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cirerrek

Retired Gibberlings
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Everything posted by cirerrek

  1. Cirerrek has authored many AI scripts and, along the way, compiled a great deal of research on scripting triggers and actions. The IWD2 scripting information (text file) is a compilation of information gleaned from the engine and a number of online resources. IE Trigger and Action research is a comparison of the scripting capabilities of the five implementations of the Infinity Engine, with the goal of seeing where they overlap and where they may be hidden functionality available in engines unknown to modders. It is available as two spreadsheets (.xls file), comparing actions and triggers.
  2. Version 1

    221 downloads

    Cirerrek has authored many AI scripts and, along the way, compiled a great deal of research on scripting triggers and actions. The IWD2 scripting information (text file) is a compilation of information gleaned from the engine and a number of online resources. IE Trigger and Action research is a comparison of the scripting capabilities of the five implementations of the Infinity Engine, with the goal of seeing where they overlap and where they may be hidden functionality available in engines unknown to modders. It is available as two spreadsheets (.xls file), comparing actions and triggers.
  3. Version v2

    23,786 downloads

    This is a minor modification to Baldur's Gate II that improves the berserkers summoned by the three Horns of Valhalla. Learn more about the mod View the Readme Visit the Forum
  4. Version v2

    1,174 downloads

    seqmem.bs is a little script written by cirerrek to enable a player to remember what they have stored in their minor spell sequencers, spell sequencers, and spell triggers, after a couple of days away from the game. Learn more about the mod View the Readme Visit the Forum
  5. Version v3

    935 downloads

    Cirerrek's Scriptable Spells fixes several SPCLxxx and SPINxxx spells that had their spell level incorrectly defined. The incorrect level definition would cause the game to crash when the spells were cast using the trigger HaveSpell(). The spells modified by this package are able to be scripted without causing the game to crash. Please note that Scriptable Spells is already included in the BG2 Fixpack and is not needed for the Enhanced Editions. Learn more about the mod View the Readme Visit the Forum
  6. Version v2001-09-27

    2,134 downloads

    uScript or "Universal" Script is a Player AI script for BG2 SoA & ToB. It was created by Rich Martel. G3 is supplying it here, because we are unaware of any other place where it exists and some may find it useful. Please note that G3 will not be providing any support for this script or any of the other items contained in the package. Learn more about the mod View the Readme Visit the Forum
  7. Version v2

    1,389 downloads

    Like the eSeries for BG2, tSeries is a set of Player AI scripts for Planescape: Torment. The basis for these scripts comes from Gebhard Blucher's Planescape: Torment Player AI Scripts. cirerrek borrowed the scripts that he created and expanded upon them so that they are a bit more comprehensive in terms of spell usage and item usage. While the mod has been updated for the Enhanced Edition, it still uses the original PsT scripting and could be further optimized. Learn more about the mod View the Readme Visit the Forum
  8. Version v3

    1,588 downloads

    Totemic Cernd is a minor modification to Baldur's Gate II that changes Cernd's druid kit from that of a Shapeshifter to a Totemic Druid. In the process, cirerrek also decided to increase Cernd's physical statistics somewhat to make him a reasonably attractive alternative to other clerics or druids, such as Jaheira or Anomen. Learn more about the mod View the Readme Visit the Forum
  9. Version v0.7 Beta

    1,211 downloads

    The iSeries is a set of very beta versions of Party AI scripts for Icewind Dale II. Learn more about the mod View the Readme Visit the Forum
  10. Version v3

    33,311 downloads

    gMinion is a series of scripts for BG2 that increase the ingame intelligence of the creatures that are summoned by Spells and Items, so that they behave more in line with the original intentions of both BioWare and more Purist D&D Roleplayers. Learn more about the mod View the Readme Visit the Forum
  11. Version v3

    6,557 downloads

    The eSeries is a collection of Party AI Scripts for Baldur's Gate II: Shadows of Amn and the expansion, Throne of Bhaal. Currently there are seven scripts included in the series: eArcher, eFighter, eMage, eMulti, ePriest, ePureF, and eThief. Learn more about the mod View the Readme Visit the Forum
  12. Not actively modding is correct. I'm officially applying for Lurker status at the union hall. One of the benefits of parenthood is that I do get to corrupt my own kids, so I'll definitely plan on introducing them to IE games after they get the whole reading thing down. Now keep fixing those bugs and turning out new content so they have something to keep them enertained! Thanks everyone
  13. Note from the Old Managment re the New Management: I haven't been very active for quite a while. A family with two beautiful daughters will eat into your free time something fierce and to be honest they are more interesting than videogames anyway. Given my lack of time and inclination to continue modding for the IE games I've asked the redoubtable DavidW to take over administration of eSeries and gMinion and he has graciously accepted. He has done a bang up job on the SCS series, so I know he has the skills to keep the eSeries and gMinion running smoothly, iron out compatabili
  14. With v3 this was true. With v4 it shouldn't matter. The files that were causing PnP Celestials to not play nice with eSeries/gMinion are patched now rather than being overwritten.
  15. I get a number of Resource Not Found errors when I try to decomplie CA#DASTR.BCS with NI. The offending resources are: SPSPAINI CA#UWORD LC1CLEAN SPSOHOPI I assume that CA#UWORD and LC1CLEAN are custom spells, but I can't find them located in the Celestials directory. SPSPAINI and SPSOHOPI are visual effects. Looks to be related to when the Celestial dies.
  16. This bit of code added to the .tp2 will avoid overwriting the spells and will set the spell level of the Paladins version of Summon Deva (SPCL923.spl) to 1, preventing the game crashes (HaveSpell(), HaveSpellRES() problem). as noted below, Macready provided the code. // .tp2 modification by Cirerrek // 20 March 2006 // code courtesy of Macready COPY_EXISTING ~SPCL923.spl~ ~override~  /*Paladin Innate spell to summon deva through invis and invulen creature*/ WRITE_LONG 0x34 1  // set the spell level to 1 to avoid HaveSpell() HaveSpellRES() crashes  /* Determine number
  17. I'm slowly plugging through adding the Divine Remix spells and kit abilities to the eSeries. Are there any other mod spells or items that players would really like to see added? Caveats, I don't have every mod installed, so you'll have to do some legwork if you want to see your spell/item added to the eSeries (see ground rules below). Some spells/items may not be easily scriptable. If that is the case I may elect to not try. I'll let you know if that is what I decide. ---------------------------------------------------------------------------------------------- If
  18. For all those spelling nazis out there "wrold" is from an old family joke, so take it easy. It means you are welcome to the family This is a place to discuss the Player AI Scripts that I've created or had a hand in modifying: eSeries, gMinion, iSeries(Beta), tSeries. Please post your bug reports, suggestions, and feedback (good or bad) concerning the scripts. I appreciate your time and your interest. Sincerely, Cirerrek
  19. Caedwyr, PnP Celestials is copying over the Paladin Summon Deva spell as a 7th level spell. PALADIN_SUMMON_DEVA {1} [spCl923 - 4923] This is occassionally causing the eSeries to crash to desktop, if installed after PnP Celestials. Setting the level of the spell to 1 avoids these crashes. Thanks,
  20. Does anyone have a list of the Console Keys ala CTRL+Y does this CTRL+W does this? Thanks,
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