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topuur

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  1. Hm and if, if playing in such way a person (let's assume he's not so good a tactician, meta-gamer etc) would lose important characters so many times in later parts of the game ( i.e major wizard battle went wrong and 3 pepole are dead in just this one battle) that you don't have the opportunity to make replacements, like being so far in the game that the next place with free ppl to recruit is too far away to reach ( i.e spellhood or shanguain city where you can't just travel back to Alkhatla for fresh recruits) and besides if you would recruit them they would be too weak to survive in the advanced environment of later chapters (because of game mechanics they would have no chance to gain new levels- no exp left to gain in such short time) Probably it would cause that a player would have no chance to go further in the game (i.e because the designer's had the idea that all te mobs in this moment of the game are set for a strong enough party i.e five 12 lvl characters not two). And in such a situation, to feel the grief of the tragedy that death brings etc and to roleplay the failure of our hero's quest, a player restart the game and play again and again until he succeeds etc. Or maby to feel the grief and pain even more he should destroy his copy of the game and/or his computer to roleplay it even deeply. The "death" of the computer as a symbolic resemblance the death of our in-game alter ego, it seems logical. Of course I'm not trying to judge anything but Im fascinated by the seriousness of the way you see it.
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