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FixTesteR

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Everything posted by FixTesteR

  1. No, I would not recommend trying to do that - trying to transplant these mid-installation is very likely to cause more issues and inconsistencies that you would not like. What about not-mid-installation? Requires lots of knowledge, not just c/p, overwrite?
  2. Are the effects of potions undispellable in SR and vanilla, too? Thanks.
  3. Thank you. I'm sure you mean Carsomyr +6 when upgraded, not +5. Unless IR changed that, too.
  4. Is Non-Upgradeable Carsomyr the same as the fully upgraded version of the same item?
  5. Hi Bart! Yeah, it's the latter. I am very newbish when it comes to installation. What I can tell you is that the auto-installer's last move is to "finish" or "close" the installation in the end. So I am fearful to install on top of a closed automated installation. Unless you'd say it's safe. I don't need it asap, I can wait a while, so I'll just keep a track of this thread as I have for the past few years. Always fun to read what improvements you are up to, even though I want to mainly stay with SR. Unless I could just install it on top of my already done multi mod installation.
  6. @subtledoctor Do you think Restored Lightning Bolt Bounce option could ever be implemented in SR? Has anyone ever thought about it?
  7. I'd also like to know more about the junky tweak pack. I am a SR user and if it could help me there, it would be great. I use EE Mod Setup Tool, should I use something else if installing your pack?
  8. https://gibberlings3.github.io/SpellRevisions/spells/arcane/level-7/prismatic-mantle So this is outdated?
  9. It says: Opponents that hit the caster with a weapon or spell from within this radius are subject to a random prismatic effect. So it doesn't seem to give any direct protection. When was this supposedly changed? I didn't see it in the official github page.
  10. So, to make it clear about Death Gaze protection: SRR has it fixed, but SR doesn't.
  11. Are you the keeper of SR? Anyone else? There should probably be a committee of very knowledgeable players that could provide some tweaks to SR I am mostly very happy with it. ND and maybe Goodberries is what I'd change, maybe some other minor tweaks but overall I really like it. So, on the other hand, I wouldn't like drastic changes. Maybe optional ones. Well, ND can't really be changed, as you and others have explained here, so renaming is the logical way, then. OR get rid of op code193?
  12. I have SR and yet I experienced that. But you're saying that ND is useful in SR? Maybe I used it in the wrong situations. Where do you find that spell so useful?
  13. And attack you with spells? But it has ... right? This spell protects an invisible or hidden (via Hide in Shadows) character from some low-level divination spells: Clairvoyance Detect Invisibility Invisibility Purge It does not protect against: True Seeing True Sight Oracle Detect Illusion
  14. I second that! If I was able to gather everything that was written, then as is, ND in SR/R isn't doing what it is supposed to do, thus it's pointless to cast it. Sad. I do however recall that a Cloak of Non-Detection worked against some revelatory spells in beholder lair of the unseeing eye. Maybe against all spells, I forgot what spell was used on my hidden-in-shadows thief. If that helps any bit.
  15. Isn't he totally invisible? I + ND? But it does seem logical to try II + ND. After all, I + ND = Sanctuary, but the result of II + ND is a much more crucial one.
  16. First off, thanks for taking the time to write that post about Invisibility, Improved Invisibility, and Non-Detection. So, is ND a specific protection or spell protection in SR? How about SRR? Can this be remedied for SR EE? Is it possible to make the experience the same that you had in oBG2? Or is there a mod that deals with this thing and can be applied over SR? By the way, could Brother Pol not do anything to your mage as long as you remained invisible? There is no possibilty for him to use anything whatsoever in his spell book, no matter what spell was in it? Can one have I and II both in effect at the same time?
  17. Yeah ... but why then not +4 to ranged attack, too? Maybe the answer is already in your post but I just fail to see it.
  18. Maybe it comes down to personal perspective, but roleplay-wise, why should a wraithformed character only have a melee attack advantage and not ranged? Incidentally, do (improved) invisible characters have +4 to both ranged and melee?
  19. Right! Sorry to have missed your answer. But here's my confusion: SR makes priest's DM into a RM, too. Which does away with the described abuse. What am I missing here?
  20. Good catch Would you know why SCS creators decided so?
  21. Is this spell just blocked from their books? What else can they then cast to dispel? They don't have other spells that arcane casters do.
  22. Thanks! So I'd only have to be consistent myself when using divine DM of my divine party members. Good. I'll copy both files, and only in spell_rev folder, even though SR only has one of these spells. Thank you for all your work and contributions! EDIT: Never knew SCS doesn't use divine DM, not even SCS divine casters.
  23. In general, meaning even when I do a clean vanilla install and before I install SCS, you wouldn't recommend me putting them in the override folder?
  24. And vanilla DM is able to remove every effect you have on you, right? Well, your version is certainly superior to that. Is it a part of your mod?
  25. Thanks to both of you @subtledoctor and @Bartimaeus! Would I have to find other folders where these spells are? I take it you see a problem because spells could be duplicated in other folders, and not a problem due to SCS not being able to handle a modified DM in game. Also, since SR only has DM, do I just modify RM? Does your version of DM/RM dispel ALL of status effects if it isn't saved against? Or does ST have to be made for every effect you have on your person? Lastly, I take it this file swap should be done on a clean install. Right? Not mid-game, and possibly not when starting a new game on an old install? Or ... what if I make a backup like you said, overwrite the files, try if the game works, and if not, revert back. Everything should work then, yes?
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