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Opipo

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Everything posted by Opipo

  1. It's a balance changing tweak, and, unsurprisingly, it changes balance. Seems like working as intended. It doesn't affect sorcerers anyway because they cast all their spells through Illusions anyway. And Divine HLAs are w/e. .. In fact it does slightly nerf all arcane casters, admittedly sorcerers a bit more than mages, because Dragon's Breath is i think the most damaging lvl9 spell and thus sorcerers(and mages if they memorized it) can't spam it anymore.
  2. Wyvern Heads, Anheg Shells, Bandit Scalps quests strongly make an impression to be limited or one time events. Merchant depreciation rate also suggests Bioware did not want the player to grind respawnable loot. -Wyvern Head: "They will each buy the first lot[2] of heads for 500 gp each and further heads for 200" -Ankheg shell: "Taerom will no longer buy shells once the plate is ready. Fenten is also willing to buy shells.. but for only 250 " -Bandit Scalp: "Officer Vai .. will purchase them at 50 gp each, but only between Chapter Three and Chapter Five." -Wolf pelt: "In the original Baldur's Gate, every Winter Wolf pelt the storekeeper buys is placed in his inventory. After buying 20 pelts, his inventory will be full. ... Other merchants are only willing to give 250 gp for each pelt" These all seem rather consistent, one time large sum and then the player is on his own. https://baldursgate.fandom.com/wiki/Bandit_Scalp https://baldursgate.fandom.com/wiki/Ankheg_Shell https://baldursgate.fandom.com/wiki/Wyvern_Head https://baldursgate.fandom.com/wiki/Winter_Wolf_Pelt The trouble seems to be the wolf pelt had a limit of 20, but was bugged, and the Beamdog fix actually made it worse. But because Beamdog is still kinda semi-official this is quite confusing.
  3. How about an option to remove the Vorpal Effect from all weapons? I.. uhh.. requote myself from the thread in SCS subforum where it came to my mind: "Vorpal is a really bad effect. It's pointless on trash mobs and it robs you of an epic fight during boss encounters. This is not a darn MMO. Luckily it's only present on like .. 3 weapons and none of them are meta, so i just avoid it. Shame about the Axe tho. Come to think of it.. instead of patching the dragons, one could patch the weapons instead, for the ultimate solution."
  4. Vorpal is a really bad effect. It's pointless on trash mobs and it robs you of an epic fight during boss encounters. This is not a darn MMO. Luckily it's only present on like .. 3 weapons and none of them are meta, so i just avoid it. Shame about the Axe tho. Come to think of it.. instead of patching the dragons, one could patch the weapons instead, for the ultimate solution.
  5. Ok i initially posted this in SCS forum but it's a bit.. inactive so i repost it here, just in case the issue is on this side. tl;dr jaheira shapeshifted form does not get assigned the correct proficiencies and she is using.. something ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-style weapon proficiencies, with weapon styles [the bigg]: v14~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 34.3
  6. This seems to be the problem, unfortunately i can't tell which part is broken, because i don't know how this mod works, and getting mods on android to test is hell. funny side note: wolf uses a two-handed dagger with greatsword proficiency
  7. A witty reply but it does appear there are issues there ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-style weapon proficiencies, with weapon styles [the bigg]: v14 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 34.3 This is a lvl 9/11 Jaheira with a Wolf's Paw equipped And she does not appear to be proficient with the Way of the Paw and gets hit with a +2 unproficient thaco penalty. She is also getting a damage bonus from.. 2h weapons? Isn't the Paw supposed to be a dual wield.. or something. Either way something is wrong here. It's a good thing at least her Pyro summon does more damage than the entire party combined haha.
  8. It doesn't level Jaheira in bg2 either. Started two games. Imoen okay, Minsc okay. Jaheira gets 3k exp and that's it. ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v14 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multi-Class Restrictions -> Install options one and two (everyone can multi-class anything): v14 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: 34.3
  9. i tried batch mode first, it actually proceeded normally past the "error", and after inputting the language again, to install normally. And it did, but then the dos window refused to close with Enter. And this was too much experiments for me.
  10. after reading through the first couple of pages, are these the currently known issues with 34.3 and bg2ee? -Installer "Batch mode" component broken https://www.gibberlings3.net/forums/topic/34257-dont-use-batch-mode-the-first-component/ Fix: manual install -Blindness sometimes applies permanently https://www.gibberlings3.net/forums/topic/34720-natures-beauty-bug/ Fix: jmerry's Tweak Collection, https://forums.beamdog.com/discussion/83360/mod-jmerrys-tweak-collection "Nature's Beauty blindness can be cured" -Beholders can't dispel Spell Shield https://www.gibberlings3.net/forums/topic/33190-beholders-dont-anti-magic-ray-me-when-i-have-spell-shield/ Fix: jmerry's Tweak Collection, https://forums.beamdog.com/discussion/83360/mod-jmerrys-tweak-collection "Antimagic rays and Spell Shield" -Fire giants are broken https://www.gibberlings3.net/forums/topic/33191-sword-coast-stratagems-v34-edit-343-now-available/?do=findComment&comment=306471 Fix: https://www.gibberlings3.net/forums/topic/33191-sword-coast-stratagems-v34-edit-343-now-available/?do=findComment&comment=306475 -Maze Leaving Permanent Effects on Characters https://www.gibberlings3.net/forums/topic/33992-maze-leaving-permanent-effects-on-characters/ Fix: https://www.gibberlings3.net/forums/topic/33992-maze-leaving-permanent-effects-on-characters/?do=findComment&comment=308520
  11. I'm trying to install CDTweaks and it has this component "Alter Weapon Proficiency System" -BG-style weapon proficiencies, with weapon styles [the bigg] But i have been wondering if SCS takes it into account or not, and the game might end up with enemies without any proficiency points in their weapons. Which would not be very nice me thinks, thanks.
  12. Ye.. I've seen your name elsewhere and have been wondering if you happen to know how to make a barbarian multiclass, part of the reason i've started a new game is i saw they made Barbarian a fighter kit, but my Barbarian/Thief multi is suspiciously still listed as a fighter/thief and i had no opportunity to check if he is even getting barbarian perks, being held back by those hardy dwarves and all.
  13. Thanks, and thanks for the great mod, i'm having a blast lol
  14. Ok so i decided to replay BG2, installed SCS and it is quite difficult, as expected, but then i thought i may be underleveled too and creating unnecessary hurdles. So the starter levels are ranging from lvl7 (original BG 89k), to lvl12( SoD 500k). That's 5 levels and alot of stuff. So i wondered what levels SCS has been tuned to expect. ( and to add with shadowkeeper) thanks.
  15. Hi so this is the successor to the BG-Tweak pack?, because i installed it (bg tweak pack on bg2ee and it broke the shaman, the bg tweak pack did, not this mod, which i have not yet installed)
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