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InKal

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  1. It is just a joke. Come on! "No updates for Christmass" ROFL
  2. No problem. SCS 31 When Foundling is installed (i was using v4.2 but new 4.3 version gives the same error) SCS installs fine up to the "Smarter General AI" component which will give exactly this "resref_QD_MCF03_KIT Effects remove", patching failed ...1.cre ...2cre etc. etc. MCF026....MCF027 etc... ect... then it will screw up the smarter mages and the entire AI portion of SCS practically which means entire SCS basically. Sry for english.
  3. and you are right, it was Foundling. Bless you, Jarno, you have saved at least a couple of hours of my life. 32bit? Nah. I simply prefer v31 fixed by community for now. Thx again!
  4. I had enough. This is the last chance. Gonna post the weidu log: one of these mods or two or three or maybe even more is giving me so much pain for so long that I can barely even walk, I mean "kit effects remove error" in SCS 31 Smarter General AI. The question is which one??? I dunno LOL Someone help?
  5. That is simply not true. And quite disrespectful to a lot of people. As for all the rest I don't understand what is really your point? Are you really that much concerned about modding and games or you just need to express yourself in this exaggerated, exalted manner? I can understand the second but not the first. Are your modding achievements really that great to justify all this wall of txt? In general I found your post too abstract and vague for any emotional reaction, which is ironic because this kind of posts relate rather to emotions than intellect.
  6. Picture has great historical value becasue it is clearly visible that Quayle has finally managed to hit something in melee. After more than 20 years it is finally done. Gratz Quayle but don't forget to thank the charname! but I must correct some misconceptions. Who is actually too far to make use of the rear? Archer or Quayle? I'm not sure if the archer is too far to make use of the rear at least as long as he plan to shoot Quayle, not punch him with his bow. Also don't forget that if archer will get too close to the enemy he will receive -4 penalty to ranged attack and defence. Both Quayle and Imoen are in danger, the Gnome's rear is defenceless against arrows and Immy's rear is at the mercy of bandit's fists (he replaced bow with his fists when approching the rear, smart move!). Xan seems to be fairly safe but he is doomed anyway so archer will probably kill him with arrow to the rear, he will stab him with the arrow like a true archer should. Charname is looking at something - the 2.6 patch???
  7. Good luck with that. but before they move beyond D&D, there is at least one thing they absolutely should do. FIX THE BROKEN PATHFINDING! This "minor detail" is actually a stain on their reputation as a game developer in a purely professional sense. In my opinion there is really no problem with lack of modding support on some smartphones or orther shit (if I understand correctly, probably not) but in the main game which somewhat created/consolidated Beamdog as a company, when you play and you want to "gather your party before HA! moving beyond" but you can't because your party is completely stuck in one place and you are forced to use ctrl+j cheat to fix this utter idiocy.... facepalm. "Enhanced edition" for fucks sake. Fixpack implemented, oh, the irony... The ridiculous problem (which is in my opinion the real problem, problem with the game) is not good ol party members turn around and go back in narrow spaces during out of combat movement, problem is party members randomly stuck everywhere even in battles! which was non existent in the original game! Major bug introduced by enhanced edition... in the patch.... facepalm 2 So, you tell me that the plan is to just leave it and move beyond? I don't even.
  8. Wait, what? You can acces BG1 when playing BG2??? What sorcery is this???
  9. Dice? Turnip for Carsomyr, eh?? I'll show you dice, you little twerp!!
  10. Only Imoen works properly, Minsc and Jaheira are still bugged.
  11. I know nothing about how to mod but that doesn't prevent me from having ideas. One mod idea preciesely, based on one of my favorite movies, japanese classic The Sword of Doom. Mod is named The Axe of Doom and it's about Korgan killing everyone starting with Anomen and ending with you, the protagonist. Ye'd best change yer tune, fer me axe is itching fer a swing or two an' I be nae likely t' stop it! Idea is perfect! Maybe there is one problem, mod speeds tha game maybe a little too much, like chopping Mellisan head off first time you meet her triggering the epiloge buty what can I do? Don't like it, don't dowload it, hahahah
  12. yeah, can't wait for divinity original sin 3, oh, wait....I mean Bardurs Fate 3...no, jeeez I mean Baldur's of course, Balrur's Gate 3...sorry... that reminds me, no idea why, a story about this little boy who had problems with "rr". So, he was trying so hard to learn how to pronounce "r" corecvtly. And he was like "rhhh". hhrrhrhhrr", "rrrhhhhh" and finally he had enough and he goes: FUCK THIS! I want some mirk!! I just wanna drink some mirk! Bring me a glass of mirk right now you fucking sons o bitches!!!
  13. 100% compatible with LefreutUI. Not fully compatible with Dragonspear UI++ (some minor or major, depending on personal preferences, graphical glitch in Character Sheet/Record). I have also strong suspicion that if you have Northern Tales of the Sword Coast (and probably DSotSC also) mod installed, installing SCS RC10 will cause new areas added by this mod to not appear on the world map. In my BG:EE install "NPC customisation" doesn't work. I can activate the ability - empty screen will appear and nothing more, just empty dialog box. In BG2EE "NPC customisation" works fine but is incompatible with NPC altering mods like "Give Hexxat her Fighter class" from Klaatu fixes.
  14. You need debuffs (Secret Word, Pierce Magic, True Sight, etc.) and counter debuffs (Spell Immunity, Spell Shield, Spell Turning is very useful), some Illusion school spells like Improved Invisibility, that Armor spell which improves your save vs. spells and some disablers (Emotion, Chaos etc). And ofcourse your nukes (Dragons Breath, ADHW, etc.) On higher levels the best "strategy" is Improved Aclarity + whatever. Improved Aclarity is the best spell. For example classic combo: Imp. Aclarity + Time Stop + Shape Change Mind Flyer + Devour Brain = Dead Yaga Shura and Chain Contingency spell. I preload with Remove Magic, Greater Malison, ADHW, then repeat with ADHWx3. Should kill everything.
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