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Wyrd

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About Wyrd

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    Italy
  1. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    Congrats Bartimaeus!
  2. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    It seems so, I'll make some more test later in the day, but i casted 6 fireballs and they all got through
  3. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    Gotcha! The bug with the "mirror image fix" component it's not present IF you install Cure Sleep Fix and Deva and Planetar Animation first (possibly only cure sleep fix or only planetar animation, I haven't tested) It is exactly what it is supposed to happens. Mirror image is not supposed to protect you from aea attacks anymore with the fix ! The "->" part was added by me, wasn't present in the weidu log. Anyway, thanks to both you and Bartimeus for the help!
  4. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    Draztik, what have you used as base version of SR, V15 beta 15 or V15 beta 14? Edit: sorry stupid question, it's in your weidu log
  5. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    The bug is there with V1.00h. Draztik: how many aoe spells have you tried? there is always a small chance like 1/9 that you hit the real one I too have BG2ee latest patch
  6. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    It's SRR, the problem lies within mirror image fix I tested vanilla bg2ee + SR beta 15 main component only, the bug is present, mirror image protects against magic attack vanilla bg2ee + SR beta 15 main + mirror image fix -> mirror image doesn't protect against area attacks anymore
  7. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    New test for mirror image: 1) Vanilla bg2: ee with no mods installed: created a sorcerer, cast mirror image, proceed to cast fireball on myself 6 times -> mirror image is bypassed each time (the bug was fixed by beamdog apparently) 2) installed spell revision revised main component (the only mod): created a sorcerer, cast mirror image, proceed to cast fireball on myself -> mirror image is not bypassed, an image disappear for each fireball. Proceed to cast delayed fireball on myself, same result 3) installed "mirror image fix" component over spell revision main component: same result as 2 So it must be a bug introduced by spell revision To install spell revision revised i download SR V4 beta 15 from here http://gibberlings3.net/forums/index.php?showtopic=28817, and then extracted SRR v1.04 on top. EDIT: tested stoneskin vs iron's golem gas cloud, it's a vanilla bug apparently. I've no clue why that can happen
  8. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    1) Fire Shield and Mestil (and possibly Prismatic Mantle) are bugged on my install too. They work normally for the player's part (tested by creating a charname sorcerer and then make an ogre attack it), but they don't work at all for enemy. Maybe they don't consider player 'hostile'? 2) When enemy (and only enemy) cast mordenkainen's sword, the sword dies instantly. 3) In my game AoE spell don't bypass mirror image (i'm playing on ee, and have the SR mirror image fix installed (i'll try to disintall it this afternoon and see what happens) 4) Maybe its a vanilla bug, but stoneskin seems to block iron's golem poison cloud. Playing on BG2: EE Edit: I unistalled Mirror Image Fix, unfortunatly the bug it's still there. I also tested vanilla BG: EE with no mods, AoE bypass mirror image correctly Edit2: I'm doing some more testing, fire shield and mestil's acid sheet don't seem to block insects: tested creating a sorcerer and one druid, the sorcerer casted fire shield/acid sheat on himself and then druid casted summon insect at him. WeiDU.log
  9. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    Fireburst is not blocked by Spell Deflection. Sometime, apparently at random, Dispelling Screen doesn't work for some characters (e.g. enemy mage casts remove magic, on charname and jaheira dispelling screen works, on aerie both dispelling screen and active buffs are dispelled).
  10. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    Wooooooooo Thank You
  11. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    In my game (I'm playing bg2 ee too) problem seems to reside in singular spells. Meteor swarm seems to be deflected correctly by spell trap, but for example burning hands is not deflected. Oh and, meteor swarms doesn't seem to have any animation (the spell works however). WeiDU.log
  12. Wyrd

    SR Revised V1.1.0 (2019 February 5th)

    If I remember correctly the logic behind banishment not affecting demons and celestials is that they are "gated" creatures, not summoned. Maybe banishment could affect gated creatures if they fail a save vs spell at -2 or something? Is this doable in the engine?
  13. Wyrd

    Protection Against Dispel Magic

    If we were talking P&P I'd agree with you, but this is a game, and SoA throws epic level liches in your face when you are long away from XP cap and expect you to win. After all If it's unrealistic that a lv 20 wizard defeats a epic lich, then it is also unrealistic that a 14 level six man party or something like that defeats said epic lich. All imho of course.
  14. Wyrd

    Protection Against Dispel Magic

    On point 3 I was suggesting of creating two different spells rather than replacing the current Aoe Dispelling Screen: Dispelling Screen: Personal - only affect caster and Dispelling Screen (AoE) - works like the current Dispelling Screen In alternative (I don't know if it can be implemented), when you cast Dispelling Screen you can choose wheter is Personal or AoE. ScS mages would use the personal version of course. Imho it's not just a question of solo mages (who indeed suffers from this change, bg 2 is full of high level wizards), if SCS mages use x3 dispel magic sequencers, a standard 5-6 party will get dispelled even with Dispelling Screen active.The lack of a reliable source of protection from dispelling in the current SR is big change compared to vanilla that has a big effect on gameplay and its worthy, imho, at least an optional component (a la nwn deflection).
  15. Wyrd

    Protection Against Dispel Magic

    I'm with Hicuty, getting dispelled too often can be frustrating, and in BG2 you'll have no choice but face casters much higher in level than you. What about simply creating a "dispelling screen, personal" that grants immunity to dispel for 5 turns flagged as SI: Abj like in older versions of SC? not cumulative with normal dispelling screen and maybe as an optional component, if someone doesn't want it. Or in alternative, adding immunity to dispel to Spell Shield (the first spell protection that is brought down, so it doens't become to difficult to tear down a spellcaster's protections).
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