after decryption the scroll) and only after the player returns from Aran's room. 2) The link is broken!
  5. The conditions for the appearance of a messenger in this situation are as follows: - Dinner must end and then 1 day must pass (for the ANAranLetter1Timer to expire) - Chapter should be 3 - You must be outdoors (not indoors!) - The player must not wear the Girdle of Gender belt
  6. In order for a spy to appear in the hotel in the City Gates area, you can set the global variable through the console ("AranLove", "GLOBAL", 17)
  7. It’s strange. I just loaded your save, changed the time to night and the error disappeared. Moreover, in my game this error was not at all. And I still can't understand why you got it.
  8. I checked - with your save game, for some reason, the game crashes to the desktop when you try to enter AR0022 location. And the point is not in other mods. But the strangest thing is that on my save (which I made specifically for the test) there is no such error in the same situation! Now, to get around this bug and continue the walkthrough, do the following: wait for the night and go to the second floor. This problem will not be present at night. Aran was just saying to go there at night, since during the day you will not find a spy there anyway. But I will still try to find the cause of the problem so that it does not crash during the daytime. It is very strange that someone has it, but someone does not. Question: Are you sure you started a new game after installing all the mods? If you do not start a new game, then many problems can arise and, perhaps, this is the reason.
  9. Hello! Link does not open. Also, you did not write what version of the game you have and what other mods are installed. When checked, this location works for me without errors. Apparently, the CTD is related to some other mod. All files were proofread, except for setup.tra (it contains entries in the diary, descriptions of objects and some texts). The release version has not been updated yet, so the latest version with text edits can be downloaded here: https://github.com/Austin-BG/HTaM/archive/main.zip
  10. Hello! It is available for characters of any gender. That is, all other quests related to the romance are available only for women, but we made this (largest) quest available to everyone. It's just that when playing for a man, the texts of the dialogues with Aran will differ from those in the romance.
  11. TeamBG "Cross Banter Mod" (Author: Smiling Imp) Cross-banters between the BG1 NPCs (from this mod: http://www.baldursgatemods.com/forums/index.php?board=133.0) and you custom mod favorites like Silver Star, Varshoon, Yasraena, Saerileth, Tsujatha, Horace, Kindrek & more! The mod is compatible with BG2, BG2: EE and EET. Version 1.2 contains the following updates: Reworked and improved the installation of the mod - now only those dialogs are installed for which there are the necessary NPCs. The installer checks the presence of an NPC without the participation of the player Added additional component - cross-mod dialogs with "Wilson Chronicles" mod by Lava. Now Smiling Imp's NPC will sometimes comment on dialogs from this mod. Proofreading of the English text by sarevok57 The component with alternative portraits has been removed. Most of them are already included in the main mod "BG1 NPC in BG2", here it is no longer needed and only complicated the installation Restored dialogues between Adrian with Xzar and Montaron. Previously, they remained in the "Crossmod Banter Pack", but were disabled there. Now they have been moved here and will be installed along with the rest of the dialogs Found errors in the code have been fixed Mod uploaded to GitHub Updated Russian translation Download Mod from TeamBG Download Mod from GitHub Visit the Forum
  12. This mod does not change Imoen. Imoen has some dialogue with old friends there, but they don't contradict other mods in any way. No problem. And above, I recommended the "Faldorn" component from this mod, because it adds the possibility of an evil solution to the Trademeet problem - and, as I understand it, you were interested in this.
  13. No conflicts were mentioned between these mods and they should work together. The mod authors also mentioned Imoen Romance as compatible: You can read more in the mod's topic.
  14. Hello! Since the Smiling Imp gave me permission to modify his mod, I decided to move the dialogue mentioned above (between Adrian and Xzar) from here to his separate "Smiling Imp's Cross Banter Mod". Since all other cross-banters are included there, it is logical to transfer this banter to it too. Thus, you can remove it from the "Crossmod Banter Pack" and I will add it to the next version of "Smiling Imp Cross Banter Mod". UPD: Done! http://www.baldursgatemods.com/forums/index.php?topic=8180.msg78880#msg78880
  15. Hello! 1) BCaesar and Ratatoskr's "Multi-Mod" (Link). This mod has a "For the Evil" component, adding many "evil" solutions. Highly recommended for a walkthrough like this! 2) Smiling Imp's "BG1 NPC in BG2" mod (Link).This mod has a "Faldorn" component that allows you to help Faldorn destroy Trademeet or (funnier solution) to organize a blockade of the city and fill the streets with animals (after that, the townspeople will suffer a lot and everyone will have new dialogs written with black humor). P.S. Sorry for my English too, I am writing through an online translator.
  16. TeamBG "BG1 NPC in BG2" mod (Author: Smiling Imp, additions - Austin) This mod adds the majority of NPCs from BG1 into BG2 SoA&ToB. They have new banters and interjections and a few of them have encounters and quests as well. The mod is broken down into different components, allowing for easy mixing and matching with other mods that may also add NPCs from BG1. Additionally, you will be able to visit a new city area, the luxurious Water Gardens, where all the rich and famous of Athkatla go to unwind. The mod is compatible with BG2, BG2: EE and EET. Version 12 contains a huge number of fixes and new content! Full changelog Download Mod (Alternate Link) Visit the Forum
  17. Mod updated! Thanks to contralexical, the text of the file ANpirat.tra has been proofread!
  18. The Black Wyrm's Lair ToB-Tourist Mod (Author: nullset & Roberciiik) ToB-Tourist is a small modification that allows you to go back to the Shadow Of Amn areas from Throne of Bhaal areas. Mod introduces a book you can buy in Lazarus Librarus' Arcana Archives that will help you to travel across Amn. Version 3 includes: - Added Russian translations (thanks to Austin). - EET compatibility note added to README (thanks to Endarire). Download ToB-Tourist mod Download ToB-Tourist from Github Read the Readme Visit the Forum
  19. Hello! There are no such plans and, most likely, the mod will not expand much. Perhaps, there will be small additions if ideas and free time appear for this. At the moment, this version can be considered complete. Working on it took a lot of my energy and now I decided to take up other projects.
  20. Mod updated! Thanks to contralexical, the text of the files ANsiren.tra, ANplanar.tra, ANsahua.tra has been proofreaded!
  21. This is thanks to the proofreading of texts from sarevok57 from the Beamdog forum :) He helps a lot and makes a lot of corrections!
  22. Thank you! Yes, it would be nice if someone could help me with writing dialogs for the NPC of this mod. The author of the mod said that he himself does not plan to write new texts, but does not mind if others continue his work. Now I am adding new texts and have already added quite a lot of them, but I have never written dialogues before and it is difficult for me. And also, since I do not speak English and write original texts in Russian, I have to send every phrase for proofreading.
  23. Thank you very much for your help, thanks to the instructions I was able to upload the mod to GitHub! Added a link to the latest version in the first post of this thread! Almost all English versions of the mod's texts are proofread, except for ANsiren.tra, ANpirat.tra, ANsahua.tra, ANplanar.tra and setup.tra! UPD: Since version 4.0, it's done!
  24. Thank you so much! It worked! After the next update of the mod, Safana will not only have a lot of new content, but also a few lines mentioning the events of SoD (in the case of a romance with her in this add-on))
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