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  1. This was the most convenient way from all the options I tried.
  2. -Wand of MS says both 5 turns and 1 turn in its description. 1 turn is true. -Protection from Alteration now protects from being held and turned to stone in SCS but not from being slowed. Don't know if it should.
  3. I'd say standard assumption should be XP cap. EET is not even working on all systems.
  4. "More" should be literally impossible since strings have been added in several places, and none have been taken away. This is because when SR was developed, BG1 was not really a viable target for mods like this. Everyone was playing BG2, and if you wanted to use mods on BG1 you played Tutu or BGT. Those were BG1 in the BG2 engine, with the BG2 dialog.tlk file. In contrast, BGEE is something like Tutu but it uses the old BG1 dialog.tlk fike as its base. So a bunch of the strings SR relies on are different in BGEE. So it's not exactly bugs in SR; it's that SR is not designed with BGEE in
  5. There are even more wrong or missing strings than I'm used to with SR installed. E.g. -Find Familiar item -Summoned monster names -Greater Malison effect This is on EE // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 16 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 16 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 16 ~SPELL_R
  6. Yes, I installed the IRR, SRv16b and SCS revised with supposedly BWS fix on BGEE. (Sorry, should have made this more clear) I used your recommended install order Bartmiaeus.
  7. Edit: Should have posted in IR Revised thread. My character got held by SCS smarter Basilisks with the Ring of Free Action equipped and the Protection from Alterations scroll in use. At least the latter should protect from Basilisk's gaze, no? Adding this might do it: Protection from spell (206) ... Resource: SPWI604D.SPL
  8. 1. If that's the general feeling I can just revert them myself no problem. 2. Might have been me. The EEs have daggers/darts at 40, missiles at 80 and potions (scrolls too?) at 24 if I'm not mistaken. I can confirm this in a bit. I change (small) stuff in IR/SR that I don't like but I think such things could be a bummer for others.
  9. I don't think you changed it, if you did ignore: -I thought it was a mistake for Ardanis to take away the only legal mechanism for mages to safely scribe spells by changing the potions. His argument was that he always has 100% spell learning on (basically cheating). I think the original behavior should be restored. -I also still think it's stupid to revert the EE item stacks to the smaller original game ones.
  10. Does that change all Stone to Flesh scrolls? This would be horrible for BG1.
  11. emilio I have the same error in EET v1.0RC11.1 The file system crashes with what I think is an memory allocation error and the mount point becomes unavailable, hence the "Transport endpoint is not connected". Edit: The game is corrupt after this error. For Ubuntu (Debian too, I think) users: EET's Lua is also build against libreadline6 which is not supported on Ubuntu 18.04. (Ubuntu messed up compatibility between LTS releases here. Crude fix is to install the 16.04 version https://packages.ubuntu.com/xenial/libreadline6)
  12. Said it before but I find it really inconvenient that IR reduces the item stack size in the EEs. Is there no way to keep the expanded size? I would personally just remove them, except the NPC items. They're pretty horrible.
  13. Edit: BWS fixpack does not remove MS prebuffing. Was pretty sad when I saw this after hours of installation and gameplay.
  14. The challenges part of SCS is really modest if you compare it to challenge mods "veterans" used to play before, e.g. fighting Devas in Irenicus' dungeon with full Tactics. Or IA before it went completely locked & insane.
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